Halo needs player-focused reasons to progress

  • Completing the campaign on Legendary for Master Chief’s armor - Collecting all skulls to get the Hayabusa armor - Finishing daily and weekly challenges to earn more XP/Credits - Completing all the VIDMASTER challenges for Recon - Finishing all Halo campaigns 1-4 on legendary solo or co-op for the Helioskrill armor (and later removed from being earn able to be unlocked in a random card pack) - Reaching the highest level in the game to unlock the Haunted helmetWe have none of these now. And that made me think why Halo 5 feels… like it doesn’t let the player chose anymore and feel accomplishment. You are unlocking random card packs that can contain so much variety and randomness that it turns people away. I couldn’t explain it better than The Act Man did in his video here (skip to 3:21 and 13:13 for the main points).
    That is the customization part, the gameplay and reason to do certain things is missing. While your actions in-game has no effect to unlocks (besides the very small commendations in Halo 5 to possibly unlock random things), you play only to get the match over with if you know what I am trying to say. While in Halo: Reach, a daily challenge will be there to reward you with “kill a certain amount of enemies in firefight with a certain weapon,” or “earn a certain amount of headshots today.” As well as the player-focused objectives you can do to earn things as I listed above.
    How do you feel about completing unique scenarios and earning things in the game? Or do you like the flavorless opening of random card packs to feel… acomplishment? Halo 5’s REQ system as random as it is, has so much room for improvement.

Agreed, microtransactions might offer that player retention that companies want, but forcing addiction to a system becoming more and more demonised with more and more backlash is just not smart in the long run. People are getting so sick of microtransactions that blockbuster games are being boycotted and are being forced to remove their casinos from the games. Where’s the backlash to games requiring skill, passion and commitment to get rewards? There isn’t any, because it just works.

I dont have any experience with the inside of the gaming industry, but my dumb -Yoink- can sit and think for ten minutes and come up with new ideas for how games can earn money post-launch. Are they good ideas? I don’t know, but at least they’re ideas. Forcing pay walls and RNG down people’s throats is just tiresome now. At least contemplate THINKING of a new model, or at least a less aggressive and intrusive model.

Just give me Halo 4’s commendation system, and I’ll be happy. While the armor itself wasn’t appealing, the system in which you unlocked it, (through commendations of personal achievement in matchmaking), actually meant that you were earning said armor permutations.

Sounds like you are talking more of things to earn not necessarily to progress. Earning armor isn’t really progressing. But I hear you. They crammed way to much into the req system instead of leaving anything to be earned. There really was plenty of stuff they could have left some stuff as earnable only. What also would have been awesome is to unlock the next teir weapons you had to complete their commendations… For example after completing level 3 surpressor commendation you unlocked song of peace and after completing the fifth you unlocked razors edge. Some say they just crammed everything into the req system as a way to get players to buy more packs and yeah that maybe but I think it was more so that it was just easier and cheaper to put them in a pack verses programing achievement/commendation based unlocks. 343 took the easier way on a lot of stuff. That is why we only can change helmets and suits of armor. Why we got so much remixed armors, weapons, warthogs and maps.

I know a lot of people complained about Helioskrill because it “required a third party item/another game to unlock.” (I read a lot of the Helioskrill complaints here on Waypoint). I didn’t mind it though, because I am a die-hard Halo fan and already owned all the previous titles including the MCC lmao. It actually gave you something to work towards, and a feeling of accomplishment when it was finally unlocked. I could even settle for a Halo Reach style unlock system, because you still had to work for the armory credits to purchase each armor set and some armors required a certain rank to be reached before you could purchase them. I won’t lie though, Halo 3 and Halo 4 were my favorites in terms of progression and unlock systems. I am particularly a fan of achievement-tied armor unlocks, and think they should be melded with a commendation system to create the next game’s progression/armor unlock system.

That being said, the terms “RNG unlock system” and “RNG Loot boxes” make me sick on the verge of vomiting. It’s such a scummy system and leaves A LOT to be desired. It’s unoriginal, boring, and contains no sense of accomplishment for anything. Not to mention that in some cases it is borderline illegal depending on how the system works. In a lot of games, including Halo 5 unfortunately, the RNG packs are extremely aggressive and intrusive and water down the experience of the game as a whole. But that’s just my opinion and it’s not new news. Every major Halo YouTuber has already trashed the REQ System and it’s implementation tons of times, and the community has voiced our opinions loud and clear regarding the REQ system.

The only unlockable armor left is Achilles. But it’s worth it

Absolutely. One of the reasons I can only bring myself to play a few matches here and there is because of this. The never ending grind to earn enough credits to open a req pack with basically a nonexistent chance of getting what I want is just tiresome. If you want to keep req packs to complement warzone then I can live with that. It’s not personally my favorite mode but others like it so that’s whatever. But at least take the armor out of the packs and have us earn them through achievements again so I actually feel like I’m working towards a known end instead of a chance for one pull on a slot machine.

> 2533274816788253;4:
> What also would have been awesome is to unlock the next tier weapons you had to complete their commendations… For example after completing level 3 surpressor commendation you unlocked song of peace and after completing the fifth you unlocked razors edge.

I never thought of that. Like in CODWW2 you actually have to play with that style gameplay (that class) to earn/progress more in that class. Some people would say, “well nobody would bother to complete the boltshots or supressors then.” Yes, and did everyone choose to spend their credits on a particular knee pad or chest-peice in Halo: Reach? They chose to save, buy what they want, do what they want. There are also the completionists which if a better system were implemented, they would be exited to unlock 100% in every various tier, I would.

  • I definitely think you should get something (helmet, armor, whatever) for beating the game on legendary - I have no problem with some armours and helmets only being unlocked by achievements as long as they’re not MP ones. Those are the worst. You get people running around matches focusing only on getting x achievement which in turns ruins the match for the people actually playing. - Vidmaster challenges should definitely be back - I really liked how you unlocked Helioskrill, thought it was a great idea…until 343I put it in a REQ pack. That pissed me off. - Getting all the skulls should give you something, agreed - Getting to the highest level should also unlock something better then an emblem lol - I’ll admit, I’m not big on challenges unless they are basic things like kill x Spartans or win x ranked matches or stuff like this. Otherwise you once again get people running around matches focusing on dumb things like assassinate x Spartans, or kill x players with a sniper then you have people killing team mates for a sniper, or worst things like kill x players with the plasma pistol… Garbage like this was the worst in halo 4 and ruin matches for the teammates who are actually playing the game. I also think weekly and/or monthly ones are better then daily as long as they’re things like I suggested.

> 2533274849069111;2:
> Agreed, microtransactions might offer that player retention that companies want, but forcing addiction to a system becoming more and more demonised with more and more backlash is just not smart in the long run. People are getting so sick of microtransactions that blockbuster games are being boycotted and are being forced to remove their casinos from the games. Where’s the backlash to games requiring skill, passion and commitment to get rewards? There isn’t any, because it just works.
>
> I dont have any experience with the inside of the gaming industry, but my dumb -Yoink- can sit and think for ten minutes and come up with new ideas for how games can earn money post-launch. Are they good ideas? I don’t know, but at least they’re ideas. Forcing pay walls and RNG down people’s throats is just tiresome now. At least contemplate THINKING of a new model, or at least a less aggressive and intrusive model.

Agreed, I’m sick of these pay to win games, micro-transactions as a whole. It’s like I was looking forward to new IPS like Anthem but my interest vanished as soon as I heard they were adding them in, I just can’t stand them, to this day I tolerate them in H5, the greed is partly why Blitz is now dead in HW2. I don’t understand how EA can straight up lie about loot box’s not being about gambling, I hope 343i actually doesn’t continue down this path since it worries me.

> 2535430935441116;5:
> I know a lot of people complained about Helioskrill because it “required a third party item/another game to unlock.” (I read a lot of the Helioskrill complaints here on Waypoint).

Sure I remember some doing that but I also remember some of the best memories being then because it got community’s together to work together to challenge themselves, meanwhile H5 never does this and has turned everything into a grind, unlocks like the Achilles feels more like a chore.

> 2533275050532363;1:
> We have none of these now. And that made me think why Halo 5 feels… like it doesn’t let the player chose anymore and feel accomplishment. You are unlocking random card packs that can contain so much variety and randomness that it turns people away. I couldn’t explain it better than The Act Man did in his video here (skip to 3:21 and 13:13 for the main points).
> That is the customization part, the gameplay and reason to do certain things is missing. While your actions in-game has no effect to unlocks (besides the very small commendations in Halo 5 to possibly unlock random things), you play only to get the match over with if you know what I am trying to say. While in Halo: Reach, a daily challenge will be there to reward you with “kill a certain amount of enemies in firefight with a certain weapon,” or “earn a certain amount of headshots today.” As well as the player-focused objectives you can do to earn things as I listed above.
> How do you feel about completing unique scenarios and earning things in the game? Or do you like the flavorless opening of random card packs to feel… acomplishment? Halo 5’s REQ system as random as it is, has so much room for improvement.

Sadly also true, I feel like the greed of the REQ is why we’re missing many basic features like custom emblem creations, the daily/weekly challenges were kind of interesting.
I’m at a point where I’ve considered just avoiding all new games that include, in some cases I’m not even sure I would go near Battlefront 3 if they go near loot box’s because I don’t want to play a new game just to open more box’s because it’s got out of hand, it’s becomes boring fast.

> 2670661386182421;7:
> Absolutely. One of the reasons I can only bring myself to play a few matches here and there is because of this. The never ending grind to earn enough credits to open a req pack with basically a nonexistent chance of getting what I want is just tiresome. If you want to keep req packs to complement warzone then I can live with that. It’s not personally my favorite mode but others like it so that’s whatever. But at least take the armor out of the packs and have us earn them through achievements again so I actually feel like I’m working towards a known end instead of a chance for one pull on a slot machine.

The REQ system is the definition of intrusive when it comes to the progression system (not rank progression, but armory/weapon completion progression). You have to totally rely on RNG to progress in said category, it’s borderline offensive how intrusive and aggressive the REQ system in Halo 5 is. I don’t grind for ranks or anything like that, I just want all of the armors, weapons, and achievements. However I have to rely on this RNG to progress and it takes all of the fun out of it.

As you said, you only end up working towards a pull on a slot machine, and it’s pathetic that is what Halo’s progression has devolved to. Halo: Combat Devolved. All joking aside, this argument has been made hundreds if not thousands of times since Halo 5 launched almost 3 years ago, so I’m just going to leave it at that. Hopefully 343 Industries has something at least somewhat better up their sleeves for Halo 6, but I don’t have much faith in that wish.