I just came up with a brilliant idea for a sequel to Halo: Reach.
The most common argument I hear when pitching ideas for a sequel to Halo: Reach is that Reach was destroyed and therefor there can’t be a sequel. But I found a loophole of sorts… what if in the sequel, the campaign showed you a different perspective to the Covenant invasion of Reach?
What if you played as an Elite, leading the Covenant invasion of Reach?
I have an idea for an Elite counterpart to Noble Six- the Grand Zealot. The Grand Zealot would be just like Noble Six in that you wouldn’t know his/her real name, but you would be able to customize their armor and play a pivotal role in the Covenant’s conquest of the planet. Your mission, as the Grand Zealot, would be to lead the Covenant’s Elite Zealots in the search for the Forerunner artifact beneath ONI Sword Base.
An altered version of Halo 5’s squad command mechanic would carry over to Halo: Reach II, only instead of commanding a squad of Elites, you be able to command any Covenant forces you come in contact with; Grunts, Jackals, Elites, Hunters, and Drones would rally around you and follow your orders.
We’ve played as Elites in past Halo games, but we’ve always fought against Heretics, the Flood, or Brutes. Not this time. This time you would truly feel like a warrior for the Covenant as you battle against the UNSC.
UNSC enemies would include Troopers, Guards, Helljumpers, Sharpshooters, Heavies, and Spartans. Troopers would be the basic infantry, able to use a wide variety of weapons from Assault Rifles to Rocket Launchers. Guards would be equipped with light weapons like Magnums and SMGs as well as ballistic shields which will repel projectiles, but can be melted by plasma weapons. ODST Helljumpers would be equipped with jetpacks and be armed with close-assault weapons like SMGs and Shotguns. Sharpshooters would have Sniper Rifles and be decked out in ghillie suits. Heavies would be heavily-armored Marines that carry Machine Gun Turrets, Flamethrowers, and Grenade Launchers. Finally there would be Spartans, able to use a wide variety of weapons and equipment and able to match Elites for strength and speed, and of course they would have energy shields.
Beyond the campaign, there would be Firefight, which would combine the best aspects of Halo 3: ODST and Halo: Reach. New customization options would allow you bring back ODST’s Set Skulls- Skulls that activate at the start of a Set and remain active for the duration of the game- plus Weapon Crates. While Ammo Crates with unlimited refills would still be in there, you would also have the option to implement Weapon Crates that offer two weapons, and limited refills for those weapons. You would also have the option of fighting either the UNSC or the Covenant.
You would also have the option to customize and play as a wide variety of characters in both Firefight and Multiplayer, including Marines, ODSTs, Spartan-IIIs (with all of the armor from Halo: Reach brought back) and of course Elites, with the Elite’s armor customization expanded to have separate color options (not like Halo: Reach is now, where your Spartan and Elite characters have the same colors applied) as well as the ability to mix and match different armor pieces; Head, Chest, Shoulders, Arms, and Legs. Marines and ODSTs would also have full armor customization.
Multiplayer would be classic Halo multiplayer; no sprint, no Armor Abilities, no Spartan Abilities. You would have the option to play as Spartans and Elites by default, with ODSTs and Marines being playable in Custom Games and maybe some special weekly hopper playlists or Action Sack. And of course there would be Forge, Theater, a Custom Game Browser, Theater, File Sharing and File Browser, all packaged in the game at launch, along with separate Ranked and Social playlists just like they were in Halo 3, complete with Halo 3’s ranking system.
What do you think?