I keep seeing people say that Reach is a more team-oriented game than past Halo games, but that couldn’t be further from the truth. It only appears that way because of the changes that make it LOOK like that.
First, there’s Armor Lock. In past Halo games, in order to stay alive through teamwork, you had to stay with your team and get the teamshots down. Now, however, you can be practically anywhere you want to be on the map and just lock down to wait for your team to come try to bail you out. Armor Lock gives the advantage of having your team help you stay alive without actually having to stay by your team. Also, if you ARE actually rolling with your team, it makes you nigh invincible for the entire game if you have good teammates that are able to back you up well. Staying alive through a fight is now as easy as pressing a button, while before you actually had to work for it.
Second, there’s Jetpack. In past Halo games, in order to take back control of the high ground, you would have to work together with your team to make a push and fight your way up there, forcing the other team out. Now, you can just fly up there, completely ignoring normal map layout and jumping up into or behind the enemy team. And if you go with your whole team, that’s even worse. It’s the advantage of getting the drop on the enemy team without having to follow any pathways.
Third, there’s vehicle health. In past Halo games, vehicles’ health was directly related to the driver’s health and shields, so if he had full shields the vehicle was fine. You had to kill the driver to kill the vehicle, and the only real way to do that without a power weapon was to team-shoot it, and even then it was difficult to get a good teamshoot on a great driver. Now, however, any single person can take down any vehicle just by shooting it enough. It’s the advantage of the teamshot taking down a vehicle even though you’re just by yourself.
Fourth, there’s bloom. Besides the fact that bloom does not work as intended, it makes it harder for a person to come out of a 2v1 situation. However, understand this: It doesn’t make it EASIER to teamshoot, it just makes it harder to take on multiple people by yourself. It makes teamshooting LOOK more effective, but that actually doesn’t change. It’s harder for the one person to come out of the 2v1 not because of the ease of teamshot, but because of bloom slowing down his ability to kill the enemies. I hope someone else can explain this better than I can, but it makes sense if you can understand it.
Armor Abilities in general also apply here because they all make it easier to evade death in some way or another, but the main two that show “teamwork” I discussed above.
Can anyone else list some other ways that this game introduced fake teamwork? I’m almost sure that there are.

