Original Post: click at your own discretion
Summary
You are delusional which is why everyone treats you like the village idiot on these forums.
Original Post: click at your own discretion
You are delusional which is why everyone treats you like the village idiot on these forums.
If anyone is delusional itâs the people who defend this game.
I said âHaloâ for a reason because what you think Halo is might not be what the next person thinks Halo is. Not everyone started with the classics.
Look man, I have at least two Reddit hate threads against me for how harshly I criticize 343 Industries and their games. When I say Halo Infinite is a good Halo game, thereâs no delusion there.
Do you know there are plans in the future to give us the possibility to change the intro in game of the spartan?
You mean âevolveâ the franchise like Halo 4 and 5 where they lost the majority of the playerbase? How Halo 5 barely mustered a fraction of the playerbase of 3 and Reach, and is frequently out-numbered by the MCC in terms of players according to Spartan Tracker?
How can a game with less content than Halo 5 be a good game?
And evolution is slow changes over a period of time regardless if youâd deem it âregressiveâ or not.
See: Flightless birds and whales.
Flightless birds were at some point grounded, got wings, flew, then lost the wings.
Whales were once land animals which then went back into the water.
There is something called âregressive evolutionâ
How can one Gordon Ramsay burger be better than a full fast food meal? Because quality and quantity are two different things.
Itâs not exactly nostalgia.
If you liked a game for its platforming, and it turned into a racing game with no platforming, even if the game was good, would you still like it for the same reason?
Obviously you wouldnât, right?
Well, in this case, itâs not as great of a change, but there is some change that people arenât liking because it removes what they liked about the other games.
In previous games, the advancement came from adding new weapons, equipment, etc.
The biggest change before Reach was probably the addition of regenerating health.
You have to be quite close in comparison to the other melee abilities.
I couldnât say exactly what makes a game feel or not feel like Halo, but it seems like thereâs a fine line between a Halo game and a shooter game.
However, Halo hadnât had iron sights for 6 games, despite Call of Duty becoming so popular that nearly every new FPS game had iron sights.
So, I guess you could say one of the iconic parts of Halo is that it doesnât have iron sights.
Itâs like if you were to add a first-person view to Gears of War.
Sprinting was already a large change to familiar gameplay, but Thrusters seem to have changed things even further, to the point that people might have felt like the gameplay structure of Halo was gone.
Hovering really changed things, since it gave even more options in combat.
The melee abilities removed the need to get close before using melee, which was a staple of the series.
Sliding, like sprinting, Thrusters and melee abilities, made it easier to avoid damage and get to places faster, which is a big change to the structure that gameplay had in the series.
Except there is no burger. Just buns and lettuce.
While Halo 5 is a fully cooked burger
Ahahaha no man that is nostalgia.
Lol
You canât stretch a comparison that far and hold water.
Listen to Halo fans man.
Adding Sprint or clamber or even thrusters is NOT the same as a platformer turning into a racing game!!!stop stop
You guys gotta stop.
That is not what happened or the same.
It is nostalgia and being hard headed. These people didnât want to runâŚjust because Halo.
Sorry but no
You mean, the âon your marks ⌠set ⌠goâ stances? 
If so, then yeah, it would be nice to get some new animations in
Youâre speaking in terms of biology, which muddles the use of the word. Applicable to a video game system, the definition of evolution is âthe gradual development of something, especially from a simple to a more complex form.â A âreturn to basicsâ (which Halo Infinite isnât, but thatâs neither here nor there) is not technological evolution.
As well, âregressive evolutionâ does not equate with what youâve suggested regarding whales and âflightless birdsâ. Those birds were once theropods and never flew, and whales evolving to adapt better to the ocean is so far removed from Precambrian amphibians emerging onto land that it cannot reasonably be considered âreturning to the seaâ. So-called âRegressive Evolutionâ is the loss of useless traits over time; things like our wisdom teeth and tails.
But thatâs not what the aim of this thread is, and I think we both know it. This thread is a relatively transparent jab for all the times people who hated Halo 4 and Halo 5 simply because theyâre different and âruined Haloâ were told that if they wanted to play Halo 3 so badly, there it was. A criticism and retort that is far from applicable to the issues with Halo Infinite, as it most certainly does not play like Halo 3, and the issues many are bringing up are technical and server-based, not related to the style of gameplay.
None ever seem to be able to. Which is why itâs excessively exhausting to constantly see âI donât like thisâ translated to âThis isnât Halo.â A game is a Halo game when and if it relates directly to the Halo Universe in both story and overall aesthetics - yes, even Halo 4 and Halo 5 matched to those aesthetics.
The addition of common FPS elements (ADS - they werenât technically âiron sightsâ - sprinting, thrusters - which were introduced at the same time - etc), while it changes how the game is played doesnât make a game ânot Haloâ. Halo games are also not isolated to FPS games anymore, regardless of how hard certain communities of the fanbase wish it to be so.
In fact it does make the game ânot Haloâ as the franchise is established in a game style set up in CE-3, if your game does not follow those conventions and styles then it is effectively a different game using the name Halo as a title.
Ok so then Halo infinite is not Halo by your standard. Sprint clamber grapples reuplsor. All of that wasnât in halo ce 2 and 3
Halo 5 was a snoozefest. Spartans move so fast in Infinite without sprinting anyway.
Halo infinite is the slowest Halo I ever played and that buff to strafing doesnât make it faster. If anything it makes the battles longer. The equipment also makes the battles longer. Over all Halo infinite is the snooze fest.
Obvious hyperbole is obvious.
Exactly, right on the spot
Ok so then you agree with me. As much as I like Halo 5 I would definitely take classic any days esspically Halo 2. I always said if they released a no Sprint Halo it would be a success