Look, I understand your criticisms. But the fact of the matter is that if 343 Industries just remade Halo 5: Guardians, the franchise would grow stale. As nostalgic as you are for that game and its enhanced mobility, it just isn’t appealing to a modern audience. Halo needs to evolve to stay relevant. And hey, you’ll always be able to stick with that game if you dislike this new direction. 
Removing “enhanced mobility” doesn’t seem like progress.
Though, removing some of the other things Halo 5 added to gameplay was probably a good thing.
It did with halo 5 and people complained
To tier memeing
10/10
You bought the cat ears didn’t you.
anyone being nostalgic for halo 5 is such a weird concept to me. every facet of the game played like a generic, uninspired modern shooter.
The enhanced mobility aspect was a product of its time. It tried to be what Titanfall was, and what CoD tried to copy but ultimately abandoned.
It wasn’t innovative as much as it was mirrored. It’s clear that it worked fine from a gameplay perspective, but it failed to capture players who wanted a “Halo” experience similar to when Banjo Kazooie tried rebranding under a building game. It wasn’t a terrible title, had a lot of character to it, but it wasn’t a Banjo Kazooie experience.
A counter I tend to use for people who want to use the word ‘evolved’ in some kind of argument to disparage Infinite and raise Halo 5 is that Halo Infinite feels like an evolved Halo 3 in terms of gameplay which is really what I wanted 
The only problem of course is just the stuff that’s currently holding it back, namely the lack of content and current technical issues.
Despite its reputation, I don’t think Halo 5 was a bad game. I really loved Warzone for a time. Its just after a while it really stopped feeling like a Halo game and when I look back on it…that viewpoint has pretty much remained the same.
How is Infinite an evolution of H3 when it shares little in common and lacks core aspects of H3’s design?
If anything, Infinite is a sidegrade to H5 ( with a Reach 2.0 skin )
This made me laugh. Good job.
Tighter gunplay, faster movement, nicer graphics and aesthetics, better balanced weapons, expansion and implementation of gadgets, the improvements to BTB such as the player count, just to name a few things that come to the top of my head.
Halo Infinite in my opinion had taken a lot of the core aspects of Halo 3’s gameplay and either refreshed or improved them without becoming too much as I felt Halo 5 did.
All of what you just said is either wrong, subjective or bad.
Gunplay is worse since everything is a laserbeam, movement is bad since it conflicts with Halo’s traditional power positioning, graphics and aesthetics are subjective, saying Infinite is more balanced is laughable, equipment is worse and a bigger BTB playercount is a good thing on it’s own.
Well that is my opinion nonetheless.
When it comes to being a Halo game, Halo Infinite had done far better whereas Halo 5 went too far and I just don’t consider it as a good Halo game.
I think evolving would’ve been to make Halo more logical.
I don’t think it should’ve been a copy of Halo 5. I think it should’ve been an advancement of it.
One example of this is helmet hud in the campagin of Halo 5. When you put on a motorcycle helmet that is similar to how a Spartan helmet is in shape the helmet will be seen in your perhials.
One big reason I liked the thruster system was because it was based on momentum. If such a technology exsisted my movement should be affected my gravity. This is why the stabilization was cool because you the faster you went the more the stabilization would carry you.
In the future of this Halo 6 I’m thinking of I would have variable adjustment thrusters. I would turn the spartan charge and ground pound into to tactical movement thruster systems. There’s so many cool things they could’ve done to advance the movement and evelove.
The equipment is a step backwards. It’s slow. Lacking in movement tricks. Evolving to me is making the game cooler not more stale. The game shouldn’t be different for the sake of being different. It should be a fully committed idea that Halo 5 was. All the abilites in halo 5 were all one system. The thruster system. It was logical. It had lore behind it. And it made you feel like an actual super solider.
I think everyone had a bad taste in their mouth when fall of duty tried advanced movement. Aside from that I think advanced movement is the future.
That’s weird because I veiw it as the most inspired shooter of all halos. There is no doubt there was a fully committed idea that went behind the thruster system. It birthed moves that till this day you can’t do in any other game in existence. And I’m not talking about the moves themselves but the chain combos
Movement isn’t the future, the trend is gone.
You said games shouldn’t change for the sake of change but that’s exactly what you are suggesting for the next Halo, H5 itself changed for the sake of change and wasn’t Halo at it’s core.
It wasn’t a trend because clearly the movement is still there with the equipment. It’s just in pieces and broken up which creates more.randomness. if anything random was is a trend and idk why.
Actually it didn’t change for the sake of change. They looked at the books and how Spartans fight and the thruster pack was in the lore. They put two and two together and birthed a logical movement system based on gravity and momentum. It wasn’t just your average grapple hook. Each ability was fine tuned to eachother and had timings of everything. This allowed for this
Sprint, thrust, slide, jump, crouch, stabilize.
Each movement in this sequence could be interupted and EVERYONE was moving the same so that ment you had to think harder about how to outsmart your oppent.
All of these complex plays and movements are what Spartans would do. They would have highly complicated acrobatics. Even without the thrusters Spartans are extremely agile. They should be able to dodge and do parkour. That’s why Halo 5 was inspired. It didtlnt just put in the thruster system for the sake of change. 343 tried their own thing and it was beautiful when it came to the multiplayer. You can tell that Halo 4 was just a copy of.halo reach with the loadout system. And now you can tell with Halo infinite is just Halo 3 on steroids. It’s not a true evolution. A true evolution would’ve been something comepletly new that we haven’t seen before and it could’ve been an advanced thruster system but nope they had to add in the grapple for the sake of just having it even tho it’s not in any of the main games or lore in the books. It’s uninsipred
You mean they looked at Titanfall and COD but ok.
But that gameplay style isn’t Halo, Halo is established in a slower combat pace with more set-up and more punishment for bad positioning.
Again H5 was not inspired by the books but instead by market trends, also stop using lore as a crutch. Lore is a fast track to making your argument worthless online and has never been something the games have followed.
You do know that Halo 4 had the thruster pack first right? You do know that the thruster pack was specifically named as such and present in the books that came out before Halo CE?
Yes. They did take inspiration from the books. In fact the thruster pack is a direct inspiration.
Halo can evelove into something better. It doesn’t need to be “Halo” to be good. It’ll never be “Halo” because “Halo” is a lot of different things to people now.
Again. There is plenty evdience that the thruster system was built around the philosophy on how sparatns move and what they can actually do according to lore. On top of that the lore specifcally stated “thrusters” as exsisting in the Halo books. So you can claim trend all you want but the only trend they actually followed was the microtransactions/req system
Sentences like this are probably why I have high blood pressure. If I wanted to play something besides “Halo” then I’d largely leave Halo alone and go play something else like Titanfall.