Halo ODST: Feet First Into Hell (Fan Game Idea)

(An old fan game idea I had a while back that I have gotten renewed interest in, repost so I don’t revive a dead thread)

Basically, this is an action survival horror where you play as a lone ODST (who was a former Spartan I) in the early stages of the Flood’s conversion of High Charity between Halo 2 and 3. All of the Covenant has either abandoned High Charity or have been infected by the Flood, so you are pretty much alone. Unlike other Halo games where Terminals/ Audio Logs were easter eggs, these are required to complete “Layers” of High Charity. With the exception of the prologue level “In Amber Clad” and the final level “Indulgence Of Conviction” (which takes place both on the mentioned ship and parts of High Charity’s Holy District), there are four Layers: Lower (largest), Middle, Upper, and Holy (smallest, based on the areas you visited during Halo 2).

It is pretty much an open world experience.

I’m still working out the exact story myself.

And yes, you are playing the ODST that you find in the level “Cortana” in Halo 3.

Major Gameplay Changes From Halo 3 ODST:
Instead of having non regenerating health and regenerating stamina, you will instead have regenerating health but your armor can get damaged and will make you easier to kill, thus you must use Covenant Armor Repair Packs to repair your armor. So, basically a reverse of the system, finite armor, regenerating health. Also, you won’t be able to use weapons like the Gravity Hammer or Energy Sword, as I feel the only reason you were able to use the former in Halo 3 ODST was because in terms of gameplay it felt like you were playing a shorter, weaker Spartan with no shields rather than an actual ODST (and I really enjoyed Halo 3 ODST, just to be clear).

Characters:

The Survivor (Player)- A former Spartan 1, they joined the ODSTs sometime after that project was shut down, but wears a special suit of ODST armor that has many features the normal ODST armor doesn’t have, such as radar and an Active Camo ability. Because they are a Spartan 1, they are immune to Flood infection.

Charity Bias- A fragment of Medicant Bias that was left on High Charity, pretty much fulfills the role that the Superintendent had in Halo 3: ODST.

Enemies:
Infection Forms- Can infect dead Humans, Brutes, and Elites and turn them into Combat Forms/ revive fallen Combat Forms.

Combat Forms- The main infantry that you fight, comes in Human, Brute, and Elite forms.

Carrier Forms- Basically enemies that explode with Infection Forms. While Infection Forms aren’t that deadly in this game, if you are within the blast range of a Carrier Form when it explodes, you WILL die.

Flood Controlled Dropships- Uses its searchlight to look for the player, and if it sees them, will alert Flood to your location. Can be Pelican or Phantom.

Leviathan- Appearing in one of the final levels, this abomination is the result of flood biomass replacing the Lekgalo in a Scarab. While it still has the classic beam cannon, the Leviathan also has a scorpion like tail made of Flood biomass that it uses as a melee weapon in a attempt to crush The Survivor, replacing its rear plasma cannon.

What do you all think?

I think this Idea is awesome

The only problem I have is that it would pretty much be a flood only game and flood only missions in halo usually are the worst. The flood work best when they are fighting other factions. I think you should have it so that there are still scattered remnants of the covenant hiding in high charity. Maybe even you can come across a grunt who is scared and when you find him is all like “AHHH PLEASE DON’T KILL ME” and you can choose to shoot him or can be your ai companion for a mission.

I love the idea of the health and armour system in this game. I think it would work better than what most halo games have done. I’ve always liked heath packs in halo as they make you think about each encounter and how much damage you can afford to take

I also love the idea of the leviathan.

Ultimately this would make for the Halo flood horror spin off everyone is asking for.

Dude you have really put some thinking into this and I love the idea! Cheers Friend!

> 2535437723804938;2:
> I think this Idea is awesome
>
> The only problem I have is that it would pretty much be a flood only game and flood only missions in halo usually are the worst. The flood work best when they are fighting other factions. I think you should have it so that there are still scattered remnants of the covenant hiding in high charity. Maybe even you can come across a grunt who is scared and when you find him is all like “AHHH PLEASE DON’T KILL ME” and you can choose to shoot him or can be your ai companion for a mission.
>
> I love the idea of the health and armour system in this game. I think it would work better than what most halo games have done. I’ve always liked heath packs in halo as they make you think about each encounter and how much damage you can afford to takeI also love the idea of the leviathan.
>
> Ultimately this would make for the Halo flood horror spin off everyone is asking for.

I posted this idea in r/Halo and one of the repliers thought it was “change for the sake of change”, when I made the change because I felt that having limited armor fit more as an ODST, the trade off being non-canonical regenerating health. But they seem to still think it’s “magical health regen”. I’m glad the few replies this got stayed on topic and realized that the gameplay changes were made to make it feel more like you were playing a (near) normal (though elite and heavily trained) human rather than the weaker and shorter Spartan II that ODSTs felt like in Halo 3 ODST. I hope I am making sense.

I really like the idea but I would love to see some other factions either way, if it is a halo game I would play it.

I like the general sound of it. I think your idea for the health system is really good, and I love details like not being able to use hammers, I always thought they should have skipped that in h3odst.
I don’t get a clear image in my head of what an open world indoors high charity would feel like, but I guess it sounds interesting.

> 2533274947805189;6:
> I like the general sound of it. I think your idea for the health system is really good, and I love details like not being able to use hammers, I always thought they should have skipped that in h3odst.
> I don’t get a clear image in my head of what an open world indoors high charity would feel like, but I guess it sounds interesting.

Here is a picture from one of the H2A terminals of what a High Charity skyline looks like from one of the lower districts. Obviously, it would be impossible to be able to have the entirety of each district explorable, so you will only explore a small portion of each district (Lower, Middle, Upper, and Holy), though they will still be pretty big and open, especially the Lower and Middle districts. I hope I am making sense.

I also hope to have a Flood based Firefight mode as well. Unlike the Campaign, the maps for this will not be limited to High Charity. One of the map idea is “Exsanguination”. In terms of layout it would be a remake of Installation 04 from Halo Reach, but in terms of aesthetics it would be Coagulation from Halo 2 but with most of the canyon overrun with Flood biomass, with the map area (near Red Base) relatively untouched.

> 2533274821485400;7:
> > 2533274947805189;6:
> > I like the general sound of it. I think your idea for the health system is really good, and I love details like not being able to use hammers, I always thought they should have skipped that in h3odst.
> > I don’t get a clear image in my head of what an open world indoors high charity would feel like, but I guess it sounds interesting.
>
> Here is a picture from one of the H2A terminals of what a High Charity skyline looks like from one of the lower districts. Obviously, it would be impossible to be able to have the entirety of each district explorable, so you will only explore a small portion of each district (Lower, Middle, Upper, and Holy), though they will still be pretty big and open, especially the Lower and Middle districts. I hope I am making sense.
>
> I also hope to have a Flood based Firefight mode as well. Unlike the Campaign, the maps for this will not be limited to High Charity. One of the map idea is “Exsanguination”. In terms of layout it would be a remake of Installation 04 from Halo Reach, but in terms of ascetics it is Coagulation from Halo 2 but with most of the map overrun with Flood biomass, with the map area (near Red Base) relatively untouched.

Oh I didn’t even consider the rest of the city like that, my brain went straight to the indoor corridors in h2 and 3. Yeah ok that all sounds really cool

A flood infected scarab sounds cool

Zombies halo? Where pretty much ever covenant gun is its own seperate ray gun? Of course!

Sounds like it would be a blast to play.

> 2535423769993656;10:
> Zombies halo? Where pretty much ever covenant gun is its own seperate ray gun? Of course!

Eh, I wouldn’t call it “zombies halo”.