Halo now has less players than Destiny 2

It’s analogous, it just isn’t as bad.

No it isn’t. Overcharging has zero overlap with a store selling something for the price as advertised. There’s nothing in common with either of these things. I want you to explain how that is analogous.

It might not be in your opinion, but it is. It’s meanly and unfairly using people’s fear to get them to buy things quickly.

You can’t in one breath say “that’s your opinion” and then literally state the opposite opinion as a fact.

That wasn’t rambling. I was saying that challenge passes, XP boosters and the separation of items are a scummy way to pad the Battle Pass, and that the Battle Pass should be released more often rather than being padded in such a way.

It absolutely was rambling, because I’d already said that I wish there was less padding in the battle pass. I don’t care about your solutions. Everything in the paragraph was irrelevant to the text you quoted because I already. Said. There. Should. Be. Less. Padding. Hence, why I didn’t care about the rambling.

I’m talking about things not working that should be easy to find.

This is why I really dislike people having opinions about game design when they’ve never worked in the industry. Just because a bug is easy to find and replicate doesn’t mean it’s a stop ship issue.

Here’s a scenario. There are two bugs and both of them belong to a single engineer. Bug A is highly visible, easily replicated, and has a low to medium impact on players. Bug B isn’t highly visible, isn’t easily replicated, but if it happens it crashes the dedicated server and drops all connected players from the game. The engineer only has time to fix one of them. He fixes Bug B, you never realize Bug B existed (along with tens of thousands of other bugs that were fixed prior to the game launches), but you notice Bug A and you suggest that it should’ve been fixed.

You have no idea what you’re talking about.

A game shouldn’t release in that state.

This reminds me of my parents, who love to have loud opinions even when they have no idea what the hell they’re talking about. You’re actually clueless, but you’re cool with having strong opinions anyway.

I’m not sure how to narrow it down, but I’m talking about things like challenge swaps, XP boosts, etc., and loot boxes.

I mean, I know what you’re talking about. But if your only criteria for why challenge swaps, XP boosts, and loot boxes is scummy is because “designed to use flaws and patterns in the minds of players,” then you’re gonna want to dive deeper into why you feel like those things are scummy. Because right now, your reasoning for why those things are bad can be applied to literally every video game.

When they could add a better system or allow players to recolor it themselves, it’s scummy.

Yup I’d love a better system for sure. Just because we can imagine that a hypothetical system could exist that gives players more options and is more player friendly doesn’t mean that the current system is inherently scummy. We already agreed that there should be some level of padding for things like events and battle passes. The current color system helps with padding, which I’m okay with. That said, if they’re going to sell colors or have them in the battle pass, they should be much more bold. Right now the current color schemes are often very underwhelming.

Overcharging and using people’s fear are in the same ballpark.
It’s like apples and oranges.
They’re different, but they’re both fruit.

What I said is a fact.
What you said is an opinion.

You didn’t understand how it was scummy, and I explained.
While people can see the padding, it doesn’t change that the way they’re padding is scummy.

As for rambling, I had one digression, but not enough to be considered rambling.

When the main element of a game isn’t working, it is definitely a stop-ship issue.

Except that your example is wrong.
Bug A is highly visible, easily replicated and has a medium to high impact on players…and there are several bugs like it.
Bug B might crash the servers, but that doesn’t mean bug A and the others shouldn’t be fixed before release.

I’m not the one giving replies like yours.

No, I’m not.
You know what I’m talking about, and that was my goal.

Which is a problem.

The system exists, not only in games, but other programs.
Not only that, but the current system is a downgrade, despite this being a new entry in the series.

Basic colors are not the right kind of padding.

Overcharging and using people’s fear are in the same ballpark.

The “fear” in FOMO is doing a lot of heavy lifting. Both of these things are potentially bad, but your overcharging example is just so random that I don’t even know how to respond to it.

What I said is a fact. What you said is an opinion.

Both of us posted our subjective interpretations of how the definition applied to Halo Infinite’s monetization scheme. Your opinion isn’t a fact.

You didn’t understand how it was scummy, and I explained.

No I understood what your perspective was. I disagreed. Also, you didn’t just “Explain,” you rambled about how you’d completely overhaul the entire monetization system. Which I didn’t care about.

When the main element of a game isn’t working, it is definitely a stop-ship issue.

Hold up. I want you to tell me exactly what the stop shop issue you’re referring to is.

Except that your example is wrong.

It’s a hypothetical scenario. It can’t be wrong because it didn’t happen. I was explaining to you how triage and prioritization work.

Bug A is highly visible, easily replicated and has a medium to high impact on players…and there are several bugs like it. Bug B might crash the servers, but that doesn’t mean bug A and the others shouldn’t be fixed before release.

I suppose your “bug A” is an actual bug that players are experiencing? If you’d like to explain it, that’s fine. But I can guarantee my example on triage and prioritization is still relevant and almost certainly what happened.

I’m not the one giving replies like yours.

You mean the person that isn’t conflating fact with opinion and also knows how game studios operate?

No, I’m not. You know what I’m talking about, and that was my goal.

I mean sure. You don’t have to actually do any critical thinking. But if the best you can come up with to try and convince me is that its bad when games are “Designed to use flaws and patterns in the minds of players,” I’m immediately gonna disregard everything you’re saying because your description applies to literally everything. If that’s your best argument, then I really don’t care what you think is predatory, or scummy, or crappy.

Which is a problem.

So all video games ever made are literally bad. Your analysis of what’s predatory and scummy is… well… crappy.

Basic colors are not the right kind of padding.

Did you stop reading? Did you LITERALLY stop reading right before you got to “that said, if they’re going to sell colors or have them in the battle pass, they should be much more bold” ? Its right there in the text that you quoted. You said the exact same thing that I said, but you posted it like it was a gotcha.

This, and your rambling response when we both agreed on padding, lead me to believe that you’re not actually reading what I’m writing, or you’re just not comprehending what you’re reading.

this is party due to the fact tha… HALO CHARGES for it’s custom gear, while DESTINY all you have to do is particpate in events and have fun and you unlock gear… odd how that works eh? almost like… play to earn rewards is better than “give us all your money”

My point was that just because something isn’t random, it doesn’t mean it can’t be wrong.

By what you’re saying, nothing is predatory, but that’s not true.
The challenges and shop layout in Halo Infinite are predatory.

I didn’t ramble.
My one digression led you to say that, and now you’re dismissing what I said using that as an excuse.

The server issues and the hit-detection issues.
The game didn’t even work properly for the tournament from what I’ve heard.

In addition to that, you have the issues like your version of bug A and the occasional bug B.

It was meant to be analogous to what’s happening, so it’s wrong.

I’ve mentioned some of the more grievous problems above, but I’d also like to say it’s unacceptable that it was released with those problems.

I mean the person dismissing what I’m saying without actually trying to point out the reasons they think I’m wrong.

You already said you knew what I meant.
Why would I waste time on putting more effort into that?
It isn’t like what I’m saying here is going to be used as an example for thousands of people or more.

Not all video games.
Some were likely made because the developers actually wanted to make the games that were fun, and some developers likely knew that they should make games like that, but now, with video games being more mainstream, games are mostly meant to drain wallets in any manner possible.

You said they should make better color schemes, but you didn’t say they shouldn’t sell the colors that are there right now.
In fact, you said that your okay with the current color system being used for padding, and that the way they’re doing things with colors right now isn’t scummy.

So, no, I said that for a reason.

Destiny 2 multiplayer doesn’t have ranks like Halo, but if it did, it would still be the same competitiveness from it.

Now granted the beta switched me off from playing Halo infinite, but the idea you need ranks for playlists isn’t going to help your situation. Sooner or later you will want a Trials of Osiris system whereby getting to a rank will get you a reward and achieving a difficult rank will net you exclusive gear to show off or use.

If you want better multiplayer? You should start ideally with what gun tuning you want to be done like Destiny 2. Then let 343 create a new meta for multiplayer to thrive. Expanding the playlist options will only mean the player base will spread out and kill population strength. Having one playlist for ranked with 2 or 3 rotation gametypes is honestly the way to go and something Destiny does really well.

Sorry, you provided so much arguments to argue against besides your subjective opinion that it is lame. Even in this answer you just use adjectives to describe your opinion without explanation. Kekw

By what you’re saying, nothing is predatory, but that’s not true. The challenges and shop layout in Halo Infinite are predatory.

I can’t tell if you’re deliberately being obtuse or if you genuinely don’t understand. This is your opinion. There isn’t some objective measure by which we can measure Halo Infinite’s shop “layout” to determine that it’s predatory.

I didn’t ramble. My one digression led you to say that, and now you’re dismissing what I said using that as an excuse.

Holy crap. I actually think you’re crazy. Nowhere did I dismiss your argument. I said that I don’t care about the solutions, because I agreed with you that the padding was bad. How on earth did you come to the conclusion that I was still arguing about padding?

The server issues

Are you referring to big team? Because that is absolutely not a stop ship issue, and that absolutely isn’t something that’s easily replicated inside a development environment. In fact, it might be the case that the only way this could possibly manifest is in a live environment.

the hit-detection issues.

I’m not aware of these hit detection issues.

It was meant to be analogous to what’s happening, so it’s wrong.

First of all, no. It wasn’t meant to be analogous to the exact bug you had in your head that I was unaware of (what kind of stupid jump is this? do you think I’m a mind reader?). It was to explain how a high visibility bug might make it to release without being fixed.

Second, I want you to explain to me how my hypothetical doesn’t properly convey triage and prioritization for literally any bug that makes it to the live environment. You don’t even realize that the “gotcha” that you think you had by tweaking the severity in my hypothetical doesn’t actually change the purpose of the hypothetical.

I’ve mentioned some of the more grievous problems above, but I’d also like to say it’s unacceptable that it was released with those problems.

I already explained why these things can make it to live without being fixed, and it isn’t necessarily because of incompetence or something nefarious.

Also, it’s a good thing that no one cares what you find acceptable. If you were in charge I bet your solution would be to just delay the game until you had fixes for all the issues that you deemed stop-ship, right? (I’ve already personally concluded that you don’t know what a stop-ship is)

I mean the person dismissing what I’m saying without actually trying to point out the reasons they think I’m wrong.

I’ve done this multiple times. And I’ve even agreed with you on things that you still want to argue about. You’re still talking about the padding thing even though I said I agreed the padding wasn’t great.

You already said you knew what I meant. Why would I waste time on putting more effort into that?

WAIT. Before I tackle this. Let’s re-read what you just said above. “…the person dismissing what I’m saying without actually trying to point out the reasons they think I’m wrong”

I literally explained why you might consider doing some critical thinking. You quoted me right there explaining why I didn’t find your argument compelling, but you still asked me “why should I explain.” I literally told you. It’s right there in the quoted text.

Some were likely made because the developers actually wanted to make the games that were fun

Sounds like those game devs were “designing games to use patterns in the minds of players” to evoke a “fun response” that would prompt them to buy the game with their hard earned cash.

You said they should make better color schemes, but you didn’t say they shouldn’t sell the colors that are there right now.

“That said, if they’re going to sell colors or have them in the battle pass, they should be much more bold. Right now the current color schemes are often very underwhelming.”

I can’t tell if you’re being willfully obtuse, or if you’re actually too stupid to comprehend that these are the exact same things. I literally said if they’re going to sell colors, they should be better than the colors they’re currently selling. Anyone with five working brain cells could extrapolate from the use of my word “SHOULD” that my current position is that they shouldn’t be doing the opposite of what I said they “SHOULD” be doing. Thus, they SHOULDNT be selling basic “underwhelming” colors.

EDIT: After posting this, I decided I’m just not going to engage with you anymore; you can totally have the last word. You’re continually arguing against points that I don’t have, continuing to argue even when I agree with you, completely missing how game development works, and here at the end you either didn’t understand what I wrote or you’re deliberately trolling. Either way, your posts are actual lunacy.

I gotta tell you something which is just as important for the longevity and the fun of the game and just as interesting:

water … is wet.

2 Likes

I don’t believe you! Got any sources to back such a bold claim?

Dear God these ematches are insane I have 56 please Ng or higher on worked connection on any other playlist outside of First or Slayer.

Tried FFA Slayer and I was seconds behind most players. Shots not registering … dude this game has me a bit frustrated might just not player it till maybe Febuary or mod January the hell if I miss out on stuff.

Maybe if someone at 343 could politely get their heads out their rear, and fox that dollar tree netcode they used

1 Like

As an OG Halo fan I have found Destiny and Destiny 2 to be the most boring games that I have ever played.

How people enjoy that game is beyond me.

At this point, I would take 343 studios over Bungie any day of the week especially since many of the heads that led the Halo projects at Bungie are now at 343 studios.

If there are more people playing Destiny 2 than Halo Infinite I don’t care. Infinite is incredible and a ton of fun.

1 Like

Hahahahaha. Wow, I’ve never seen such denial in my life.

1 Like

I’m not trolling, and I’m quite certain I understand.
Also, I’ve seen some posts that were “actual lunacy”, but my posts aren’t even close to those posts.

I still disagree with you, and if you do decide you want a reply to your arguments, just say so in about a week, but I don’t feel like spending New Year’s Day arguing with someone.
Anyway, I hope that you have a Happy New Year. :confetti_ball:

B***t. Just look at Doom Eternal, it literally Ss on you and Halo Infinite. That Game was a complete package upon release.

3 Likes

I wouldn’t call missing classic Deathmatch that’s been present in every game in the series a “complete” package. Battlemode is pretty lackluster as far as a PVP mode goes. It also didn’t have the previously advertised Invasion mode, which has since been scraped as far as I’m aware. Horde mode is pretty cool though.

That said, Eternal is still probably has my favorite FPS campaign of all time. It’s, quite literally, perfect in almost every way.

3 Likes

also a campaign that’s hidden behind DRM and can’t be played indefinitely offline despite purchase making it potentially inaccessible down the line. 343 sure love their fans

I’d be playing more if BTB wasn’t broken and I’m sure that’s the case for a lot of folks.

1 Like

i think my One X is running at 60 or maybe even 120fps in “performance mode” ?? but im not sure

Random question-
Halo 5 had no water effects, are they missing from infinite as well?