Halo Reach Imperial Star Destroyer

Hi everyone; new here.

I created a map of an Imperial Star Destroyer in Halo Reach a couple months ago (I have an older version of it on my fileshare as well, but this one’s the one worth looking at). You can download it from my fileshare here.

I have several pics here, and a youtube video here.

To create it, I used blueprints of the Star Destroyer, as well as reference photos of the actual filming models (the blueprints got a few details wrong). I also made heavy use of grids to help get the proportions as close as possible.

This map is mostly aesthetic. I did try to make it at least casually playable, though. There are spawn points & weapons set out, and I’ve set it up for people to be able to play team King of the Hill (basically, one team is trying to take command of the bridge, with the other team defending), or FFA King of the Hill. Also works with Slayer (team or FFA). No custom gametype required.

This map features a launch bay with twin Banshees (Banshees are docked at an angle, so all it takes a slight forward dive during takeoff to clear the bay). There is also a smaller secondary bay, but that’s for aesthetics/accuracy (it’s probably too small to easily fly into or out of anyway). There is also a cargo area, a middle floor with easy access to both the bridge & the exterior “turbolasers” (almost purely for aesthetics; doubt they’re much use in an actual game), and of course the command bridge complete with console. The two bunker boxes inside the ship near the launch bay are just there to break up the long lines of sight when looking down the length of the main hull (the cargo & launch bays).

Quick note: If you just want to view this in Forge (rather than play a custom game), I recommend that you delete all of the spawn points as soon as you load it up. This will prevent any discoing problems that may occur when viewing from a distance (it only does it in Forge when it has to render all of the spawn points; no problem in custom games).

Also, credit to DIEabolical D for the design of the twin shield domes (I based mine heavily off of his).

For comparison, here is my original version.

[I uploaded version 2.1 recently](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24931868&player=Jace Taran). This version is a slight modification of version 2.0 to improve navigation (there was a spot in version 2.0 that required players to jump to get to the next area, which I didn’t like).

Version 2.0 can still be downloaded from the link in my original post.

Awesome!