I’ve been around these forums for a bit…I’ve also played halo since CE and I’m not really understanding the complaint about a lack of skill gap.
It’s not h5 and h5 was a totally new concept in that yes there was a giant skill gap, but infinite is back to the original halo concept where if you make a poor in game decision you get punished for it, you can’t thrust slide, float and weasel your way out of it or 4 shot then thrust for a 5th kill shot.
It’s old school halo and halos golden era revolves around decision making and people loved it…I love infinite because of that…it makes you play chess with movement and make the right plays so imo there’s still a huuuuge skill gap but maybe not in the sense that h5 had. Thoughts?
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Halo 5 towards the end of its lifecycle had probably one of the highest skillgaps out of all the Halos, but what people conveniently leave out is that it was not even close for like the first two years (AR as a secondary off spawn, automatic weapons everywhere, Ground Pound/Spartan Charge)
Yes Halo 5 at the end of like 5 years of pros mastering all of its mechanics and after huge changes were made (compare 2016 HWC to 2018 for example) definitely did have a much higher skillgap than Infinite, but in terms of what a Halo game launched with Infinite is probably the best game competitively by a wide margin. No radar off spawn, no AR off spawn, no hitmarkers for grenades, good sandbox, and even the naunce of it like Oddball/Strongholds being less snowbally and the lesser impact of pickups across the board sort of convinces me that Infinite is a great competitive title out of the box.
Besides, people gloss over the huge skillgap with Infinite. Seems to also have tons of advanced movement options (look at all them Shyway videos lol) has tons of stuff we haven’t seen at all on the pro level like double-shot via thruster, Overjumps, and a complete mastery of slidejumps as of yet. I also think that the equipment system in Infinite is extremely big in terms of metagame and giving upset potential. To put this into perspective, we only recently witnessed a team (wanna say it was an amateur team but maybe not) throw a dropshield onto the Camo spawn to ensure they could get it, there is a lot of little things like that that creates a massive gap in terms of what perfect Halo can look like and what subpar Halo is.
tl;dr current Infinite is drastically superior to Halo 5 at launch, has tons of potential still, and lets not pretend that most of these complaints aren’t coming from pros that had great placements at Halo 5 so it does come off as a bit biased. To accurately compare Infinite to Halo 5 we need to wait a couple of years at least.
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I completely agree…none of the people complaining and yes it’s mostly pros that hadn’t placed very well in h5 only consider in game physics as a skill…I haven’t heard much talk about the mental part of good in game decisions that play just as big of a part in any halo as does in game physical ability’s.
Halos 1-3 again the biggest difference between pros and joes was the decision making part…I played competitively for years in h3 and as an adult I attribute getting mad as the reason I never made it big. Instead of getting mad, had I humbled myself and realized it was just poor decision making like not playing my life and over challenging it may have made a difference in where I went playing halo.
It’s the little things like in most sports that make the biggest difference, not so much how good of a shot you have.
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Gunplay in this halo might be the worst it’s been with the sandbox given, these guns work against the formula, especially the AR.
It’s gun balancing’s fault not movement.
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