Halo needs overtime for WZ assault

like the title says it needs overtime in gamemode last such as WZ assault. One time I was capping a base in WZ asslt when we lost, how? The timer ran out one second before we captured the base. It’s already hard enough for attackers in places like stormbreak where there is a huge fortress. Adding in overtime will help make it easier on the attackers.

> 2535454723805219;1:
> like the title says it needs overtime in gamemode last such as WZ assault. One time I was capping a base in WZ asslt when we lost, how? The timer ran out one second before we captured the base. It’s already hard enough for attackers in places like stormbreak where there is a huge fortress. Adding in overtime will help make it easier on the attackers.

How about if there are only teammates in the base and timer runs out the capping continues since you guys have control, but if the enemy team is still inside the base then times up. I’d rather no overtime tho, doing that will just lower the req gain since games last longer.

“Stormbreak”… you mean “spam vehicles to win”