> Scenario: Halo becomes competitive. Casual players are turned off by the large learning curve. Halo loses a big chunk of its fanbase. Sales tank. Halo ceases to be.
>
> Simple enough?
Halo has ALWAYS been competitive with the exception of Halo Reach.
I don’t think you understand what competitive is. Starcraft 2 is the most competitive game out there right now, and it is one of the most played games in the world. What makes it successful is that it’s competitive right out of the box, so when new players are watching tournament gameplay, they can actually relate and know what’s going on.
> So play it competitively.
>
> You are what makes the game competitive, the player. There’s no features which make it more or less so.
> Well you certainly aren’t very skilled if a little bit of bloom is killing your buzz.
>
> Besides, no game owes you any rewards, and if you measure how “competitive,” a game is by how much slack it cuts you or how easy it is to play then what have you really accomplished?
what makes the game competitive is the game itself. There’s a thing called a “skill gap”. Starcraft 2 has the largest skill gap of any game and look how popular it is. “Random” factors, such as bloom, make the skill gap smaller. The ability to start a game with different “armor abilities” makes the skill gap smaller.
You’re saying people aren’t skilled if “a little bit of bloom” is killing your buzz, yet MLG Professional players (players who make 6 figures playing halo) Are against it.
We measure how “competitive” a game is by the Skill Gap. Skill gap is how much better the best player in the game is than your average player. Your perception of what people think make a skilled game is completely the OPPOSITE of the truth.
> And if you believe so, then you don’t know what a logical error is.
>
> Let me lay it out for you:
>
> A game is made.
> It is 100% neutral without players.
> Players start playing that game to win over others.
> The game then becomes competitive, because people are playing it competitively.
> The player dictates whether or not the game is competitive or not.
>
> The game is not a factor at all. Things like bloom, sprint, loadouts, armor abilities, etc. These things do nothing to hinder your ability to play the game competitively and therefor have no bearing on whether or not the game itself is competitive.
Let ME lay it out for YOU:
A game is made
This game has random factors that make the game casual and not competitive
A skilled player paces his shots and shoots slowly so the bloom isn’t a factor
The less skilled player pulls his trigger quickly, but his shots still hit because he got lucky
less skilled player wins because of Bloom, the random factor.
less skilled player wins, so is he the more skilled player, for being lucky?
how about this one.
Skilled player with sword comes in to melee an opponent
opponent pops into armor lock and deflects the sword, while making skilled player 1-shot
opponent beats down skilled player
is the opponent better because he had armor lock? There is no way the skilled player could have known that this player had armor lock, because he was unable to see the orange dot on his back.
What about this one
skilled player times the rocket launcher and has control of them. He is controlling power weapons on the map.
Skilled player shoots rocket at opponent
opponent armor locks and the rocket bounces back and kills skilled player
is the opponent better because he armor locked and the rocket randomly went in skilled player’s direction?