Halo Reach Made With Multiplayer In Mind?

Usually, Halo games were made with both single player and multiplayer in mind. However, with Reach it seems that the multiplayer was more focused on. The fact that the default maps were from the multiplayer, and the new weapons such as the Plasma Repeater were made for it. The campaign isn’t bad at all. It’s greatly made, but the multiplayer was what got more attention. Another thing is that Reach is a prequel to CE, yet the Assault Rifle has 32 bullets in a magazine instead of 60. The SMG isn’t even in the game, so the 32 mag count is there for multiplayer balance. Like with other Halo games, there’s no single player DLC. They were made for multiplayer.

I actually would have said it was the other way round, to be honest. Most, if not all, of the maps from the default game, are just sections taken out of the campaign.

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> I actually would have said it was the other way round, to be honest. Most, if not all, of the maps from the default game, are just sections taken out of the campaign.

It’s said that those sections were multiplayer maps first.

With all of the balancing issues Halo: Reach had in its multiplayer, and how focused Bungie were on balance in the original trilogy, it’s safe to say that multiplayer in Halo: Reach wasn’t their main focus. The gameplay in the original trilogy was designed so that the only thing separating one player from another was their own understanding of the game and its maps, and Halo: Reach’s Armor Abilities completely destroy that. Hell, a lot of the game was either cut content from previous games (sprint, Headhunter, etc.) and improved versions of Halo 3’s additions, so there wasn’t even much there that was truly new.