Halo: Reach prelaunch views vs Halo4

So I’m noticing a pattern lately and this goes to all big block buster sequels or pre-quels.

Halo: Reach had some drastic changes that everyone either hated or loved when they were watching the coverage for Reach.

Halo 4 basically has the pattern.

Now here’s where it get’s real interesting, when Halo: Reach launched a lot of long term fans who didn’t like the changes before launch, still didn’t like the changes after the beta or launch. Basically meaning, the people who told them “Relax it’s a beta or it’s not finished you have to wait until the final build, stop judging before you get the final game.” were completely full of it and had no right in telling the others to relax because they haven’t played the final launch.

Now! Moving on, but if I’m not mistaken a huge debate between how Halo 4 is going to play out, what the game reminds people of, the drastic changes to our ever so beloved primary weapons (RIP Halo 3 Carbine you were awesome until Halo 4 ruined you.) , the new CTF changes or even this whole choose your own load out system.

There are going to be things people don’t like, and if they don’t like the idea of it, they most certainly won’t like it when they try it. It’s like asking someone who doesn’t like soy milk to not judge soy milk until they’ve tried this brand. If it doesn’t appeal to them it doesn’t appeal to them. Don’t try to change their minds.

Anyways now that’s I’ve completely trailed off I will just back to the original reason of making this topic.

Big block buster titles especially Halo 4 are heavily scrutinized before launch (Take ME3 for example Bioware fans argued it would be the best game and look how that turned out.) please Halo fans don’t make the same mistake. There is a 50/50% chance that the game might fall flat on it’s face.

Halo: Reach wasn’t a bad game but it wasn’t what people wanted or expected.

Halo 4’s drastic changes or as I like to call it, “dumbing” down the gameplay will either make or break the game.

But just don’t argue, you can’t judge it until you try it, because that’s just a strongman argument.

TL;DR version: Doubts about Halo 4 are completely normal and I believe people should be given the right to discuss or express their concerns.

> Now here’s where it get’s real interesting, when Halo: Reach launched a lot of long term fans who didn’t like the changes before launch, still didn’t like the changes after the beta or launch. Basically meaning, the people who told them “Relax it’s a beta or it’s not finished you have to wait until the final build, stop judging before you get the final game.” were completely full of it and had no right in telling the others to relax because they haven’t played the final launch.

The amount of people that claimed Armour Abilities were better and more balanced than Equipment was hilarious. Now how many people are claiming that AAs are improved again? lol.

Face it, you are all wrong. AAs will always suck and always make the game a joke and they should simply get removed never to be seen again.

I embraced the new changes to Halo Reach and as of right now It is my favorite Halo game of the series (multiplayer wise the campaign could of been better). And I wasn’t let down unlike man fans of the series so I find it an investment of getting me the Limited Edition of Halo 4 because I regret not doing so in Halo Reach even though I could of… I mean I did have the money in my had to fully pay it off too :confused:

I will not make the same mistake!!!1

> > Now here’s where it get’s real interesting, when Halo: Reach launched a lot of long term fans who didn’t like the changes before launch, still didn’t like the changes after the beta or launch. Basically meaning, the people who told them “Relax it’s a beta or it’s not finished you have to wait until the final build, stop judging before you get the final game.” were completely full of it and had no right in telling the others to relax because they haven’t played the final launch.
>
> The amount of people that claimed Armour Abilities were better and more balanced than Equipment was hilarious. Now how many people are claiming that AAs are improved again? lol.
>
> Face it, you are all wrong. AAs will always suck and always make the game a joke and they should simply get removed never to be seen again.

What I don’t get is how is in Halo 1 - 3 AAs are pretty much non-existant and suddenly in Halo Reach there are AAs but the go extinct or something in Halo 1? Then suddenly after Halo 3 AAs randomly pop up again?

Lol, what?

I didn’t like AAs much in Reach, still don’t.

> I embraced the new changes to Halo Reach and as of right now It is my favorite Halo game of the series (multiplayer wise the campaign could of been better). And I wasn’t let down unlike man fans of the series so I find it an investment of getting me the Limited Edition of Halo 4 because I regret not doing so in Halo Reach even though I could of… I mean I did have the money in my had to fully pay it off too :confused:
>
> I will not make the same mistake!!!1

To each their own, I’m glad you find enjoyment in the game. :slight_smile:

I liked the game mechanics in Reach but AAs were just…meh for me.

Reach isn’t a bad game but it isn’t my favorite Halo. I happen to be a huge fan of Halo 1.

> What I don’t get is how is in Halo 1 - 3 AAs are pretty much non-existant and suddenly in Halo Reach there are AAs but the go extinct or something in Halo 1? Then suddenly after Halo 3 AAs randomly pop up again?
>
> Lol, what?
>
> I didn’t like AAs much in Reach, still don’t.

I love how canon is all important one moment and than completely irrelevant the next.

> > What I don’t get is how is in Halo 1 - 3 AAs are pretty much non-existant and suddenly in Halo Reach there are AAs but the go extinct or something in Halo 1? Then suddenly after Halo 3 AAs randomly pop up again?
> >
> > Lol, what?
> >
> > I didn’t like AAs much in Reach, still don’t.
>
> I love how canon is all important one moment and than completely irrelevant the next.

Poorly put together story lines and lore breakers, ftw?

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To make halo 4 a success there needs to be a 1-50 ranking system.
but because there isn’t (unless they have one similar) what i know will happen and I’m calling now is that halo 4 will flop just like reach cos Game-play wise other than bloom Reach was a good game it just lacked the ranking system that gave it that edge.

What will happen 343 will learn from the mistakes of halo 4 and 1-50 will be back with a bang a in halo 5.

I would’nt mind AAs so much if it was like the equipment where you could scoop them up off the ground and use them. Because chances are that they won’t keep them for too long before getting killed for/over it and used by the killer. Starting off with them just makes everything too rock paper scissor based rather than skill based.

> So I’m noticing a pattern lately and this goes to all big block buster sequels or pre-quels.

Lately?
Where were you for www.halo2sucks.com?

> Halo 4’s drastic changes or as I like to call it, “dumbing” down the gameplay will either make or break the game.

I don’t think Halo 4 is being dumbed down at all…

It’s getting a lot more complex with many variables (which I dislike) such as a potential rock paper scissors AA fights and Tactical packages and Support upgrades which seems the most trivial thing to put into halo for me.

But it is being made a lot more comprehend-able for your every day gamer, so they don’t get confused.

Which looks annoying for those who don’t need to be told where to go, what to do, or 1st place popping up right in the middle of your screen so you can indeed understand you have won. Hit indicator for people who don’t understand that shield flare is a suitable “HALO” hit indicator. Grenade indicators for people who can’t hear them coming or see the obvious light that any grenade protrudes. Etc…

Actually, things change over time. Instead of trying to pinpoint the negative stuff, maybe we should embrace change and stop whining about the game. We could focus more on the positive side and give feedback to the devs to make it better. Whining that it sucks won’t work, giving suggestions and feedbacks will.

> What I don’t get is how is in Halo 1 - 3 AAs are pretty much non-existant and suddenly in Halo Reach there are AAs but the go extinct or something in Halo 1? Then suddenly after Halo 3 AAs randomly pop up again?

Can all be explained by the circumstances.
The Spartan AA’s were blown up during the Autumn’s escape from Reach.
In H2, the resources for the Spartans had been depleted so badly that they couldn’t get Chief his AA equipment in time for the assault on Earth.
They’re abundant on Reach because that is where they are tested.
They’re there in H4 either Cortana has modified his suit to use one the moment he gets out of the cryotube, and/or he gets them from the enemies and Infinity because his suit, with Cortana is adaptable enough to do so.

Remember the Chief had night vision and other EM spectral analysis capabilities during Halo: CE but gameplay mechanics, being what they are for a first-game didn’t allow for the eventual use of VISR and night-vision at that particular time.

In my own opinion, I think that the rank is not an actual representation of one’s status. In fact, we do see Sergeant killing Captains like crazy. After all, Halo is about providing an enjoyable gaming experience. Its not about me showing off my rank or sth.

biased OP is biased.

I won’t debate all your points, I’ve done it too many times before, and from the looks of it people above already have.

But I would like to know how adding more features, abilities, vehicles, and weapons (more complexity) is “dumbing it down”. If anything, previous Halos would be easier to handle, since they are much simpler.

You know, before all this people accepted change, and worked with it, and loved it.
Halo CE achieved such success because it was so different, now they try to keep progressing and all they get from you people is “Halo was PERRFEKCT OWMAHGOURD!”

> > Now here’s where it get’s real interesting, when Halo: Reach launched a lot of long term fans who didn’t like the changes before launch, still didn’t like the changes after the beta or launch. Basically meaning, the people who told them “Relax it’s a beta or it’s not finished you have to wait until the final build, stop judging before you get the final game.” were completely full of it and had no right in telling the others to relax because they haven’t played the final launch.
>
> The amount of people that claimed Armour Abilities were better and more balanced than Equipment was hilarious. Now how many people are claiming that AAs are improved again? lol.
>
> <mark>Face it, you are all wrong</mark>. AAs will always suck and always make the game a joke and they should simply get removed never to be seen again.

I love how every single one of your posts in always negative about Halo 4 which leads me to the thought that you aren’t buying the game.

No we aren’t all wrong. That’s your opinion, not ours. Not stop forcing crap down our throats, thank you.

> > Halo 4’s drastic changes or as I like to call it, “dumbing” down the gameplay will either make or break the game.
>
> But it is being made a lot more comprehend-able for your every day gamer, so they don’t get confused.
>
> Which looks annoying for those who don’t need to be told where to go, what to do, or 1st place popping up right in the middle of your screen so you can indeed understand you have won. Hit indicator for people who don’t understand that shield flare is a suitable “HALO” hit indicator. Grenade indicators for people who can’t hear them coming or see the obvious light that any grenade protrudes. Etc…

THIS! THIS! THIS! It’s like -Yoink!- Mario Kart for crying out loud. Which don’t get me wrong, is a good game, but I look for something different in Halo than Mario Kart.

> > > Halo 4’s drastic changes or as I like to call it, “dumbing” down the gameplay will either make or break the game.
> >
> > But it is being made a lot more comprehend-able for your every day gamer, so they don’t get confused.
> >
> > Which looks annoying for those who don’t need to be told where to go, what to do, or 1st place popping up right in the middle of your screen so you can indeed understand you have won. Hit indicator for people who don’t understand that shield flare is a suitable “HALO” hit indicator. Grenade indicators for people who can’t hear them coming or see the obvious light that any grenade protrudes. Etc…
>
> THIS! THIS! THIS! It’s like -Yoink!- Mario Kart for crying out loud. Which don’t get me wrong, is a good game, but I look for something different in Halo than Mario Kart.

Perhaps not the hit indicators, but the incoming 'nade would definitely be an AI in suit feature, if not a standard issue option on the GENII suits.

@OP,

Don’t tell others they aren’t allowed to ‘calm the nerves’ of others. You telling other players they can’t at least try and help some people look at the positives is no better.

Your OP is also terribly biased for trying to make a constructive thread. How can anyone take you seriously that DOESN’T support you when you’ve got little pointless side rages such as your view on the Carbine? I know I stopped taking this thread worth an informative and serious standpoint after I saw how biased you are and how loosely worded your argument is to provide favor to your standpoint.

Trying to calm other players down about their worries in no ways means that they’re trying to shut out expression of concern or opinion. It’s the players who -like- the feel of something giving their opinion to people who -don’t- like the feel of something. Trying to eliminate part of that forum balance is as wrong as it is to shut out the ability to express concerns.

Also, the guy with the Halo2Sucks.com link is completely right. This is nothing new. At any rate, you could argue Halo:Reach’s changes were more drastic than Halo 4’s, since Halo 4 is an expansive synthesis between Halo 3 and Halo: Reach.

Oh, and P.S. The canon in Reach isn’t as disruptive as you might be led to believe. Careful analysis of the dates and the data-drops 343i provided when they took the helm have cleared up several discrepencies- Only one major one and a couple minor ones exist. I’d more openly debate this topic as I’ve actually looked into the Reach discrepencies without whining about how they ‘ruined the canon’, as they really didn’t for the most part.