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First their forums need to upgrade enough to let you say fart without getting banned
Halo reach has equal starts both teams can choose and spawn with the same preset loadouts with the same weapons and equipment. Its not the game or Bungie Devs fault that youâre getting slayed by the guy was who spams armor lock or flying with the jetpack when you can pick the same preset loadout and have it too.
The only game mode where equal start doesnât really apply in Reach is invasion because its Spartan vs Elites. Spartans with UNSC weapons vs Elites with Covenant weapons.
It would be weird that Elites spawned with DMRs and ARs or Spartans spawned with plasma pistol and Needle rifle. But even then in the 1st phase both teams spawn with a full auto and semi auto weapon. DMRs and Needle Rifles are guns you have to find and pickup and if you kill the person with it then you can pick it up and use it too. But even then its the same as finding the dmr or needle rifle in other gamemodes picking it up and using it.
I am a Halo fan.
However, while Iâd like more movement options, I can see why people wouldnât want them.
My point is that they might as well be different genres to the people who like the structure of the other Halo games.
Halo has never been a fast game, but sprinting, dodging, etc. makes it one.
The way I see it is that a game is more than its universe and aesthetics.
There are gameplay elements that define and differentiate a game from others in the same genre.
Mario for example is defined by Mario jumping on enemies and platforming.
If all you had was jumping on enemies in an arena, I think a lot of people wouldnât consider it a Mario game.
Likewise for a platforming game without the ability to jump on enemies.
As you said, it changes how the game is played.
Thatâs a big departure from what people liked.
What separates it from other games then?
A Gears of War clone with Halo universe aesthetics would be a Halo game by your opinion, but if thatâs true, then thereâs no point in liking any series for its gameplay.
Think of it like this.
You go to a restaurant for several years, and at some point, they change the dish you like.
Maybe itâs an improvement in some ways, but the taste isnât what you like anymore.
By that logic Mario Golf, Mario Tennis, Mario Kart, Mario Party and a slew of others arenât âMarioâ games despite⌠yâknow, being Mario games.
*Some people. Yet that slight change - and it was really a slight change, at the end of the day - does not reasonably invalidate those games from being Halo titles.
What separates any game from the others? What distinguishes Call of Duty from Battlefield? Or both from Borderlands? We can come up with a dozen metaphors but the core of the matter is this: If it relates directly to the Halo Universe, expanding and exploring the storyline therein, and so far as the Multiplayer is concerned features weapons and locations indicative of that universe, It is a Halo title. Full stop.
If youâre liking a game purely for itâs gameplay, then in todayâs market youâre setting yourself up for disaster. A gameplay style absolutely cannot stay stagnant, and no game has done so. Whatâs more gameplay does not define what a game is.
They have the Mario name and everything, but not the gameplay.
Someone who likes Mario for its platforming wonât necessarily like those games just because they have the same characters.
Call of Duty is a game with a focus on weapons, fast matches and arena gameplay.
Battlefield is a game with a focus on classes, lengthy matches and large maps.
Borderlands is a game with a focus on loot, exploration and missions.
Itâs a Halo title, but that doesnât make it Halo.
Thatâs part of why I think gaming isnât going to last.
They keep chasing after the most popular trends, and they ignore the fans and what made the series do well.
Also, gameplay absolutely defines what a game is.
The Sims as a first-person shooter would be irrelevant to the series.
It doesnât matter. They are still Mario games. Just because a particular fan prefers the platforming titles over the racing or the golf titles doesnât make them less of a Mario title.
Now, what distinguishes Halo from those titles? Halo, whoâs matchmaking has focused on weapons, midrange matches, and arena gameplay on a variety of maps? Whoâs Campaign has focused on missions and exploration, and a diversity of the offensive sandbox?
Yes, it does. And this criticism is indefensible.
Do you know that people were saying that very same thing in the 80âs? Gaming has always chased âtrendsâ, as has everything else in entertainment. You say that theyâre âignoring the fansâ, yet what this really means is that theyâre not satisfying you. The âfansâ - especially in the Halo fandom - are not a unified monolith, in any way shape or form.
Gameplay partially defines what a game is. It does not absolutely define it. The relevant universe of a game also defines what a game is, often to a greater degree than the gameplay alone.
Sprint clamber and slide arenât dramatic enough to warrant the response so deep from the community that was based around being dominated by CALL OF DUTY and Halo fans rejecting modern aka faster gameplay in general.
Theyâre Mario titles, but theyâre entirely different games.
Someone would be very justified in saying that a Halo 7 without a mainly first-person view isnât an actual Halo game.
Halo is a game with a focus on a campaign, weapon placement, slow battles, arena gameplay and custom game modes.
Yeah, and it crashed.
https://en.wikipedia.org/wiki/Video_game_crash_of_1983
If every game becomes very similar by chasing trends, and games keep releasing in an incomplete and broken way, youâre going to end up seeing another crash.
Iâm not saying I want the slow movement.
Iâd like to see more movement options really, like wall-running.
Ideally, weâd have that, and 343 would make a classic Halo playlist.
As for the fans not being united, thatâs true, but a lot of them seem to be united against Halo 5.
Like Pong and Joust?
Some people might like the story and aesthetics of a game more than the gameplay, but the gameplay is the most important part of a game.
Itâs a dramatic change, even if itâs not genre-changing.
Faster gameplay takes away the pace of the game.
Itâs the delusional takes that makes everyone disregard your opinion on Halo Infinite.
You worship Halo 5 as if it was some pinnacle in the Halo franchise when in actuality it left the series completely stagnant which resulted in 343 going back to the drawing board and starting from scratch.
Youâre more than entitled to your own opinion, but that doesnât mean we arenât ourselves entitled to just disregard you based on those views as a troll at best and an unhinged lunatic and worst.
âDelusionalâ is the best word to use. How can Halo 5 be the peak of the series when Halo Infiniteâs direction proves the majority of fans disliked it? To call it the best is very subjective.
If you ask me, both Halo 5 and Infinite are random garboge (intentional spelling). Thereâs so much stuff going on in both, how would the game ever be able to decide (for example) when a Melee is supposed to count? or when an explosion is effective? Half the time you donât even know what happened, lmao
They should be careful on how they patch the game, because Halo 3âs randomness (which was quite bad - not as bad) drove more to the Gears and COD series than the Halo community is willing to admit.
Iâm just glad the Fiesta Event is over, and I pray I get less FFA challenges until they add balanced gametypes.
@ [RamboBambiBambo] The division started with Halo Reach and Bungle⌠Loadouts, armour lock, jet packs, etc etc etc. Iâm not happy with the direction 343i have taken with Halo but the rot set in with Bungle and Reach.
Halo Reach was a Spinoff tho.
Which follows the Golden Rule of Game Design.
âSequels are to be an upgrade to the established norm, while Spin-Offs are allowed to deviate from the norm to play with experimental aspects.â
Take a look at Mario.
His main games still feature him moving left-to-right on a screen, stomping on enemies, collecting coins and power ups, all to save a princess from Bowser.
And yet we have things like Mario Kart, Mario Party, Mario RPG, Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Oddessy, etc.
Halo 3 ODST, Halo Wars, Halo Spartan Ops, Halo Spartan Strike, Halo Fireteam Raven, Halo Reach, and Halo Wars 2 are Spin-offs and thus are allowed to deviate from the established norm.
Halo 4 and Halo 5 however broke the norm. And thus, are bad.