DISCLAIMER: THIS HALO TITLE IS MADE-UP. NO WORD OF THIS PROJECT EXISTS
Gameplay additions:
-Updated Graphics and AI.
-Equipment slot is added to the player’s inventory.
-Competitive Multiplayer.
-Sprinting(LB). Players can crouch while sprinting to slide.
-Completing the game on legendary difficulty will unlock a “Helljumper” difficulty that removes: HUD, hit markers, aim assist. Enemies are even smarter than on legendary. Player is also able to take less damage.
Plot:
Taking place between Halo 3 and Halo 4, the squad of ODSTs from HALO 3: ODST return. A mission to put down an Insurgency Cell goes terribly wrong, and the ODSTs, separated and with no odds of survival, must fight back- and uncover a disturbing secret along the way.
This “disturbing secret” is Requiem.=======
Gameplay:
Campaign:
The arsenal of the ODSTs have been updated. The game remains the same as Halo 3: ODST, albeit with the ability to sprint(Holding down the armor ability button. Armor Abilities are replaced by “equipment”, which is “up” on the D-pad. Halo: Reach style controls.)
Players can customize the Rookie’s loadout as they progress through the story. Attachments can be added onto weapons(Optics, Barrel, Underbarrel.) and changed mid-game by pressing “left” on the D-pad. Other items are changed by the VISR. Flashback missions have set loadouts.
The Rookie’s missions are similar to his Halo 3: ODST missions, and include flashbacks of both his squadmates and himself. Flashback Missions are linear, just like in the first game. The VISR is activated by pressing “B” instead of “X”. Alternate control schemes are available.
NEW ENEMY: Marauders are Insurrectionist forces equipped with Covenant technology.
Multiplayer:
The Loadout in Halo: ODST II is a similar form to Halo 4s, with some differences. Attachments are in Spoiler tags.
Primary Weapon
-Default: M7 SMG:
Fast-firing, low-damage SMG. Standard Issue for all ODSTs. Effective in CQB scenarios.
Optics:
-Reflex Sight(1.5x zoom)
-Holo Sight(3x zoom)
Barrel:
-Silencer(Increased recoil, decreased noise)
-Muzzle Break(Decreased recoil, increased bloom)
Underbarrel:
-Cyclic Overclock(Increases fire rate by 50%, but increases recoil and bloom)
-Extended Mag(Increases mag capacity by 50%)
-Improved Foregrip(Decreases recoil, increases weapon swap time)
-MA5D ICWS:
Versatile Assault Rifle. Good balance of damage and range.
Optics:
-Reflex Sight(1.5x zoom)
-Holo Sight(3x zoom)
-IR Scope(2x zoom, night vision.)
Barrel:
-Long barrel(decreased spread)
-Muzzle Break(Decreased Recoil, increased bloom)
Underbarrel:
-Extended Mags
-Underbarrel Grenade Launcher: Fire rifle grenades(LT). Replaces Ordnance slot.)
-HMG-38:
High-damage, low fire-rate. Ideal for medium range. Used by Insurgent Forces.
Optics:
-Reflex Sight(1.5x zoom)
-Holo Sight(3x zoom)
-Tech Scope(2.5x-4x zoom, highlights enemies)
Barrel:
-Muzzle Break(Decreased recoil, increased bloom)
Underbarrel:
-Extended Mag
-Foregrip
-MA3 Assault Rifle:
Venerable Assault Rifle that has stood the test of time. medium fire-rate and damage. Used by Insurgent forces.
Optics:
-Reflex Sight(1.5x zoom)
-Holo Sight(3x zoom)
-IR Scope(2x zoom, night vision.)
Barrel:
-Long barrel(decreased spread)
-Muzzle Break(Decreased Recoil, increased bloom)
Underbarrel:
-Extended Mags
-Underbarrel Shotgun: Replaces ordnance with an underbarrel-mounted M45D pump-action shotgun(LT). Replaces Ordnance slot.)
-M90 CAWS: Reliable shotgun. Lethal at very close range.
Ammunition:
-Buckshot(Default)
-Ion(Increased damage to shields, less to health)
-Flechette(Less damage to shields, more damage to health)
-Slug(Increased range, lower overall damage)
Barrel:
-Silencer(Increased recoil, decreased noise)
-Muzzle Break(Decreased recoil, increased bloom)
Underbarrel:
-Extended Mag(Increases maximum ammo capacity by 50%)
-MA5K carbine: Carbine variant of the MA5. Good for close-medium range.
Optics:
-Reflex Sight(1.5x zoom)
-Holo Sight(3x zoom)
Barrel:
-Silencer
-Muzzle Break
Underbarrel:
-Laser Sight(Decreased spread)
-Extended Mag
-Foregrip
-SRS 99D AM: Sniper rifle that excels at long Range.
Optics:
-Infrared Scope(6x scope. Yellow-hot/Green-cold.)
-Improved Scope(4-12x scope.)
Barrel:
-Muzzle Break
-Suppressor
-Counterweight(Reduces recoil, allowing faster-follow-up shots.)
Underbarrel:
-Extended Mag
-Ergonomic Grip(Reduces Kick)
B-37 Bolt-Action Rifle: Powerful sniper rifle capable of one-hit kills, but very low fire rate due to bolt-action cycling.
Optics:
-Infrared Scope
-Improved Scope
Barrel:
-Muzzle Break
-Suppressor
-Stabilizer(Decreases weapon recoil while zoomed in.)
Underbarrel:
-Extended Mag
-Ergonomic grip
(I’d like to see some ideas here. Especially for the sniper attachments.)
Type-25 Directed Energy Rifle: Standard Covenant “Rifle”. Fast fire-rate makes it ideal for CQC.
Optics:
-None
Barrel:
-Improved vents(Increases amount of shots needed to overheat)
-Enhanced Coils(Increases the range it takes for Plasma to dissipate.)
Underbarrel:
-Cooling System(Increases cooling speed.)
-Energy bayonet(Increased Melee damage and speed)
Secondary Weapon
-Default: M6C SOCOM:
A Standard-issue handgun for ODSTs. Silenced, but lacks damage.
-M6 Machine Pistol:
Fast-firing pistol adept at Close-quarters combat, but lacks at a distance.
-R-44 Revolver: Powerful sidearm used by Insurrectionist forces.
-M45D CQC: Variant of the M45D without a stock, and its shorter barrel decreases its effective range.
-Type-25 Directed Energy Pistol: Standard Covenant weapon. Can be fired Single-shot or with a charged EMP that disables vehicles.
Ordnance
-Default: Frag Grenade
-Sticky Grenade
-Explosive Charge(think C4)
-Flashbang
Specialization:
-Weapons Specialist(Reload while sprinting, decreased bloom)
-Medical Specialist(Revive downed teammates, faster stamina regeneration.)
-Explosive Specialist(Increased Explosive damage. Take less damage from explosives.)
-Assault Specialist(Decreased Recoil, faster sprint.)
Armor Modules:
-Ammo Bandolier(Increased carrying capacity of ammo)
-Grenade Bandolier(Increased carrying capacity of Ordnance)
-Improved VISR(Increased Range of VISR, VISR can tag enemies for friendlies)
-Stim Injector(Faster Health regeneration)
(Kinda Need ideas)
Equipment(Can be used once per life):
-Drop Shield
-Health Pack
-Armor Piercing Ammunition Magazine(increased damage)
-Incendiary Ammunition Magazine(Damage over time)
-Reserve Magazine(Extra Magazine)
-Riot Shield(similar to Hardlight Shield, but with health)
Multiplayer moved. Ran out of space.
