Halo Orion… a prequel game to the events of HCE, Reach, and Wars
So here is an idea and an excuse to make a classic style Halo game (even if it would be a smaller side project type of game). It would be mostly focused on multiplayer and have a different style campaign. Essentially the campaign plot would be about Project Orion soldiers participating in a few training missions somewhat like the war games seen in Forward Unto Dawn. The multiplayer would be fashioned in the image of HCE, H2, and H3. The game would also feature UNSC weapons, smaller multiplayer maps, Team Slayer, CTF, Rumble Pit. This would preclude vehicles, the Covenant, the Flood, Prometheans, their various weapons, and abilities. The game’s art design and locations would strictly adhere to looking natural or human created in origin, so no Forerunner or Covenant visual styles. Old Halo maps that were made in Forerunner or Covenant visual styles can be remade with a natural or human look to them. Here are some suggested maps and weapons that could be in the game.
Maps suggestions (based on original map name): Longest, Rat Race, Prisoner, Wizard, Battle Creek, Chill Out, Derelict, Chiron TL-34, Midship, Lockout, Ivory Tower, Gemini, Turf, Foundry, Guardian, Orbital, Narrows, Citadel, Snowbound, Boardwalk, Anchor 9, Power House, Condemned, and/or new maps
Weapon suggestions: AR, SMG, DMR, Shotgun, Pistol, Rocket launcher, Sniper Rifle, grenades (2 or 3)
Uncertain weapon suggestions: BR, grenade launcher, spartan laser, saw, sticky detonator
Other mechanics: No Duel Wielding, No Sprint, No clamber/mantling, No smart scope, No AAs, skill jumps, possible health/shields with health packs on map, limited nonfatal falling damage, radar, equipment(?)