I see what you’re trying to do, but it doesn’t work. It is not a comparable criticism. Regressing to the “classical gamestyle” (as is commonly touted but never pinned down) is not evolution…
What do people like about Halo?
If it’s the gameplay, what is it exactly that they like about it?
What makes Halo “Halo”, and not just some other shooter game?
Regardless of the answer to that, Halo 5 had a lot of changes to the gameplay of the series.
Things were added such as iron sights, innate Thrusters, hovering, powerful melee attacks and sliding.
Combining that with the art style, loot boxes and apparently disliked campaign story, you have a game that likely didn’t feel very much like Halo.
I wish we had the option to use iron sights though…
Yeah. The iron sights was one of the few good things about Halo 5.
I’ve wanted iron sights since Halo 3, but I can understand not making them the default.
It’s another one of those changes that would make the game feel less like Halo.
Which is why if it was added to Infinite, it should only be an option.
Though, I’m not sure if it would cause any balance problems.
How is Halo infinite not equal starts??? Everyone starts off the same. Equipment is picked up like weapons. The only Halo s that weren’t equal starts were 4 and reach depending on what you played.
Personally, I hated the advanced movement combo garbage that 5 had. I hated the “super jumps” and all that. It gave players an edge just because they had their controllers set up a certain way or because they had a high end controller because if you didn’t, you couldn’t do those combos. Not right at all! Halo 5 was also not user friendly. Too much to remember for the average player. The old halos were easy to learn hard to master whereas Halo 5 was hard to learn hard to master. That’s not good.
I had no problem’s with thrusters though, and was a little surprised that they weren’t in by default in Infinite, but I like how they are equipment now so I’m ok with it.
Infinite has issues (removing player collision!!! Put it back in please!!!) don’t get me wrong here…lol but the majority feels like infinite plays more like the older Halo games and I would agree personally. You’ll notice that the majority of complaints on infinite is not gameplay at all and the majority of people love equipment as it is a map pickup item and it’s something to fight over. Equipment is a great addition again I feel and should of never left. The possibilities of equipment are nearly endless what you could do. Just honestly think about…it’s nuts!! I can see why people feel like halo infinite is more of an involved Halo 3. It definitely has that feel, though needs some work lol. In time once they get more playlists, the weapons more balanced and fixed, it’ll help. Let’s not forget, Halo 5’s weapons were not balanced at all when it launched and took years to get it where it is today (still not perfect but pretty damn good) It’s just too bad Infinite has so many issues at the moment but What else is new in modern gaming…so sad.
I understand just from seeing your posts on here that you don’t like infinite as much and that’s fine but the majority of Halo fans did not really like the advance movement in Halo 5 just like they didn’t like loadouts in Halo 4/Reach aka no equal starts or ADS style zooming in Halo 5 and so on. The Sprint animation is literally the only thing that I would say the Halo community is split 50/50 on.
Again the majority of the Halo community, wanted an “evolved” (I use that word loosely as everyone’s definition of that is different) version of Halo 3 and infinite is probably the closest thing to that so far for the majority of people But it definitely has some work to do to get it to a better place.
Edit: I realize after reading more of your posts on different threads that it seems like you want a halo game that is in the halo universe but doesn’t play anything like Halo 1 2 or 3, which is fine but again the majority don’t want that. You said in one post you want to have the abilities of like iron Man and fly around and whatnot and to me that just does not sound like Halo. If the original games played like that then I would be all for it but they did not. I think what you want is a game set in the Halo universe like plays like that… so a side game which I’m fine with, But I think that kind of stuff should be kept out of the main series.
I’ve only played maybe half the mainline Halo games, so am not as entrenched into what the game’s “supposed to” be like. But I can’t lie, I miss the ground pound from 5.
Makes me think of Anthem.
I wouldn’t mind being able to fly around like that in the campaign and custom games though.
This thread is hilarious and I love it.
Reminded me of the days on Waypoint in the H5 Subforum, where every critique was immediately shut down by 15 Fanboys yelling at me: “lol, go play mcc then”
Now, looking at those “h5 was a perfect game, why did it change” threads is somehow ironic.
Spartan charge and ground pound didn’t belong in arena. Had HCS settings been the way it released it would’ve faired better. Those were the criticisms back then. I even hated the sparatn charge myself.
Either way I defended it when it was out but I didn’t say go play MCC either. I do think MCC should be the home of everything Halo tho.
I mean they changed the campaign structure to Open World and gave Master Chief a grapple hook basically allowing him to go anywhere.
As much as Halo is going “back to basics” and is a soft remake of CE it’s the most Halo has done differently since they had 2 Protagonists in Halo 2.
Even the cutscenes went for the God Of War 2018/Hellblade single camera style that is different to Halo’s usual MO.
Appreciate the breakdown…
I guess to me Halo, at least from a multiplayer perspective is about having shields and TTK and the fights it allows.
Shields(meaning always ability to respond) as opposed to no armor or games with one shot kills.
Same reason I like Gears so much…nothing you spawn with could kill you from across the map. You had to compete for weapons that had that power.
Halo in comparison to this from Gears, served a similar purpose by allowing death from across the map, via Battle Rifle/Pistol but due to having shields you could always respond.
This was the major GAMEPLAY factor separating Halo and Gears(my Two favorite shooters growing up) from battlefield and Call of duty…which I played both as well but always preferred Gears and Halo.
So…
For me as long as that was maintained then essentially it is impossible for the game to be turned into cod as many screamed, although I get the comparison obviously of the jet packs being added in multiple games around the time.
However,
Halo was a game we’re having those “jetpacks” makes sense!!!
It fits the story and the lore and now some Halo fans pretend like that doesn’t matter! Ahaha not saying You specifically.
It also played better than cods jetpack and the maneuvers were possible much better.
The only thing that topped Halo 5 movement is Titanfall… Which I also liked and became my favorite shooter after Gears and Halo started to drop.
- Gears
- Halo
- Titanfall
Top shooters for me personally…I still play Apex just because of the fluidity alone.
So…saying all that to say this adding
I liked the addition of iron sights and the compensation of aiming penalty when shot was great imo…!
Thrusters we’re great and made perfect sense game wise!!! Innate is right as well…it was built into the game, it felt NATURAL!!!
HOVERING…I get could be seen as overpowered but they balanced it well. And it exposed you heavily.
Powerful melee attacks…game always and still has that…I guess I saw it as, why not have that as well, it completely fits the game and lore!!! Why wouldn’t my Spartan be able to do that!!!
This is the split in the community I believe. Classic/Updated Halo players.
It isn’t that we wanted the game to play like cod.
We wanted the gameplay to evolve and naturally do it and it did.
It completely fits the entire concept of what Halo is said to be
We are friggin SUPER HUMAN SPARTANS!!!
This is what Halo 5 did and it did it with maintaining the higher TTK and and gameplay loop. Battle Rifle still prevented run and gunning even with thrusters. Your thrusters were used to make plays similar to wall bouncing in gears or wall running in Titanfall. It increased the skill gap…not a get out of jail free card as I have read from many.
Now…all loot boxes and shenanigans etc was bad but gameplay wise it is arguably the BEST Halo.
If you made it all the way through…thanks
I think it’s time for Microsoft to remove 343 and hand Halo over to Bethesda.
Keep the better staff.
Bethesda may be busy with 3 huge games in the pipe, but I have no faith in 343 anymore to make a reasonably finished entertaining halo game
I am just glad they got away the the halo 4+5 spartan armor styles. It seemed way to out of place and didn’t feel like halo.
I’m dying to see what the DOOM team could do with Halo. As much as I hate seeing the word “evolution” used to describe products which are intentionally designed by groups of people (game design and art more generally are not, and will never be, one-size-fits all processes), just look at the new DOOM games. Those games represent an “evolution” of the franchise, without giving players what is “expected” for a “modern” shooter, and the player has so much more agency because of it.
You can’t out-sprint or out-slide ai with hitscan shock rifles in the Infinite campaign, but in DOOM’s case, glory kills guaranteeing health rewards you for pushing forward with a purpose. Whereas when I’m low health in Halo Infinite, I, Master Chief, a super solider, has to turn tail and hide behind cover for a little bit, breaking the flow of combat (which is actually pretty damn good in Infinite, minus the interruptions).
So yeah, long story short, I think OP’s post is a little misguided, though I empathize with the frustration. Personally I’d have loved to see stabilizers return with from Halo 5, though with a different activation method. I think we need to move away from terms like “evolution” and “modern” entirely. If 343i wanted, they could make a sequel to Halo 2600 instead of continuing to update Infinite. I’m not sure why people are so concerned with games giving them what they expect, I’d like to be surprised by new mechanics, personally.
Halo 4 is not Halo, it plays nothing alike ( MP wise )
Halo CE-3 are considered Halo because while different still adhere to a set of rules and principles, Halo 4 does not follow these rules and principles and as such is not Halo.
I see.
Yeah, to me, the main aspects of Halo’s multiplayer might be the shields, weapons, overall balance, objective modes and custom games.
In general though, I’d say the campaign is also one of the main aspects.
That’s also why I’ve said a battle royale could work and be unique, but that’s a different topic.
Though, I’d guess for others, there’s a certain structure to the gameplay they want to see, and having effective innate movement abilities probably changes that.
As it is, some don’t like innate sprinting, so it makes sense they’d not like being able to thrust around everywhere or melee thrust.
You’ve seen the posts and topics complaining about lunging, right?
Anyway, it’s a very delicate balance I’m thinking to keep players feeling at home while also introducing fresh features to keep the series from becoming stale.
I don’t know about that.
I remember dying very easily in the Gears of War games.
I liked Halo, Battlefield and Call of Duty, but for different reasons.
Halo was the game for things like Forge, Grifball, custom games and armor customization.
Battlefield was the game for large battles with a tactical feel.
Call of Duty was the game for a faster feeling, hack-and-slash (I liked using melee) and zombies.
I can see why people might have thought that though with the loadouts, iron sights, clambering, sprinting, sliding and various weapons.
As for “jetpacks”, if you mean the thrusters, I guess they might make sense, but again, it’s something that changes the structure of the game, and a lot of people probably wouldn’t want that.
If adhering to the lore means interrupting the gameplay’s structure, they’d likely choose the gameplay over the lore.
I’m not sure it’s overpowered, but it probably gave some of the advantages and disadvantages that jetpacks gave in Reach.
Well, there’s a difference between the regular powerful melee attack in Halo and the ones using thrusters.
The regular one is rather limited in range, but the others had a lot of range.
I haven’t read any of the books since The Fall of Reach (and I never finished it even though it was interesting), but aren’t Spartans only supposed to move with superhuman ability outside of their armor?
Either way, I’d say we can do superhuman things as it is.
Not having fall damage, jumping far, flipping vehicles over, and breaking energy shields with one punch and tanks with punches.
All in all, I’d like to see some things added (like iron sights and innate thrusters), but it makes sense that some wouldn’t want those added, at least not as the default.
Maybe they could help 343 with things, but I wouldn’t want them to work on Halo often.
Every Halo game ‘evolves’. The problem is Infinite is a bad game because of how poorly it was managed. Every Halo game has people that has likes/dislikes and neither of them copy/paste the same game from the previous games but the problem is 343 doesn’t seem to understand the IP and seems to be focused on predatory systems and rushing out incomplete games.
Nostalgic is not the problem…since most people buy these games for nostalgia and anyone claiming otherwise is kidding themselves. Halo can stay relevant without copying and pasting something that is currently trending. If 343i want Halo to stay relevant then they need to start listening instead of ignoring the fanbase and that is a common problem with the company.
I honestly am tired of feeling disappointed every time a new Halo has come out since Halo Reach and yeh that’s a Bungie title but people seem to think that Halo only started getting worse with Halo 4 but things got a lot worse when Halo 5 came out due to the game clearly being rushed and due to gambling being in Halo 5 and Infinite.
I also have noticed people saying things like ‘evolved’ to generally try to push their agenda across like changing a game decision to what they want even if the general game-play is actually worse and same goes for buzz-words like immersive even if the game is still worse. A game needs to stand on it’s own but it also needs to have plenty of content and as far I’m concerned Halo Infinite is the bare minimum.
I find this difficult to believe when the game was borderline playable when Halo 5 dropped 
No disrespect, but it isn’t an opinion thing. You literally don’t spawn with a weapon that can kill you! 
, again no disrespect it is impossible. You have to pickup either boom shot, sniper or torque or even pick up frag grenades. It is impossible to die right away other than a shotgun (gnasher) which is why the game became so CQC…which the series fans love but new players either dislike or find hard to adjust to…
Very similar to Halo’s specific “rhythm” if you get me… although they play out differently, obviously…
Then the main gametype being execution were you had to get up close to execute. These are things that shaped the franchise multiplayer wise…this helps me to understand what you mean you say…
I get this the same way I understand Gears formula.
That is why I said for me it is more about fluidity.
Either keeping thrusters and Spartan charge or ditching them for me it was about enhancing the movement and making it not stiff or unrealistic to me and my mind.
Adding clamber was huge for this reason to me.
Why shouldn’t we be able to grab a ledge…imo if the only reason is because…it’s Halo…then that is wrong to me.
That is stagnation for the sake of nostalgia and I understand if others feel different but what else do we advance other than graphics and more story?
This u also get but it showcases in language used…“interrupting” as termed by you there can be interpreted as a enhancement to a player like me who sees the only viable thing to do is out strafe someone as the gameplay and skill factor…again, I get it. …but here is the issue again…where is the advancement…again, interrupting versus enhancement…to me that is an enhancement.
And we don’t lose Halo by adding it.
True but the regular one uses and auto lock that as long as the person is generally in your view you get connection.
The other or enhanced version forced you to accurately and manually thrust towards the person and Spartan lung. It was more controlled…seemed like an improvement to me.
But again…i get if people didn’t like it.
Now, why is it that those things make a game “not feel like Halo”? What does make a game feel like Halo?