Halo: Reach Consolidation for Halo 4 Wishlist

I want Invasion to be Noble (at least) DLC required, as I’m sick of playing on the same maps.

EDIT: A Race playlist would also be nice. But I read that Invasion can’t be DLC only for achievement reasons. So an Invasion Slayer playlist could be created so Invasion can become DLC only. Problem solved.

1 : Remove Super Slayer for the return of Squad Slayer (TU)
2 : Upgrade Team Slayer to 5 Vs 5 (No TU), have Max Party Size 5 for that
3 : Take out some of the ‘‘Arcade’’ gametypes in the Firefight playlist , too much randomness
4 : Upgrade every playlist but Invasion , Living Dead , Team Slayer , Team Snipers and the Co-op Playlist to TU
5 : For Squad DLC , upgrade every gametypes but Invasion to TU
6 : Give the Winning bonus of Team Objective to EVERY objective gametypes in
other playlists such as Big Team Battle and Squad DLC.
7 : Take out the Firefight gametypes that are not NEP , NEP is better
8 : Fix the jump height in Anniversary gametypes
9 : Remove every default Living Dead maps , keep the ‘‘spooky’’ versions
10 : Move the Living Dead playlist to Community , where it belongs
11 : Take out every Armor Abilities but Sprint from The Arena
12 : Replace Asylum for Xx Overkill VR’s Refuge
If the August update is really the final one , might as well make it BIG.

IMO Reach needs to retain the following playlist formats: FFA, Mulit-team (4x2), 4v4, 5v5, 6v6 and 8v8

  1. Make DLC a free download and req’d for all playlists.

  2. Team Slayer should be expanded to include SWAT and Snipers variants, as well as slayer variants from Action Sack. The three voting slots can then be devoted to: 1. Vanilla Team Slayer (AR starts), 2. DMR’s variants (TU / ZB / SWAT / Slayer Pro) 3. Action Sack Slayer, Elite Slayer, and Snipers.

  • Remove SWAT, Snipers, and Super Slayer
  1. Add Slayer variants and Action Sack objective variants (excluding halo ball and hockey) to Team Objective and rename it ‘Squad Battle’. The voting slots can then be devoted to: 1. Objective Variant, 2. Slayer Variant, 3. Action Sack Objective.

  2. Add Hockey and Halo Ball to Griffball. Griffball could be renamed ‘Hammer Sack’. The three voting slots can then be devoted to: 1. Vanilla Griffball and Blargball 2. Griffball w/ AA’s 3. Hockey and Halo Ball.

  • Remove Action Sack
  1. Modify Muti-team to feature 4 teams of 2.
  • Remove Team Doubles
  1. Rumble Pit should be expanded to include LD and Anniversary variants.
  • Remove Living Dead and Anniversary FFA
  1. Add voting options for 6v6 Team Slayer into Invasion.
  • Remove Squad DLC

Edit:

  1. Add anniversary options to BTB.

-Remove Anniversary BTB.

Final Results w/ Voting Options:

Team Slayer (4v4)

  1. Vanilla TS
  2. TU DMR’s (20%), ZB DMR’s (20%), SWAT (35%), Pro (25%)
  3. Action Sack Slayer + Elite Slayer (65%), Snipers (35%)

Squad Battle (5v5)

  1. Objective
  2. Slayer to 75 (ala Squad Slayer w/o AL)
  3. Action Sack Objective

Hammer Sack (4v4)

  1. Vanilla Griffball (75%), Blargball (25%)
  2. Griffball w/ AA’s
  3. Hockey (40%), Halo Ball (20%), Halo Ball Xtreme (40%)

Rumble Pit (6x1)

  1. Vanilla Slayer (50%), Anniversary Slayer (50%)
  2. Vanilla Objective (50%), Anniversary Objective (50%)
  3. Vanilla LD (50%), Anniversay LD (50%)

Multi-Team (4x2)

  • Voting options same as current

Big Team Battle (8v8)

  • Voting options same as current. Edit: Anniversary options added.

Invasion (6v6)

  • Voting options same as current, but with 6v6 slayer added w/ low weighting

Anniversary Classic

  • Voting options same as current.

MLG

  • Voting Options same as current

Arena

  • Voting Options same as current

Removed: SWAT, Snipers, Super Slayer, Action Sack, Team Doubles, Living Dead, Squad DLC, Anniversary FFA, Anniversary BTB.

The following should be the playlists included when Reach becomes the secondary Halo game.

Team Slayer

Remove TU from all but Anniversary to streamline the playlists more.

Team SWAT

Team Snipers

Living Dead

Anniversary Classic

Anniversary BTB

Anniversary FFA

Make all the DLC map free or discounted so that they come up more, because the population of Squad DLC is already too low.

BTB

Invasion

Double Team

Team Objective

Grifball

MLG

Rumble Pit

Arena

REMOVE FRIENDLY FIRE! I have been betrayed far too many times for power weapons.

Why is everyone hating on the grifball? (one “f” btw, good god…)
sure, it may not be your favorite, but it is NOT suffering from population decline. In fact, it is one of the few in reach currently able to hold a number of players on a consistent basis, often more so than MLG.

Do not combine Action Sack and Grifball!!!

Grifball does need a change though, allowing the DLC switch, and the addition of community DLC maps, like my Ridgeline game. These could EASILY replace bad forge world maps with known framerate problems which attribute to the lag that people assume is always in grifball (not true).

Take TU off of everything and go back to Reach’s default settings. Apply the 5 standard AA’s to more of the gametypes they were stripped out of.

> 1. Peel back the TU from all playlists but the Anniversary one’s. Those who hate Reach will have moved on, but those who love it for what it is may stay behind.
> 2. Remove Super Slayer (This playlist can’t be saved at all)
> 3. Remove Squad DLC (Pop. too low)
> 4. Remove FF Doubles.
> 5. Combine SWAT and Snipers with Team Slayer.
> 6. Remove LD and combine Infection and Rumble Pit (It’ll be more balanced with only 5 humans instead of 9, if necessary, the initial count can drop to two). Keep all the maps, but Infection should not be on a base map.
> 7. Change Arena back to TS with all 5 loadouts but with DMR/Magnum starts (Competitive players will move on). Offer a Slayer Pro gametype to compensate (Add NR but with no grenades on either loadout). It’s not like we have much to lose as this playlist can’t really be any worse in terms of population.
> 8. Remove Slayer Pro from TS (It’s in Arena now).
> 9. Add Grifball gametypes to Action Sack. Remove Grifball.
> 10. Noble DLC on all playlists that don’t have on disk achievements. Require Defiant as well if it is made free with Noble. Hard press MS for this one. They will NOT make any more money from Reach DLC aftre Halo 4 drops.
> 11. Add Objective gametypes to Arena. Base Objective gametypes should represent Reach by using all 5 loadouts from TS (Drop Shield and Evade were OP, I’ll give them that). Retain Pro gametypes (Add NR but with no grenades on either loadout). DMR/Magnum starts aside from pro. All Objectives should be included.
> 12. Rank MLG with the Arena system.
> 13. Fix the classic settings to make them more accurate (Less movement, more jump). Increase damage to power up all weapons while tweaking the Pistol to stay a 3sk (Try for 6 body shots to kill as well). Remove Grenades off spawn. Objective holders should move at full speed and have radar.
> 14. Balance the spawns and weapon placement of Sword Base, Reflection, and Pinnacle so they are balanced with all AA’s and power weapons as well as with the Slayer Pro gametype (Removes Blue Sword on two of the maps).
> 15. Add new Objective maps to the Arena. IF AND ONLY IF they are balanced for Slayer, play slayer on those maps as well.
> 16. Only 1 grenade should be available off spawn in all gamtypes.
> 17. Increase Objective move speed to 100% in all Objective gametypes along with 10m of radar for Objective holders.
> 18. Fix softkill exploit spots on Asylum and reduce the number of pieces to prevent lag. Add Refuge to at least Arena.
> 19. Consider removing the Shotgun and Sword as loadouts in Invasion.
> 20. Move Hotshot and Power Slayer to Team Slayer. Move Speedpile and Speedflag to the Arena.
> 21. Configure Hotshot so that players move faster but have a slower shield recharge as they get to higher heats. Current version allows one team to dominate and the other team have no chance at coming back.
> 22. Change melee damage to 75% in all gametypes including Anniversary. Leave MLG to itself though.
> 23. Find a way to stop players from getting into the Score Zones in Haloball.
> 24. Allow community maps to be in any slot in both BTB and TS again, or at least for slot 2. TS weighting should be Slayer or Slayer DMRs (60-40 in favor of AR’s) slot 1, Slayer slot 2 (With a good weighting to Elite Slayer), and SWAT/Snipers for Slot 3 (55-45 in favor of Snipers).
> 25. Lessen the weighting of Heavies in BTB. Buff Objective.
> 26. Rumble Pit should have Objective only in Slot 3. Weaken the Juggernaut’s stats a little bit though.
> 27. Turn on radar in FFA Slayer Pro.
> 28. Add a DMR start gametype to Multi Team (Hard to get one due to the amount of people).
> 29. Remove Co-Op Campaign if possible. Consider removing Anniversary Firefight as well, as I believe it is just FF Arcade on one map.
> 30. Firefight changes: Re-weight the playlist Firefight to the following: Slot 1 Limited NEP, Slot 2 Arcade NEP, Slot 3 either Limited or Arcade (No NEP).
> Limited: Buff shield recharge, damage, and damage resistance to 110% in Firefight Limited gametypes.
>
> Arcade: Apply the increased shield recharge and damage resist to Arcadefight for consistancy. Reduce damage to 125% in Arcade gametypes but consider adding a skull that weakens enemy damage resist to 90% if it is too much of a change. We’re trying to nerf the explosive loadouts here. Replace the underused shotgun/ grenade launcher/AL loadout with a Spartan Laser/ Grenade Launcher/Evade. Replace the PL with an FRG in the Hologram Loadout and replace FRG with a PL in the Jetpack loadout.
> 31. Increase shield recharge rate to 110% in all gametypes including Anniversary (I know it’s not classic but the fast Pistol kill times don’t work with the slow shield recharge). Remove Health regeneration from Anniversary.
>
> This leaves us with 16 playlists (Including MM Campaign and 3 FF playlists). It will be 14 if CO-Op Campaign and Anniversary Firefight is removed. For comparison, Halo 3 currently has only 14 playlists.

Jeez, how long did it take you to type this?

> > 1. Peel back the TU from all playlists but the Anniversary one’s. Those who hate Reach will have moved on, but those who love it for what it is may stay behind.
> > 2. Remove Super Slayer (This playlist can’t be saved at all)
> > 3. Remove Squad DLC (Pop. too low)
> > 4. Remove FF Doubles.
> > 5. Combine SWAT and Snipers with Team Slayer.
> > 6. Remove LD and combine Infection and Rumble Pit (It’ll be more balanced with only 5 humans instead of 9, if necessary, the initial count can drop to two). Keep all the maps, but Infection should not be on a base map.
> > 7. Change Arena back to TS with all 5 loadouts but with DMR/Magnum starts (Competitive players will move on). Offer a Slayer Pro gametype to compensate (Add NR but with no grenades on either loadout). It’s not like we have much to lose as this playlist can’t really be any worse in terms of population.
> > 8. Remove Slayer Pro from TS (It’s in Arena now).
> > 9. Add Grifball gametypes to Action Sack. Remove Grifball.
> > 10. Noble DLC on all playlists that don’t have on disk achievements. Require Defiant as well if it is made free with Noble. Hard press MS for this one. They will NOT make any more money from Reach DLC aftre Halo 4 drops.
> > 11. Add Objective gametypes to Arena. Base Objective gametypes should represent Reach by using all 5 loadouts from TS (Drop Shield and Evade were OP, I’ll give them that). Retain Pro gametypes (Add NR but with no grenades on either loadout). DMR/Magnum starts aside from pro. All Objectives should be included.
> > 12. Rank MLG with the Arena system.
> > 13. Fix the classic settings to make them more accurate (Less movement, more jump). Increase damage to power up all weapons while tweaking the Pistol to stay a 3sk (Try for 6 body shots to kill as well). Remove Grenades off spawn. Objective holders should move at full speed and have radar.
> > 14. Balance the spawns and weapon placement of Sword Base, Reflection, and Pinnacle so they are balanced with all AA’s and power weapons as well as with the Slayer Pro gametype (Removes Blue Sword on two of the maps).
> > 15. Add new Objective maps to the Arena. IF AND ONLY IF they are balanced for Slayer, play slayer on those maps as well.
> > 16. Only 1 grenade should be available off spawn in all gamtypes.
> > 17. Increase Objective move speed to 100% in all Objective gametypes along with 10m of radar for Objective holders.
> > 18. Fix softkill exploit spots on Asylum and reduce the number of pieces to prevent lag. Add Refuge to at least Arena.
> > 19. Consider removing the Shotgun and Sword as loadouts in Invasion.
> > 20. Move Hotshot and Power Slayer to Team Slayer. Move Speedpile and Speedflag to the Arena.
> > 21. Configure Hotshot so that players move faster but have a slower shield recharge as they get to higher heats. Current version allows one team to dominate and the other team have no chance at coming back.
> > 22. Change melee damage to 75% in all gametypes including Anniversary. Leave MLG to itself though.
> > 23. Find a way to stop players from getting into the Score Zones in Haloball.
> > 24. Allow community maps to be in any slot in both BTB and TS again, or at least for slot 2. TS weighting should be Slayer or Slayer DMRs (60-40 in favor of AR’s) slot 1, Slayer slot 2 (With a good weighting to Elite Slayer), and SWAT/Snipers for Slot 3 (55-45 in favor of Snipers).
> > 25. Lessen the weighting of Heavies in BTB. Buff Objective.
> > 26. Rumble Pit should have Objective only in Slot 3. Weaken the Juggernaut’s stats a little bit though.
> > 27. Turn on radar in FFA Slayer Pro.
> > 28. Add a DMR start gametype to Multi Team (Hard to get one due to the amount of people).
> > 29. Remove Co-Op Campaign if possible. Consider removing Anniversary Firefight as well, as I believe it is just FF Arcade on one map.
> > 30. Firefight changes: Re-weight the playlist Firefight to the following: Slot 1 Limited NEP, Slot 2 Arcade NEP, Slot 3 either Limited or Arcade (No NEP).
> > Limited: Buff shield recharge, damage, and damage resistance to 110% in Firefight Limited gametypes.
> >
> > Arcade: Apply the increased shield recharge and damage resist to Arcadefight for consistancy. Reduce damage to 125% in Arcade gametypes but consider adding a skull that weakens enemy damage resist to 90% if it is too much of a change. We’re trying to nerf the explosive loadouts here. Replace the underused shotgun/ grenade launcher/AL loadout with a Spartan Laser/ Grenade Launcher/Evade. Replace the PL with an FRG in the Hologram Loadout and replace FRG with a PL in the Jetpack loadout.
> > 31. Increase shield recharge rate to 110% in all gametypes including Anniversary (I know it’s not classic but the fast Pistol kill times don’t work with the slow shield recharge). Remove Health regeneration from Anniversary.
> >
> > This leaves us with 16 playlists (Including MM Campaign and 3 FF playlists). It will be 14 if CO-Op Campaign and Anniversary Firefight is removed. For comparison, Halo 3 currently has only 14 playlists.
>
> Jeez, how long did it take you to type this?

A long time. Even longer to organize, update, and add to it (And keep under the character limit…)

My updated post is on page 1.

> Why is everyone hating on the grifball? (one “f” btw, good god…)
> sure, it may not be your favorite, but it is NOT suffering from population decline. In fact, it is one of the few in reach currently able to hold a number of players on a consistent basis, often more so than MLG.
>
> Do not combine Action Sack and Grifball!!!
>
> Grifball does need a change though, allowing the DLC switch, and the addition of community DLC maps, like my Ridgeline game. These could EASILY replace bad forge world maps with known framerate problems which attribute to the lag that people assume is always in grifball (not true).

It has kind of the same mood and feel as AS (Hence why they were combined in Halo 3 and was only a separate playlist when it was a Double XP weekend). MLG doesn’t share the same mood, feel, or settings as any other playlists. To be honest, the only reason I left it in my proposal was because I had a feeling 343 wouldn’t remove it. There is more evidence of GB’s removal since it was done in the past.

I’ll keep this short. Just wanted to post because I feel that matchmaking times are a bit too long as they are.

  1. Make Noble map pack free, make it required for all playlists.
  2. Bundle Defiant and Anniversary map packs together, sell for 640 points. Make all DLC required for a few playlists.
  3. Remove Super Slayer.
  4. Combine Invasion into Squad DLC (which will now require all DLC).
  5. Combine SWAT and Snipers into SWATTY Snipers.

Overall, that means 3 fewer playlists and better DLC distribution.

> Make a map in Forge based on one from Halo 4, if possible?
>
> Otherwise, bring Squad Slayer back and remove Armor lock from Team Slayer.

Why bring back a TS playlist for the AL haters and then remove it from the playlist AL haters won’t play?

> Why is everyone hating on the grifball? (one “f” btw, good god…)
> sure, it may not be your favorite, but it is NOT suffering from population decline. In fact, it is one of the few in reach currently able to hold a number of players on a consistent basis, often more so than MLG.
>
> Do not combine Action Sack and Grifball!!!
>
> Grifball does need a change though, allowing the DLC switch, and the addition of community DLC maps, like my Ridgeline game. These could EASILY replace bad forge world maps with known framerate problems which attribute to the lag that people assume is always in grifball (not true).

Would you be opposed to my suggestion of deconstructing Action Sack and putting the gametypes with Hammer starts as options in Grifball (renamed - Hammer Sack)?

Edit: Refer to #51

I’m a little behind on my own thread! Been super busy! But anyway, to start off my post, I want to highlight my key thoughts on consolidation so the main ideas are expressed first.

1. The Majority Change

It is very clear that a majority of players that hated Vanilla Reach but supported the Title Update will most likely move on to Halo 4 and rarely, if ever, play Reach again. Players that did enjoy the original version of Halo: Reach should not have to deal with the Title Update in the majority of playlists.

With the exception of the Anniversary playlists and MLG, as well as any special playlists listed in my wishlist, any core playlist that has been title updated will experience a “rollback,” removing the TU changes from the playlist. Any other additions, such as maps and gametypes, will remain in place.

2. Playlist Elimination

In order to keep Halo: Reach matchmaking times as quick as possible after the launch of Halo 4, only core playlists should remain in general rotation and redundancy should be kept to a minimum.

While the novelty playlists Living Dead and Grifball were able to maintain sizable populations, they should be the first two playlists to be cut since they are not based on core Halo: Reach mechanics. Even though the playlists were also popular in Halo 3, those playlists were never reinstated after Halo: Reach dropped, and thus the same should apply here.

SWAT and Snipers have very similar gameplay aspects and thus should be folded into one playlist. Voting options in that playlist would be reduced to two voting options and a veto option. Randomly, the first voting session will be either SWAT or Snipers, and should a veto occur, the option that did not appear will be the only one in the second voting round.

Depending on player interest, either the Arena would be cut or Team Slayer would receive the Arena ranking system, since both playlists are 4v4.

Playlists that should also be retired include Co-op Campaign, Super Slayer, Team Objective. This will leave the following playlists and hoppers:

Standard: Team Slayer, Team SWAT/Snipers, Rumble Pit, Multi Team, Big Team Battle, Invasion
Evolved: Squad Slayer, MLG
Anniversary: Anniv. Firefight, Classic, FFA
Cooperative: Score Attack, Firefight

3. Reinstating Squad Slayer

The March 2012 Update saw the removal of Squad Slayer and having Super Slayer in its place. As a successor, Super Slayer has experienced less success, with a lower average population and different maps/settings that did not appeal to Squad Slayer players.

Reinstating Squad Slayer as it was before its removal, which included the full TU and no Armor Lock on spawn, would give TU players the middle ground playlist to return to without the hardcore elements of MLG as well as the exclusion of Armor Lock. Squad Slayer would be included under the “Evolved” hopper.

More when I get to it!

  • Take TU off of everything and go back to Reach’s default settings. Apply the 5 standard AA’s to more of the gametypes that they were stripped out of.

  • Remove Super Slayer.

  • Add Highlands, Breakneck, and Ridgeline to Invasion and increase their chances in big team battle.

  • Split Firefight Arcade and standard Firefight into separate playlists. Regular Firefight should have Firefight as the first option and generator defence as the second.

  • Remove firefight NEP gametypes.

Hope I’m posting this in the right place. When Reach’s final playlist is consolidated, I would like very much to have some sort of firefight gametype that is more challenging than the firefight mode Reach offers as of now (8/17/12). Firefight is meant to be a survival game mode, infinite ammo and lives completely defeat this purpose.

Firefight Doubles was preferable to the utter disaster that’s currently available. Challenges such as “That Pink Mist” or “Scoped” which require us to kill a certain amount of enemies in a particular fashion are unbelievably frustrating if/when you’re consistently the only player out of four trying to accomplish them amongst fellow players with jetpacks and plasma cannons or sprint and rocket launchers. The firefight challenges for the past few days made this point vividly clear for me. If it is a matter of space, may I suggest removing the Firefight Anniversary option and simply making that map the first one to appear during voting rounds? The co-op campaign option also seems unnecessary to me personally, but I could be overlooking it’s need in some regard (i.e. for commendations or whatnot).

While I’m not terribly fond of the NEP gametype, it does offer more of a challenge when being stuck with players like I mentioned before, forcing them to change their strategy to deal with the unpredictability of enemy spawns. Or not, depends on how lazy they are. Some players I’ve been paired with simply stand in one place and fire at spawn points, which means there’s no point in trying to chase any enemies down when there are three players doing this in one game. It used to happen to me in doubles as well, but one other person can only cover so much ground which means there is a much better chance I can finish a challenge in less than six or seven games.

I may not have many solutions to offer, but I love firefight. It’s my favorite gametype and seeing it be (in my personal opinion) lobotomized since the end of last year has been both frustrating and heartbreaking for me. Nearly all the X-Box Live friends I’ve made I’ve met through firefight and only a couple of them are willing stick it out for a few games in it’s current state.

Thank you.

this is what I wish would happen in the consolidation process.

1get rid of Super Slayer-population is too small. nuff said
2get rid of score attack since it isn’t even multiplayer
3solve kill farming in grifball by adding score incentives or decreasing the credit earned for a kill
4solve kill farming in all objective game types-see above
5make team objective 4v4 and put it in team slayer or remove it
6for firefight increase weighting of ff limited, decrease weight of all arcadefight variants and remove rockets and FRG from loadouts in arcadefight and the NEP version
7update weapon placements in countdown, swordbase and pinnacle.
8bring back action sack and change it by
a adding scuds, sumo, dodge and one or two battle race tracks
b fixing dino blasters and splockets by removing jetpack
c fixing hot potato by getting rid of the sniper rifle and the potato spawns in the two cliffs and instead put them in more accessible and neutral locations
c fixing HB and and HB Xtreme so that people don’t get into the ball score zones
d removing shotgun assault and rocket CTF
e moving team hotshot and power slayer(with a fix to the kill upgrade system)
9add castle wars and possibly its version with nades to either BTB or TS
10make all dlcs free and required in all playlists (this will only be happening once H:4 comes out)
11get rid of anniversary FF since it will now be available in normal firefight
12get rid of co-op campaign
13add a feature on halo waypoint that will allow for people to find people who want to play campaign but they don’t have people to do this with or want to get a specific achievement. It would be sort of like a wanted page. there would be different pages for the different halo games. you could request for players looking to play certain levels in that game, players looking to get specific achievements, players with skill and/or players with mics.
14get rid of zombie ghosts and add one of hal0 m4n’s gametypes
15get better zombie maps(more community, less of the originals, fix the remakes and fix the maps with soft-killzones that can be taken advantage of)

so that is it. 15 or so playlists, about the same as H:3 after consolidation. everyone happy I hope. most of this will never end up in an update but if it does i’d be so happy.

Simple request. Give players some place where they can actually play their DLC maps without having to rely on chance. I want to go to a playlist and be able to play dlc once every 5 games. And I personally would prefer if the TU thing could be removed from all but the anniversery playlist.

They should revert all playlists back to default settings and strip the TU out. Add back in most armour abilities to objective playlists. Remove firefight NEP and make the default gametype in firefight regular default firefight. (no more arcade fight).
Remove the majority of community made forge maps from matchmaking. Keep in a couple for BTB and a few for team slayer. Remove the mlg playlist and replace it with squad dlc.

This is a sticky so i hope im not necro posting some how :stuck_out_tongue:

Anyways if there is still an option for an update or anything of the sort, i would love to see some tie ins that would give me a reason to go back and play reach, for some kind of reward in halo 4. XP, challenges, special armor, anything.
I really liked having to unlock things for halo 4 by using halo waypoint, and playing halo anniversary for terminals for halo waypoint, for credits in reach.

I wanna go back and play more reach but i feel like halo 4 is being updated so much, and i just dont wanna fall behind the pack cuz i get too accustomed to playing reach.

Long ago in the weekly bulletin 343i promised Reach fans you would continue to support the game by consolidating the playlists once Halo 4 launched to create a more streamlined experience for Reach fans. I feel 343i has turned their back on dedicated Reach fans and I hope this is remedied.

Here is a bullet point of nine simple changes I know will set the game in a great direction. I tried to narrow down the list I made as much as possible to make it more applicable.

  • Remove the TU, uniting all competitive and evolved playlists back under competitive. The majority of ‘Reach purists’ would prefer this, and as an overall design philosophy it is better to have a consistent gameplay experience across the board.

  • Bring back armor abilities that were stripped out of some gametypes since 343i took over. Specifically in big team battle and objective modes, bring back some of the jetpack and armor lock loadouts that we all miss, try and bring it closer to how the game launched.

  • Bring back Squad DLC.

  • Bring back Firefight Limited as a dedicated playlist under its regular name ‘Firefight’ with a generator defense variant as one of the voting options. Also split firefight arcade into its own playlist. Important note, restore the firefight load outs in Firefight to the default firefight load outs.

  • Split Firefight Arcade into its own playlist.

  • Remove firefight NEP (new enemy progression).

  • Take the forge maps out of the invasion playlist (Refinery, Overgrowth, Broadcast, Floodgate) and remove all invasion skirmish game variants and all the smaller maps that support invasion skirmish. Add the DLC maps that are not in the invasion playlist for invasion slayer (highlands, breakneck, and ridgeline)

  • Make sure that in matchmaking for Team Slayer and BTB, community made maps only ever appear in the third voting slots or the frequency in which they show up should be decreased overall.

  • Playlists that should be removed to consolidate the population are as follows: Super Slayer (obvious because hopefully the TU is removed), MLG, Team Snipers, and Double Team.