Halo: Reach - Definitive Edition for Xbox One?

Am I the only one who wants this? Halo: Reach on Xbox One, with all the DLC packaged in, running at 1080p and 60fps.

Aside from taking the game and making it look prettier and run better on Xbox One, I was also thinking they could make some small improvements to the game- specifically to Firefight mode. I love Firefight in Halo: Reach, but it’s missing a few things… and since 343i will likely never update the 360 version ever again, maybe they could include this stuff as part of the Definitive Edition:

<em>Firefight Changes & Improvements</em>

Skulls
-Add “Set Skulls” option for Skulls that activate at the start of each Set, and persist until the end of the game.

Elites
-Add “Heretic Elites” option that allows players to play as Elites fighting alongside Spartans. When enabled, players who have their Elite as their preferred character will play as an Elite in Firefight.

Generator Defense
-Add “Generator Traits” that allows players to adjust Damage Resistance and Lockdown Duration for each Generator.

Beachhead
-Add friendly AI Marines/ODSTs similar to those on Installation 04. Friendly AI can occupy the turret and passenger seat of the Warthog.
-Phantoms can now drop Revenants in addition to Ghosts and Wraiths.
-Add enemy Banshees to the map. Banshees can be highjacked.
-Move kill boundaries further out to allow for more playable space when flying the Banshee.

Unearthed
-Add friendly AI Marines/ODSTs similar to those on Installation 04. Friendly AI can occupy the turret and passenger seat of the Warthog.
-Phantoms can now drop Revenants in addition to Ghosts and Wraiths.
-Replaced Rocket Warthog with Gauss Warthog.
-Increase the frequency of enemy vehicle drops.
-Add “Unearthed Heavy” variant that replaces the Warthog spawn with a Scorpion.

Glacier
-Remove barricades from bridges. Map now uses the same playable areas as in the Campaign.
-Add new selectable spawn point at the Lift across from the Near Bridge spawn.
-A Falcon now spawns in front of the Lift as part of the player’s weapon drop. The Falcon is armed with a Chaingun in single-player.
-Add enemy Banshees to the map. Banshees can be highjacked.
-Move kill boundaries further out to allow for more playable space when flying the Banshee.
-Phantoms can now drop Revenants in addition to Ghosts and Wraiths.
Sound good? I figure since Glacier allows players to fly Banshees in the Campaign, it would be the perfect map for some Falcon and Banshee action in Firefight.

This sounds awesome but I think it will be a long time before they do anything like this.

I love Reach to death, but if 343 is going to go back and do anything with their past projects…please just fix the MCC first.

> 2533274850493408;3:
> I love Reach to death, but if 343 is going to go back and do anything with their past projects…please just fix the MCC first.

I’d rather they just move on to a Definitive Edition for Reach. With no Firefight, and Spartan Ops lacking any sort of improvement over what was in Halo 4, Halo: MCC doesn’t have much to offer anyway.

I´d take Halo Reach for Xbox One any day over a potential Halo 6.

I´d much rather play Halo Reach than Halo 5 but it runs terribly emulated on Xbox One, and going back to my 360 isn´t an option either because a) used to my luxurious headset and cannot put up with my old headset b) cannot go back to old controller as I am used to my elite with aim settings much different c) 30fps hurts my eyes and makes me dizzy now that I played H5

Hell yes I want

Please don’t revive old topics, thanks