Halo Reach needs a winning incentive

Most of the games that I play in Halo Reach end up being a kill-fest … even CTF or Assault.
I think that players should be given an incentive for winning, it’ll bring back the competitive aspect of Halo.

E.g. :
100% credits for the team who wins the match, 40% to 50% credits to the team who loses.
This means that in non-slayer gametypes, players will have to work for the objective, which as I recall from playing previous Halos, was more fun to go for the objective in a frantic ‘last 20 second flag run’ to secure the win for your team.

Anyway, that was my two cents.

W0lf Gamer

I’d have agree. The way it is right now that i see at least from my games is When i win i get 1000-1300 cr when i lose i get like 800 - 900 so not that much of a loss really. With that in place people go in and go afk since they’ll still get just as much cr. In H3 i remember it ment something when you won or loss. I’d like to see that come back. I’d also like to see a better ranking system.

Yes X 470943720947093473277329849737309 to the power of infinity squared.

I’d love a huge reward for winng CTF especially if you snag all 3 flags. It’d keep it interesting for the whole game. I hate when a team sits on a lead, I understand it but it makes for a boring end to some games.

cR for winning team, none for the losers.

Get that “Everybody’s a Winner!” Mentality out of here!

> cR for winning team, none for the losers.
>
> Get that “Everybody’s a Winner!” Mentality out of here!

Lol that would be a great incentive but the newer player would be discouraged as they start to learn to play. I would say add a 800 - 1k match bonus to the winning team.

I like it :slight_smile:

YEs YES YES YES YES

While not a bad idea…I never quite understand the logic.
Whenever this idea is proposed, the OP and his/her supporters seem to act as if Halo Reach is one of the few games that give no reward for winning, and that this is the reason for most problems seen in objective.
Yet we know that is not the case. Far more games give nothing for winning, and yet their objective games seem to run just fine without it. The problem must be something deeper than the cR system.