Halo: Reach Forge limit

I have noticed that if you put a lot of objects in Forge World, there will be a limit although you will still have money and/or objects that you could place on the map. I for example put so many things on my map to create an own area (now my platforms and bridges, my blocks, my inclines and my decorative objects are down to 0). I could still put some spawn points and areas on the map but not all → although they are for free. And even though I had $125 left, I could not put any more weapons on the map.

Does anybody know why this limit of object number exists? I hope that will not occur in Halo 4.

http://www.bungie.net/Forums/posts.aspx?postID=46604140&postRepeater1-p=1

http://www.gamefaqs.com/boards/960512-/56401126

> http://www.bungie.net/Forums/posts.aspx?postID=46604140&postRepeater1-p=1
>
> The real reason for budgetary limits in Forge World... - Halo: Reach

It makes sense, but I hope they can try and stretch it farther in Halo 4.

Even though, all you have to do to screw the entire thing with lag, is take a grid on phase, hold it inside the mountains, and switch it to ‘normal’ while still holding it :wink:

less is more.

you dont need to pile crap in a map to make it look good. and also playable

Amen