Halo Reach Hit Point System

I am looking for information regarding how many hit points a Spartan has divided among shields and health. I am doing a study on the balance of the sandbox and the effect that bleed through has on it and will show whether or not it is beneficial to the gameplay with a main focus on solving the issue with the double-melee.

This information was published in the Bungie Weekly Update of 02/08/2008.

> A player in MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72.

If I can get the information for either the total hit points, the damage of every weapon or both then it will save me the time of discovering it myself and then I can publish the research faster.

Any information regarding this will help.

Thanks

Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)

If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.

> Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)
>
> If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.

That has nothing to do with what he’s talking about.
Because hitpoints aren’t based on a standard model where that standard was a Halo 3 Spartan.

> > Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)
> >
> > If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.
>
> That has nothing to do with what he’s talking about.
> Because hitpoints aren’t based on a standard model where that standard was a Halo 3 Spartan.

Man this project has ended up being bigger than expected.

Best way to prove something is to show irrefutable proof though hard facts which takes a lot of time when you are analyzing the entire sandbox.

: (

> > > Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)
> > >
> > > If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.
> >
> > That has nothing to do with what he’s talking about.
> > Because hitpoints aren’t based on a standard model where that standard was a Halo 3 Spartan.
>
> Man this project has ended up being bigger than expected.
>
> Best way to prove something is to show irrefutable proof though hard facts which takes a lot of time when you are analyzing the entire sandbox.
>
> : (

Couldn’t you just make the number up? Count how many bullets it takes to down shields with a few weapons, then do the same for health.

> Couldn’t you just make the number up? Count how many bullets it takes to down shields with a few weapons, then do the same for health.

It’ll still be inconsistent.

I was rather shocked the first time I survived an encounter as the ball carrier in Grifball with no shields and no health.

I guess having ~1 health point displays in Reach as no health bars.

> > Couldn’t you just make the number up? Count how many bullets it takes to down shields with a few weapons, then do the same for health.
>
> It’ll still be inconsistent.
>
> I was rather shocked the first time I survived an encounter as the ball carrier in Grifball with no shields and no health.
>
> I guess having ~1 health point displays in Reach as no health bars.

Exactly. If health could he measured down to the pixel it might be possible.

But you can probably get it from just the shields assuming that damage is dealt 1 to 1 to both.

Fire each weapon once, count the pixels and go from there. Under non bleed (or no shields) through you can get a good estimate on health based on the number of shots to kill if the pixel counting works out. Set up an inequality.

> > > Couldn’t you just make the number up? Count how many bullets it takes to down shields with a few weapons, then do the same for health.
> >
> > It’ll still be inconsistent.
> >
> > I was rather shocked the first time I survived an encounter as the ball carrier in Grifball with no shields and no health.
> >
> > I guess having ~1 health point displays in Reach as no health bars.
>
> Exactly. If health could he measured down to the pixel it might be possible.
>
> But you can probably get it from just the shields assuming that damage is dealt 1 to 1 to both.
>
> Fire each weapon once, count the pixels and go from there. Under non bleed (or no shields) through you can get a good estimate on health based on the number of shots to kill if the pixel counting works out. Set up an inequality.

Exactly.

The only way to go about doing this is to find how much damage all the weapons do to shields then figure out how much it does to health and compare the 2 to find the difference.

In order to be 100% accurate it will takes a lot of time and ingenious manipulation of damage and resistance settings to find the exact numbers. For example the plasma rifle does approximately 20% damage to shields and it takes 15 shots to kill. While those look like good numbers that approximation will get in the way of finding the exact hit point value. Approximately 20% shields means it takes 5 shots to remove shields but on the 5th shot it does 1 block of damage to health so it is actually a little bit more than 20%(21% maybe?).

Then you have to find the difference between plasma and human weapons since plasma does more to shields. All these things will take a lot of time to figure out accurately.

If anyone wants to help please let me know b/c I believe that once the work is published it will become invaluable.

> Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)
>
> If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.

I think Halo.Bungie.Org i might have something relating to this topic…

> > Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)
> >
> > If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.
>
> I think Halo.Bungie.Org i might have something relating to this topic…

If you could find a link I would greatly appreciate it!

> > > Somewhere one of the Bungie-heads stated that the Sparta 3’s of Reach are weaker than SPartan 2’s. To replicate the effect of being a Spartan 2 you had to set health and shields at 125%, movement to 110% and gravity to 75%. (Not so sure on the gravity or movement measures though.)
> > >
> > > If that’s true, then Spartan 3’s have 36 body hit points and 56 shield hit points. That makes a grand total of a Spartan 3 having 80% the protection of a Spartan 2. That sounds about right but since Bungie pulled down all their boards and everything I don’t know if anyone has solid info on Reach hit point data anymore.
> >
> > I think Halo.Bungie.Org i might have something relating to this topic…
>
> If you could find a link I would greatly appreciate it!

I’ll see what I can do. I remember seeing this info in one of the Bungie forums. Someone had asked if one of the Bungie-heads could give the community some info of hit points used for Reach. They responded with the general info I listed, but never talked about specific instances of hit points. My feeling is that there are no such thing as “hit points.” Each weapon gets its set number of shots to kill shields and then a different number to kill health, but that’s it.

Did this go anywhere? I’m trying to mod a working scale of damage for each generation of Mjolnir/Spartans into CE

Let’s not bump 7 year old threads.

Thanks!