It’s analogous, it just isn’t as bad.
No it isn’t. Overcharging has zero overlap with a store selling something for the price as advertised. There’s nothing in common with either of these things. I want you to explain how that is analogous.
It might not be in your opinion, but it is. It’s meanly and unfairly using people’s fear to get them to buy things quickly.
You can’t in one breath say “that’s your opinion” and then literally state the opposite opinion as a fact.
That wasn’t rambling. I was saying that challenge passes, XP boosters and the separation of items are a scummy way to pad the Battle Pass, and that the Battle Pass should be released more often rather than being padded in such a way.
It absolutely was rambling, because I’d already said that I wish there was less padding in the battle pass. I don’t care about your solutions. Everything in the paragraph was irrelevant to the text you quoted because I already. Said. There. Should. Be. Less. Padding. Hence, why I didn’t care about the rambling.
I’m talking about things not working that should be easy to find.
This is why I really dislike people having opinions about game design when they’ve never worked in the industry. Just because a bug is easy to find and replicate doesn’t mean it’s a stop ship issue.
Here’s a scenario. There are two bugs and both of them belong to a single engineer. Bug A is highly visible, easily replicated, and has a low to medium impact on players. Bug B isn’t highly visible, isn’t easily replicated, but if it happens it crashes the dedicated server and drops all connected players from the game. The engineer only has time to fix one of them. He fixes Bug B, you never realize Bug B existed (along with tens of thousands of other bugs that were fixed prior to the game launches), but you notice Bug A and you suggest that it should’ve been fixed.
You have no idea what you’re talking about.
A game shouldn’t release in that state.
This reminds me of my parents, who love to have loud opinions even when they have no idea what the hell they’re talking about. You’re actually clueless, but you’re cool with having strong opinions anyway.
I’m not sure how to narrow it down, but I’m talking about things like challenge swaps, XP boosts, etc., and loot boxes.
I mean, I know what you’re talking about. But if your only criteria for why challenge swaps, XP boosts, and loot boxes is scummy is because “designed to use flaws and patterns in the minds of players,” then you’re gonna want to dive deeper into why you feel like those things are scummy. Because right now, your reasoning for why those things are bad can be applied to literally every video game.
When they could add a better system or allow players to recolor it themselves, it’s scummy.
Yup I’d love a better system for sure. Just because we can imagine that a hypothetical system could exist that gives players more options and is more player friendly doesn’t mean that the current system is inherently scummy. We already agreed that there should be some level of padding for things like events and battle passes. The current color system helps with padding, which I’m okay with. That said, if they’re going to sell colors or have them in the battle pass, they should be much more bold. Right now the current color schemes are often very underwhelming.
