Halo Needs Some Balance

To me 343i’s changes are best described in the good words of Capt. Keyes, “We made a blind jump.”

343i’s intentions were good however they totally disregarded their community as a whole. Now we have more nostalgic gamers arguing with the newer gamers over core gameplay.

I feel 343i should consider a balance of new and old ideas when toying around with halo 5’s mulitplayer.

Some Old Ideas to Consider

Halo 2 Map Design

Halo 3 ranking system

Halo ODST gameplay features

Firefight

Halo 2/3 Multiplayer elites

Some New Ideas to Consider

Loadouts (only fixed)

Sprint

AA’s (for defensive purposes)

Halo Reach’s Armory (possibly some of the most diverse armors in Halo history)

Halo Reach Forge

Spartan Ops Story (while the story is amazing the levels seem repetitive and dull)

Please 343i, you may think it is impossible to please all of your fans when it’s not as hard as you think. Just give us a good balance of old and new ideas so we can all live at peace!

>Remove power weapons from loadouts.
>Remove the DMR from Halo 5, long-range starter weapons just cause problems.
>Create new, more balanced abilities. Remove the old ones.
>Remove Global Ordnance, have static weapons instead.
>Better map design.
>Fix Personal Ordnance to be more balanced.

Really not that hard, yet everything I listed people blindly defend for no reason.

> >Remove power weapons from loadouts.
> >Remove the DMR from Halo 5, long-range starter weapons just cause problems.
> >Create new, more balanced abilities. Remove the old ones.
> >Remove Global Ordnance, have static weapons instead.
> >Better map design.
> >Fix Personal Ordnance to be more balanced.
>
> Really not that hard, yet everything I listed people blindly defend for no reason.

why? these ideas seem pretty good.