> Halo infinite better double its campagn missions comparatively to prior titles, seeing it is a 60 dollar campaign,
Many campaign/story games don’t have multiplayer now a days and are still $60. The price of games also hasn’t gone up at all the past several years despite inflation and 343’s method of dealing with that, much like other companies, is to make the multiplayer free with paid elements. Which honestly is great because 343’s way of doing so doesn’t get in the way of the gameplay, though I am annoyed with the removal of the coloring system still.
Also, the quality of those missions may very. If they’re high quality, fun missions, with a lot of technical effort put into them; that’s worth just as much, if not more, than 20+ poorly made or mediocre missions. I can’t speak to the quality of the games missions because I haven’t played the game yet.
> Is it worth it to you guys as players, to increase the price per map for dlc
If this means map packs then no, I’ve always hated map packs. If this means increasing the price of the game and removing the f2p aspect of the multiplayer in favor of maps, still no. F2p multiplayer will grow the player base which is really important for Halo right now, plus you don’t need a ton of multiplayer maps as long as the ones you have are good which was the real problem with halo 5. The number of maps wasn’t the issue, it’s the quality and I don’t think changing the games price will change that because those were decisions that were made for gameplay and aesthetic related reasons.
Personally I loved the addition of several forge maps because it gives a ton more options for forgers, and half the time forge maps are what I’m playing because I like the random custom games that are associated with them. If 343 were to increase the amount of visual options for building pieces in forge then forgers can solve the low number of maps by themselves, and Halo 5 came pretty close to solving that issue but there were a handful of technical limitations in forge in that title, despite it easily being the best in the series in terms of options and freedom. While we haven’t seen much regarding Infinite’s forge, I have reason to believe 343 is putting a lot of work into making it better. the reasons I believe this are:
- Every forge has been better than the previous game’s forge mainly because more and more options and items are added with each title. If this trend continues, Infinite’s will be better. - They confirmed the addition of an undo button, and if you’ve ever built a forge map or prefab with any kind of symmetry, you’ll understand why being able to undo a mistake without deleting the whole building or spending the next hour shifting little pieces around is useful. Plus, this tells me that 343 is actively trying to follow the trend of adding features to forge. - Halo Infinite is really big. That’s basically the whole appeal they keep trying to push on us. It’s also very sandbox focused. Now, if there aren’t too many technical limitations like in Halo 5 aren’t an issue (like the physics bar or the many bugs), then those too aspects of the game could mean a lot for the freedom forgers will have. More space for building and a large number of new elements towards the sandbox and how it functions will lead to entirely new kinds of forge maps and game modes because most players are interested in seeing how far they can push what they have.
And since the multiplayer being f2p will increase the player base, this will also mean more potential forgers and an increase in player made maps, which again, solves the low map count issue. There are a surprising amount of people that make really good maps so quality isn’t a concern in that area for me.
> at the benefit of having cosmetics locked behind a pass or season system?
They already confirmed that there will be plenty of cosmetics that aren’t locked behind the battle pass.
> How can you say it isn’t fomo when clearly chased items are locked behind the battlepass.
Because the battle pass doesn’t expire like other games, it functions like MCC’s season passes.
> Can anybody confirm to me 100% that ALL items may be earned through gameplay?
If by gameplay you mean you have to put in effort to get it, 343 stated in their last vidoc that cosmetics are earned through progression and challenges, that includes the battle pass because a battle pass involves progression. The only difference is that the battle pass isn’t free. However, they’ve also stated in the same vidoc that there’ll be plenty of free methods for earning different cosmetics, so if by gameplay you meant you don’t have to pay for it then no, no one can confirm that because 343 specifically stated otherwise. The battle pass items can only be earned via the battle pass because the developers didn’t want players who bought the pass to feel cheated when other players earned the same exact armor set through some store or something. A lot of people were mad that Helioskrill was in the req packs despite it initially being a challenge item and that’s what 343 is trying to avoid by making sure that battle pass items remain battle pass items.