Halo Reach MCC magnum

There’s a chance to get a 4 shot kill magnum in Reach MCC , now depending on the gametype it may come up more often like in AR starts it comes up very often when searching FFA. There is a 5shot magnum so let’s make that one the universal for every gametype and playlist . The rate of fire is already much faster than the og Reach and getting melted by someone whom just respawned is frustrating and unbalanced . As it stands the 4sk magnum kills faster than all weapons that don’t 1 shot kill. That’s not balanced especially if you spawn with it. This has been an issue since the insider prior to the Dec 3 2019 release which I commented on in the insider feedback .

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> There’s a chance to get a 4 shot kill magnum in Reach MCC , now depending on the gametype it may come up more often like in AR starts it comes up very often when searching FFA. There is a 5shot magnum so let’s make that one the universal for every gametype and playlist . The rate of fire is already much faster than the og Reach and getting melted by someone whom just respawned is frustrating and unbalanced . As it stands the 4sk magnum kills faster than all weapons that don’t 1 shot kill. That’s not balanced especially if you spawn with it. This has been an issue since the insider prior to the Dec 3 2019 release which I commented on in the insider feedback .

Its 3 shot kill only in the anniversary slayer

Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill

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> > 2533274945368830;1:
> > There’s a chance to get a 4 shot kill magnum in Reach MCC , now depending on the gametype it may come up more often like in AR starts it comes up very often when searching FFA. There is a 5shot magnum so let’s make that one the universal for every gametype and playlist . The rate of fire is already much faster than the og Reach and getting melted by someone whom just respawned is frustrating and unbalanced . As it stands the 4sk magnum kills faster than all weapons that don’t 1 shot kill. That’s not balanced especially if you spawn with it. This has been an issue since the insider prior to the Dec 3 2019 release which I commented on in the insider feedback .
>
> Its 3 shot kill only in the anniversary slayer

Yes there’s an anniversary slayer with a 3shot with a slower rate of fire , that’s not what I’m talking about . I’m talking normal gametypes can have a 4shot magnum. Please read carefully.

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> Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill

Please reframe from adding to the conversation without knowledge of the game .

  1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post

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> Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill

I can disprove your idea of bl by showing you in custom games , msg me and I’ll show you .

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> > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
>
> Please reframe from adding to the conversation without knowledge of the game .
> 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post

I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343

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> > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> >
> > Please reframe from adding to the conversation without knowledge of the game .
> > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
>
> I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343

So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .

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> > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > >
> > > Please reframe from adding to the conversation without knowledge of the game .
> > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> >
> > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
>
> So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to not be so unbalanced, and a 4shot is super broken .

I’ve read the topic. So don’t just quote “make sure to fully reread the topic a thousand times”.
How much data have you compiled? How many different gametypes have you played?
It’s only 4-5 shot if it hits. Which in AR Starts or vs DMR’s, hardly no one’s going to use magnum outside Swat.

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> > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > >
> > > Please reframe from adding to the conversation without knowledge of the game .
> > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> >
> > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
>
> So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .

If you cry about 4 shot being broken be prepared to cry a freaking river when you play Halo CE

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> > > > > 2535424229992654;3:
> > > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > > >
> > > > Please reframe from adding to the conversation without knowledge of the game .
> > > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post

Please don’t post multiple time in a row. If you need to add more information or quote other users, you can edit your last post. Thanks

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> > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > >
> > > Please reframe from adding to the conversation without knowledge of the game .
> > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> >
> > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
>
> So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .

How is it broken? if it’s AR and Magnum starts I see no issues with a 4 shot weapon as it gives spawning players the ability to actually fight others without sprinting around looking for someone to hose with the AR

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> > > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > > >
> > > > Please reframe from adding to the conversation without knowledge of the game .
> > > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> > >
> > > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
> >
> > So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .
>
> How is it broken? if it’s AR and Magnum starts I see no issues with a 4 shot weapon as it gives spawning players the ability to actually fight others without sprinting around looking for someone to hose with the AR

I can see a 4sk magnum is broken in Reach. That AR is godawful. I really don’t care for Reach’s sandbox. Now onto OP. Give data. What game modes specifically? Standard auto slayer? Or a variation of auto slayer?

> 2533274824379191;10:
> I’ve read the topic. So don’t just quote “make sure to fully reread the topic a thousand times”.
> How much data have you compiled? How many different gametypes have you played?
> It’s only 4-5 shot if it hits. Which in AR Starts or vs DMR’s, hardly no one’s going to use magnum outside Swat.

This dude legit asked and you ignored him. You’re being very rude and hostile to anyone posting here.

> 2533274824379191;10:
> I’ve read the topic. So don’t just quote “make sure to fully reread the topic a thousand times”.
> How much data have you compiled? How many different gametypes have you played?
> It’s only 4-5 shot if it hits. Which in AR Starts or vs DMR’s, hardly no one’s going to use magnum outside Swat.

1.My data is from personal experience, playing the game online and verifying in custom games which Can be done very easily by loading the gametypes, starting the match and shooting at a willing fully shielded Spartan . 2. Gametypes it reflects in which I’ve played . FFA , 1v1, 2v2, 4v4, 8v8 and all playlists are effected .3 the magnum OPTIMAL, time to kill is what’s in question. So yes we assume you pull the trigger as quickly as allowed and hit all 4 shots you will get a kill under the said conditions and gametype . There are several AR gametypes and DMR playlists . I can’t say exactly how many and how often they are selected when searching it’s just something you have to confirm during gameplay. 4.“Hardly anyone is going to use magnum outside of swat” is an opinion . That fact IS, the magnum kills faster than it should , it’s has the potential to outshoot power weapons and it is a starting weapon in AR starts. On that note I’m completely ok with the magnum being a pick up with it’s new 4shot time to kill and rate of fire increase so long as the maps account for its power by changing the spawn times and max set to reflect a higher tier status weapon that it now holds. Don’t waste our time in this forum please . I genuinely want change , positive change .

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> > > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > > >
> > > > Please reframe from adding to the conversation without knowledge of the game .
> > > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> > >
> > > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
> >
> > So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .
>
> If you cry about 4 shot being broken be prepared to cry a freaking river when you play Halo CE

Halo ce 3 shot pistol ttk 1.55 seconds, Halo reach magnum ttk 0.89 seconds. Sir , it’s not about the amount of bullets, it’s about the speed at which you get melted and killed. It’s also about the quality of the kill there’s more randomness in the magnum in reach , bloom, error rate , magnetism, assist aim, ect. Not to mention that the CE pistol not only is the primary utility weapon in CE so it’s meant to be decent all around but it’s also a 3 shot minimum, 7shot maximum. As as opposed the reach magnum which is not the utility weapon and is 4min 7 max which just shows that it kills faster overall .

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> > > > > > 2535424229992654;3:
> > > > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > > > >
> > > > > Please reframe from adding to the conversation without knowledge of the game .
> > > > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> > > >
> > > > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
> > >
> > > So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .
> >
> > How is it broken? if it’s AR and Magnum starts I see no issues with a 4 shot weapon as it gives spawning players the ability to actually fight others without sprinting around looking for someone to hose with the AR
>
> I can see a 4sk magnum is broken in Reach. That AR is godawful. I really don’t care for Reach’s sandbox. Now onto OP. Give data. What game modes specifically? Standard auto slayer? Or a variation of auto slayer?
>
>
> > 2533274824379191;10:
> > I’ve read the topic. So don’t just quote “make sure to fully reread the topic a thousand times”.
> > How much data have you compiled? How many different gametypes have you played?
> > It’s only 4-5 shot if it hits. Which in AR Starts or vs DMR’s, hardly no one’s going to use magnum outside Swat.
>
> This dude legit asked and you ignored him. You’re being very rude and hostile to anyone posting here.

The fact that the magnum now kills faster than the other precision weapons and most power weapons with a quick reload speed is why I say " broken".

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> > > > > > 2535424229992654;3:
> > > > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > > > >
> > > > > Please reframe from adding to the conversation without knowledge of the game .
> > > > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> > > >
> > > > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
> > >
> > > So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .
> >
> > How is it broken? if it’s AR and Magnum starts I see no issues with a 4 shot weapon as it gives spawning players the ability to actually fight others without sprinting around looking for someone to hose with the AR
>
> I can see a 4sk magnum is broken in Reach. That AR is godawful. I really don’t care for Reach’s sandbox. Now onto OP. Give data. What game modes specifically? Standard auto slayer? Or a variation of auto slayer?
>
>
> > 2533274824379191;10:
> > I’ve read the topic. So don’t just quote “make sure to fully reread the topic a thousand times”.
> > How much data have you compiled? How many different gametypes have you played?
> > It’s only 4-5 shot if it hits. Which in AR Starts or vs DMR’s, hardly no one’s going to use magnum outside Swat.
>
> This dude legit asked and you ignored him. You’re being very rude and hostile to anyone posting here.

Using one, theatre and and automatic trigger pull I’ve compiled this data, frame times and times to kill in seconds .
DMR 89 1.48333s

NR 88 1.4666s

AR 109 1.81666s

Magnum 43 0.71666s, 57 0.95s

Snipes 49 0.81666s

Shotgun 65 1.08333s

SLaser 165 2.75s

Cuncussion 67 1.11666s

PLauncher 119, 56 0.9333s

Spiker 137 2.28333s

PRifle 125 2.08333

Peater 103 1.71666s

PPistol 91 1.51666s

Needler 76 1.2666s

Hammer 20 , 81 1.35s

Focus Rifle 77 1.28333s

Chain gain 67 1.11666s

Pcannon 67 1.11666s

> 2533274945368830;18:
> > 2533274853567946;14:
> > > 2535458188883243;13:
> > > > 2533274945368830;8:
> > > > > 2535424229992654;7:
> > > > > > 2533274945368830;5:
> > > > > > > 2535424229992654;3:
> > > > > > > Its not that the magnum is now 4sk, its bleedthrough that causes that. You get a 5sk when the enemy has more than 60% of health (approx.), and when health is at 50%or lower (normally orange or red health) you can get the 4sk because the damage the shield recieved is enough to be transfered to player health, making it one shot less to kill
> > > > > >
> > > > > > Please reframe from adding to the conversation without knowledge of the game .
> > > > > > 1. That’s not how bleedthrough works , the amount of health you have does not effect the strength of the bullets damage . 2 bleedthrough is when the value of your weapons damage is lower than the value of your Shields and so the remaining damage transfers over to your health( Example player has 24% Shields and is shot at by a precision weapon in the head hurt box with a damage value of 25.1% then that would remove 24% of your sheilds and transfer 1.1% of the remaining damage to the head hurt box resulting in a headshot . Another example, giving the total Value of health let’s say 75 total health and having a value of 100% Shields . If you were to be shot so that you only have 33% Shields left abd let’s say you get struck with s melee, which let’s give a total damage value of 110, the math would be . 33s+75h=108, 110-108=-2 which results in a kill .these numbers are actually fairly close to true character stats but I can’t say with 100% certainty as I don’t not remember. Please reread my post
> > > > >
> > > > > I never said that the amount of health changes the bullet damage. Im just saying that the damage you recieve when your shields break is shared between health and shields if the shot that breaks the shields has more damage than what the remaining amount of shield strenght can take before breaking. Sorry for interfiering in your attempt at Yoinking! on 343
> > > >
> > > > So to reiterate once again , some gametypes are always a 4 shot magnum and sometimes it’s always a 5shot under full Shields to death. I prefer it to always be a 5shot. I’d just want consistency. Its not about doing anything to anyone I just want the game to be so unbalanced, abd a 4shot is super broken .
> > >
> > > How is it broken? if it’s AR and Magnum starts I see no issues with a 4 shot weapon as it gives spawning players the ability to actually fight others without sprinting around looking for someone to hose with the AR
> >
> > I can see a 4sk magnum is broken in Reach. That AR is godawful. I really don’t care for Reach’s sandbox. Now onto OP. Give data. What game modes specifically? Standard auto slayer? Or a variation of auto slayer?
> >
> >
> > > 2533274824379191;10:
> > > I’ve read the topic. So don’t just quote “make sure to fully reread the topic a thousand times”.
> > > How much data have you compiled? How many different gametypes have you played?
> > > It’s only 4-5 shot if it hits. Which in AR Starts or vs DMR’s, hardly no one’s going to use magnum outside Swat.
> >
> > This dude legit asked and you ignored him. You’re being very rude and hostile to anyone posting here.
>
> Using one, theatre and and automatic trigger pull I’ve compiled this data, frame times and times to kill in seconds .
> DMR 89 1.48333s
>
> NR 88 1.4666s
>
> AR 109 1.81666s
>
> Magnum 43 0.71666s, 57 0.95s
>
> Snipes 49 0.81666s
>
> Shotgun 65 1.08333s
>
> SLaser 165 2.75s
>
> Cuncussion 67 1.11666s
>
> PLauncher 119, 56 0.9333s
>
> Spiker 137 2.28333s
>
> PRifle 125 2.08333
>
> Peater 103 1.71666s
>
> PPistol 91 1.51666s
>
> Needler 76 1.2666s
>
> Hammer 20 , 81 1.35s
>
> Focus Rifle 77 1.28333s
>
> Chain gain 67 1.11666s
>
> Pcannon 67 1.11666s

43 frames for a 4s ttk magnum compared to the dmrs 89 frames . Less than half the ttk, for a support weapon. The idea of Halo and AR starts is to move on the map and pick up better ,stronger , and/or easier to use weapons. Not walk around with a broken loadiut weapon spray killing everything that moves . Not to mention the fact as stated above that the magnum higher damage as a 4shot passively buffs all other weapons , melees and nades making it easier for you to die to something else .

I personally love the reach magnum, and think it’s just fine. For some reason most casual players can never 4 with it(I only play action sack or btb in reach) but like I said I think it’s perfect.