Halo ODST 2 as an ADS shooter?

Now I’m probably going to get a lot of hate for this because the fake Halo purist community (I’m talking about the one that oppose any kind of change whatsoever, not those that simply like good Halo (i.e. no sprint, no POD, etc.)) can’t handle anything on this forum, but anyways… this is an idea that has always intrigued me, and a lot of other people, apparently.

What if Halo ODST 2 was developed as an ADS shooter?

For those unacquainted, an ADS shooter is a game in which players have to “aim-down-weapon-sight” in order to have more accurate shots (which results in lower strafe speed, etc., but for now that’s unimportant), and generally plays about a thousands times faster than Halo (which is neither good nor bad).

From the beginning, this would basically be CoD, or rather Battlefield in Halo form. And it could probably be awesome. Ladies and gentlemen, put away your prejudices, put away your resentment, with the militaristic twist combined with Halo’s slick sci-fi flair, we could recapture the dark atmosphere of the original Halo ODST game, but maintain the fun, open feel of Halo.

…And that could make a good game.

With…
-Slower kill times than CoD but considerably faster than trilogy Halo (i.e 4-6 body shot depending on the weapon–two BR bursts)
-Higher movement speed
-Better game mechanics
-A massive sandbox to select from (i.e. covenant weapons, human weapons, etc.)

…I think this could be an interesting direction for Halo to take, that way 343 could expel all their CoD elements on ODST 2, and return Halo 5 to the nice evolved variant of the original trilogy everyone loves.

In any case, the haters are already writing their responses, so who cares what they think, what do YOU think?

The thing is, it wouldn’t feel like a Halo game. ADS is complicated to pull off because of the longer kill times, and strafing is supposed to be a key strategy. I’m all for making the ODSTs feel different, but there are better ways to do this. Plus, there’s no point in ADS with the smart link technology the UNSC uses. So I’m gonna have to say no. And no, I’m not a “fake” Halo purist.

Im inclined to say no for two reasons alone.

  1. I really don’t want ADS in Halo
  2. I don’t want ODST 2. Didn’t like the first one.

@Halojunky the kill times would still be considerably faster than trilogy Halo. When I said 4-6 shots I meant SHOTS. So that would mean two BR bursts for the kill. So strafe wouldn’t really matter rather than map movement.

I find myself having to disagree with you. ADS would not work in a game with slower kill-times like Halo, since slower killtimes usually mean that more movement is required to outperform your opponent.

For example, what defines the winning player in a 1v1 BR battle in Halo? Strafing, jumping. The player who gets the first shot isn’t necessarily the one who will win, as long as the other guy can outmaneuver him. In games with a faster killtime, like in CoD, the player who shoots first will win, since the other guy won’t have the time to react before he dies. That’s why movement isn’t as important, and why ADS is a viable feature.

Now imagine ADS in a Halo game. Since you’d be unable to jump and strafe while aiming down your sight, you’d see the player just standing in the open, getting shot at by enemies.

Halo 3 : ODST was different enough on its own, and I would love to see an ODST sequel build off of the first ODST game and add in features that compliment what’s already there rather than add in features from other games that wouldn’t work so well in Halo.

> @Halojunky the kill times would still be considerably faster than trilogy Halo. When I said 4-6 shots I meant SHOTS. So that would mean two BR bursts for the kill. So strafe wouldn’t really matter rather than map movement.

What about enemies with energy shields?

@hotrod192 obviously game mechanics would imply that kill times would be too fast for strafing to truly make a difference in most scenarios (players would die in a Crysis/Battlefield-y 0.3-0.5 seconds).

> > @Halojunky the kill times would still be considerably faster than trilogy Halo. When I said 4-6 shots I meant SHOTS. So that would mean two BR bursts for the kill. So strafe wouldn’t really matter rather than map movement.
>
> What about enemies with energy shields?

ADS would most likely dramatically increase weapon performance due to the greatly reduced spread. So with a ~0 spread assault rifle you could probably down an an elite with, say, half a magazine. Of course this would probably create an added degree of difficulty to the campaign, but it would actually fit with canon as the player is but a marine rather than a Spartan (which sadly wasn’t the case in the original ODST, seeing as your melees still managed to inexplicably collapse brute ribcages and tear through Wraith armor).

I’m up for that, huge battlefield sized maps with ODST’s? Heck yeah! The matches start with you dropping in from orbit. Let the game play like battlefield with different classes

I just don’t understand why. Fictionally, it would be a step back from the ODSTs’ HUD (which has direct feeds of zoom-cameras that are connected to the weapon that render ADS pointless) so that makes no sense and then from a gameplay perspective… I just don’t understand why. Halo is by default not an ADS shooter, making a Halo game with ADS mechanics will no doubt hurt Halo’s classic mechanics because Halos are built on movement and ADS slows everything down.

That said, yes please to an ODST sequel.

No to ADS sorry but it’s something that would never fit a Halo Game. But I would love a sequel to ODST though with it’s own multiplayer.

> @hotrod192 obviously game mechanics would imply that kill times would be too fast for strafing to truly make a difference in most scenarios (players would die in a Crysis/Battlefield-y 0.3-0.5 seconds).
>
>
>
> > > @Halojunky the kill times would still be considerably faster than trilogy Halo. When I said 4-6 shots I meant SHOTS. So that would mean two BR bursts for the kill. So strafe wouldn’t really matter rather than map movement.
> >
> > What about enemies with energy shields?
>
> ADS would most likely dramatically increase weapon performance due to the greatly reduced spread. So with a ~0 spread assault rifle you could probably down an an elite with, say, half a magazine. Of course this would probably create an added degree of difficulty to the campaign, but it would actually fit with canon as the player is but a marine rather than a Spartan (which sadly wasn’t the case in the original ODST, seeing as your melees still managed to inexplicably collapse brute ribcages and tear through Wraith armor).

All ADS really is in of it’s self is a zoom animation. ADS in other games slow down movement, something that would not work well with Halos kill times, but conceivably you could scrap this feature. Make ADS have no effect on movement speed. To make it work no different than a smart link zoom in that respect. The other key difference between smartlink and ADS is descope vs flinch. Conceivably you could add in a de-ADS mechanic. Or not… Halo 4 didn’t have descope. Which is a bit of a travesty really.

But the thing is conically it doesn’t make sence. ODSTs are equipped with smartlink. An in regards to the AR it is not out of the question that it could receive an accuracy buff, be given a smartlink zoom like the SSMG, Maybe even headshot bonus damage. An ADS system is not strictly necessary to achieve what you wanted with the AR. It can be done with classic Halo mechanics.

And if you want to play a game that feels like Halo but has an ADS system, there is always Destiny.

As long as there’s a sequel to ODST, I’m happy, that’s one of the best Halo’s

> @hotrod192 obviously game mechanics would imply that kill times would be too fast for strafing to truly make a difference in most scenarios (players would die in a Crysis/Battlefield-y 0.3-0.5 seconds).

In that case, while ADS would work, I still find myself disagreeing with you completely. If you make the killtimes too fast, it stops to feel like Halo. Even if it’s a single player-only experience like ODST, it still needs to play like Halo game should play. That means slower kill-times, giving the player advantages through mobility and smart play.

Why would I want Halo becoming a Battlefield/Cod clone…but in spaaaaaaacccceceeeeee.

No, that is a huge reason why Halo differs from the other guys, and I like being different.

ADS in Halo? Ew, please no.

considering the lack of shields and super strength, ODST 2 with aim-down sites would LITERALLY just be CoD in space.

No thanks

I would like an ODST 2
Don’t know about the other additions you had but I would like another halo game that was dreary like blade runner

Why does everyone hate on the greatest Halo game ever made ? Halo 3: ODST .

> Why does everyone hate on the greatest Halo game ever made ? Halo 3: ODST .

Because it was $60 for an expansion that could be beat in under four hours…
I liked the plot and music, but there was no substance to go with the style.

> Why does everyone hate on the greatest Halo game ever made ? Halo 3: ODST .