Com’n its 2011 guys…
People have fiber-net internet connections already and we are stuck with an average host switch of 1-2 per game.
Lags and delays are bad enough already in online gaming, lack of servers just adds to it.
Com’n its 2011 guys…
People have fiber-net internet connections already and we are stuck with an average host switch of 1-2 per game.
Lags and delays are bad enough already in online gaming, lack of servers just adds to it.
Other than the somewhat constant black screen issue I never felt like Reach was ever plagued by too much lag.
Of course, the constant black screens account for some of this.
Not everyone has fiber-optic cables…
Its been pretty bad lately. I don’t know if there’s been a change somewhere, but I’ll agree that there’s some consistent lag and host-changing. I played firefight the other night with a friend of mine, just two players and the lag was so bad it was almost unplayable.
> Its been pretty bad lately. I don’t know if there’s been a change somewhere, but I’ll agree that there’s some consistent lag and host-changing. I played firefight the other night with a friend of mine, just two players and the lag was so bad it was almost unplayable.
I think the Firefight code and MP code need to be the same. If that is possible of course. FF is the only place where I experience serious problems, and no I don’t have an exceptionally great connection.
> > Its been pretty bad lately. I don’t know if there’s been a change somewhere, but I’ll agree that there’s some consistent lag and host-changing. I played firefight the other night with a friend of mine, just two players and the lag was so bad it was almost unplayable.
>
> I think the Firefight code and MP code need to be the same. If that is possible of course. FF is the only place where I experience serious problems, and no I don’t have an exceptionally great connection.
FF and co-op lag explained , courtesy of CruelLegacey
> Not everyone has fiber-optic cables…
Doesn’t matter, even if you have dial up, its better to have servers then to rely on host.
Its just shamefull that your internet connection doesn’t count for -Yoink- on Halo because some guy, half across the globe, leeching off of his neighburs unprotected wireless, is getting host.
I wouldn’t mind dedicated servers, but they too have disadvantages.
Halo doesn’t need dedicated servers.
There is a difference between need and want, even strongly want.
That said, I don’t think the benefits provided by dedicated servers will balance out the problems with them in terms of a monetary cost with Microsoft.
> > > Its been pretty bad lately. I don’t know if there’s been a change somewhere, but I’ll agree that there’s some consistent lag and host-changing. I played firefight the other night with a friend of mine, just two players and the lag was so bad it was almost unplayable.
> >
> > I think the Firefight code and MP code need to be the same. If that is possible of course. FF is the only place where I experience serious problems, and no I don’t have an exceptionally great connection.
>
> FF and co-op lag explained , courtesy of CruelLegacey
Thanks! That clears it up quite a bit. I hadn’t realized the whole crashing issue before.
The other problem that seems to come up (at least on the forums) is that servers are very costly especially when there is such a broad player base across the globe.
> I wouldn’t mind dedicated servers, but they too have disadvantages.
True maintaining high sever quality and performing server maintenance could be costly but overall IMO, dedicated is superior to the archaic P2P system.
The reason why P2P is used more often than dedicated servers because of it’s simplicity and it’s cheaper cost. However we have problems such as host advantage and host switching.
Dedicated severs are much more powerful and reliable for connection based combat. However, the costs are that much greater than P2P and additional hardware must be used which only further the costs. However, it’s better using server side rather than client side as you see in BF 3, it’s a rather inconsistent experience on the PC due to it being client side and the fact that it’-Yoink!- detection is abysmal. People complain about Reach but just play BF 3, you’ll likely be killed in one hit even though the game doesn’t register any damage done to your player.
At least Ranked should have servers to prevent cheating.
Doesn’t Reach have dedicated servers? Since its dedicated to the host and doesn’t allow people to join like an open server?
Idk, I don’t know much about servers or anything.
> Doesn’t Reach have dedicated servers? Since its dedicated to the host and doesn’t allow people to join like an open server?
>
> Idk, I don’t know much about servers or anything.
A dedicated server is a fixed machine maintained by the game company, running very high-end hardware on a very high-end connection. The machine and connection are “dedicated” to the sole purpose of hosting games, and are not used for any other tasks.
This is in contrast to a connection host in player-to-player networking, whose console is doing several things besides hosting the game (playing the game, managing Xbox LIVE parties and notifications, tracking achievements, etc.) and whose connection is probably also managing several other devices and tasks.
> Doesn’t Reach have dedicated servers? Since its dedicated to the host and doesn’t allow people to join like an open server?
>
> Idk, I don’t know much about servers or anything.
Nope. A dedicated server is one that is ran by the game company and everyone connects to it during games. This removes the advantage given to the host in a peer-to-peer system, because there is no player host (it’s the dedicated server that’s hosting).
Reach (and every other Halo game) operates on a peer-to-peer basis, where one player (the one with the best connection to everyone else) is selected as the host and everyone is connected to that player.
While dedicated servers definitely remove host advantage and the black screen issue, I think the monetary cost of operating them (which we would likely end up paying for) and other issues outweigh the benefits.
I guess all non-US players (which have significant lag problems) would agree with having servers, even if it has a cost.I think Halo:Reach deserves this, and I for sure quality service would bring old and new players to the franchise, and improve the online gaming experience.
Tell me about it, OP. I just can’t take competitive Halo seriously online, and 1v1s are a complete joke. Host > all.
> Tell me about it, OP. I just can’t take competitive Halo seriously online, and 1v1s are a complete joke. Host > all.
This.I think something must be done ,the community should ask for it.We have bought a new game, and both DLC.But dedicated servers would be the best thing that could happen to Halo.
I have a gut feeling we might be receiving them for Halo 4. Mainly going from what they said at Halofest.
> I have a gut feeling we might be receiving them for Halo 4. Mainly going from what they said at Halofest.
Elaborate. What did they say at Halofest?