Halo Needs to Evolve

This post has been edited by a moderator. Please refrain from spamming unrelated topics to complain about people not wanting to chat with you about your gastrointestinal issues.

Original post. Click at your own discretion.

First their forums need to upgrade enough to let you say fart without getting banned

2 Likes

Maybe Halo needs to end, all good things do. Just look at the Simpsons.

2 Likes

I gotta flag that for “only post constructive posts” my man. :orangutan:

3 Likes

The patty is the main part of the burger, as is Halo’s gameplay. Forge, ranking, etc. are the buns and lettuce. Needed, but not why you bought it.

1 Like

Halo reach has equal starts both teams can choose and spawn with the same preset loadouts with the same weapons and equipment. Its not the game or Bungie Devs fault that you’re getting slayed by the guy was who spams armor lock or flying with the jetpack when you can pick the same preset loadout and have it too.

The only game mode where equal start doesn’t really apply in Reach is invasion because its Spartan vs Elites. Spartans with UNSC weapons vs Elites with Covenant weapons.

It would be weird that Elites spawned with DMRs and ARs or Spartans spawned with plasma pistol and Needle rifle. But even then in the 1st phase both teams spawn with a full auto and semi auto weapon. DMRs and Needle Rifles are guns you have to find and pickup and if you kill the person with it then you can pick it up and use it too. But even then its the same as finding the dmr or needle rifle in other gamemodes picking it up and using it.

Same with the phase 2 loadouts and vehicles.

3 Likes

Well halo 5 was garbage soooo i am glad they didnt remake that pile.

WOW what a narrow set of criteria! So, now that we’ve narrowed it down to just three games, what is it about those games that define Halo?

1 Like

I am a Halo fan.
However, while I’d like more movement options, I can see why people wouldn’t want them.

My point is that they might as well be different genres to the people who like the structure of the other Halo games.
Halo has never been a fast game, but sprinting, dodging, etc. makes it one.

The way I see it is that a game is more than its universe and aesthetics.
There are gameplay elements that define and differentiate a game from others in the same genre.

Mario for example is defined by Mario jumping on enemies and platforming.
If all you had was jumping on enemies in an arena, I think a lot of people wouldn’t consider it a Mario game.
Likewise for a platforming game without the ability to jump on enemies.

As you said, it changes how the game is played.
That’s a big departure from what people liked.

What separates it from other games then?
A Gears of War clone with Halo universe aesthetics would be a Halo game by your opinion, but if that’s true, then there’s no point in liking any series for its gameplay.

Think of it like this.
You go to a restaurant for several years, and at some point, they change the dish you like.
Maybe it’s an improvement in some ways, but the taste isn’t what you like anymore.

Yeah, that’s sort of what I’m trying to say.

Because Halo 5 is the only Halo you ever played.

2 Likes

By that logic Mario Golf, Mario Tennis, Mario Kart, Mario Party and a slew of others aren’t “Mario” games despite… y’know, being Mario games.

*Some people. Yet that slight change - and it was really a slight change, at the end of the day - does not reasonably invalidate those games from being Halo titles.

What separates any game from the others? What distinguishes Call of Duty from Battlefield? Or both from Borderlands? We can come up with a dozen metaphors but the core of the matter is this: If it relates directly to the Halo Universe, expanding and exploring the storyline therein, and so far as the Multiplayer is concerned features weapons and locations indicative of that universe, It is a Halo title. Full stop.

If you’re liking a game purely for it’s gameplay, then in today’s market you’re setting yourself up for disaster. A gameplay style absolutely cannot stay stagnant, and no game has done so. What’s more gameplay does not define what a game is.

They have the Mario name and everything, but not the gameplay.
Someone who likes Mario for its platforming won’t necessarily like those games just because they have the same characters.

Call of Duty is a game with a focus on weapons, fast matches and arena gameplay.
Battlefield is a game with a focus on classes, lengthy matches and large maps.
Borderlands is a game with a focus on loot, exploration and missions.

It’s a Halo title, but that doesn’t make it Halo.

That’s part of why I think gaming isn’t going to last.
They keep chasing after the most popular trends, and they ignore the fans and what made the series do well.

Also, gameplay absolutely defines what a game is.
The Sims as a first-person shooter would be irrelevant to the series.

3 Likes

It doesn’t matter. They are still Mario games. Just because a particular fan prefers the platforming titles over the racing or the golf titles doesn’t make them less of a Mario title.

Now, what distinguishes Halo from those titles? Halo, who’s matchmaking has focused on weapons, midrange matches, and arena gameplay on a variety of maps? Who’s Campaign has focused on missions and exploration, and a diversity of the offensive sandbox?

Yes, it does. And this criticism is indefensible.

Do you know that people were saying that very same thing in the 80’s? Gaming has always chased “trends”, as has everything else in entertainment. You say that they’re “ignoring the fans”, yet what this really means is that they’re not satisfying you. The “fans” - especially in the Halo fandom - are not a unified monolith, in any way shape or form.

Gameplay partially defines what a game is. It does not absolutely define it. The relevant universe of a game also defines what a game is, often to a greater degree than the gameplay alone.

Sprint clamber and slide aren’t dramatic enough to warrant the response so deep from the community that was based around being dominated by CALL OF DUTY and Halo fans rejecting modern aka faster gameplay in general.

They’re Mario titles, but they’re entirely different games.
Someone would be very justified in saying that a Halo 7 without a mainly first-person view isn’t an actual Halo game.

Halo is a game with a focus on a campaign, weapon placement, slow battles, arena gameplay and custom game modes.

Yeah, and it crashed.
https://en.wikipedia.org/wiki/Video_game_crash_of_1983

If every game becomes very similar by chasing trends, and games keep releasing in an incomplete and broken way, you’re going to end up seeing another crash.

I’m not saying I want the slow movement.
I’d like to see more movement options really, like wall-running.
Ideally, we’d have that, and 343 would make a classic Halo playlist.

As for the fans not being united, that’s true, but a lot of them seem to be united against Halo 5.

Like Pong and Joust?

Some people might like the story and aesthetics of a game more than the gameplay, but the gameplay is the most important part of a game.

It’s a dramatic change, even if it’s not genre-changing.
Faster gameplay takes away the pace of the game.

2 Likes

It’s the delusional takes that makes everyone disregard your opinion on Halo Infinite.

You worship Halo 5 as if it was some pinnacle in the Halo franchise when in actuality it left the series completely stagnant which resulted in 343 going back to the drawing board and starting from scratch.

You’re more than entitled to your own opinion, but that doesn’t mean we aren’t ourselves entitled to just disregard you based on those views as a troll at best and an unhinged lunatic and worst.

4 Likes

“Delusional” is the best word to use. How can Halo 5 be the peak of the series when Halo Infinite’s direction proves the majority of fans disliked it? To call it the best is very subjective.

3 Likes

:rofl:If you ask me, both Halo 5 and Infinite are random garboge (intentional spelling). There’s so much stuff going on in both, how would the game ever be able to decide (for example) when a Melee is supposed to count? or when an explosion is effective? Half the time you don’t even know what happened, lmao

They should be careful on how they patch the game, because Halo 3’s randomness (which was quite bad - not as bad) drove more to the Gears and COD series than the Halo community is willing to admit.

I’m just glad the Fiesta Event is over, and I pray I get less FFA challenges until they add balanced gametypes.

3 Likes

The last time Halo had Evolved, the fanbase became so divided and toxic because of 343’s “evolution” of the Halo style.

2 Likes

@ [RamboBambiBambo] The division started with Halo Reach and Bungle… Loadouts, armour lock, jet packs, etc etc etc. I’m not happy with the direction 343i have taken with Halo but the rot set in with Bungle and Reach.

1 Like

if halo 5 was on PC id be playing it right now

2 Likes

Halo Reach was a Spinoff tho.
Which follows the Golden Rule of Game Design.

“Sequels are to be an upgrade to the established norm, while Spin-Offs are allowed to deviate from the norm to play with experimental aspects.”

Take a look at Mario.
His main games still feature him moving left-to-right on a screen, stomping on enemies, collecting coins and power ups, all to save a princess from Bowser.

And yet we have things like Mario Kart, Mario Party, Mario RPG, Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Oddessy, etc.

Halo 3 ODST, Halo Wars, Halo Spartan Ops, Halo Spartan Strike, Halo Fireteam Raven, Halo Reach, and Halo Wars 2 are Spin-offs and thus are allowed to deviate from the established norm.

Halo 4 and Halo 5 however broke the norm. And thus, are bad.

5 Likes