It seems that halo is a little bit lacking in action packed cutscenes. There were some in halo 2 and reach. Halo wars had awesome fighting cutscenes, like the spartans killing a wave of elites, and the marines in the warthog driving around shooting every covenant they see. Do you guys agree with me? Having another spartan vs elite cutscene would be awesome.
I am a house divided on that one. i mean, yes it would be great if there were more action packed cutscenes in the game, but i personally would only like to see maybe one or two of them, and none of them being like the over the top epically awesome fight scenes in the Red vs Blue animated fights (Rest in peace Monty). Halo just doesn’t have many of those kind of cutscenes because you get most your action from the gameplay itself, the cutscenes being a narrative driven experience with beautiful visuals, music, and character development.
The action is in the 20-40 minutes between the cinematics when you control the course of the game with whatever tools and methods you see fit. Cinematics exist to liven that narrative by framing it in a vivid environment in letterbox format and putting those characters you interact with while playing in an entirely new light. Sure, it’s cool to see something like Red Team at Apex performing all those cool acrobatic moves, but what really made that scene in Halo Wars shine was seeing Sergeant Forge sacrifice himself for his shipmates.
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> The action is in the 20-40 minutes between the cinematics when you control the course of the game with whatever tools and methods you see fit. Cinematics exist to liven that narrative by framing it in a vivid environment in letterbox format and putting those characters you interact with while playing in an entirely new light. Sure, it’s cool to see something like Red Team at Apex performing all those cool acrobatic moves, but what really made that scene in Halo Wars shine was seeing Sergeant Forge sacrifice himself for his shipmates.
Agreed
Action cinematics also work better for RTS games because RTS games are somewhat limited in their way to dramatically present events. They tend to be fixed pointed at the ground, and the models are very low res compared to other games due to how many you need to get on screen. Thus cinematics make up for RTS’s story telling issues.
They could use one or two more a game.
agreed, and I liked that cut scene in wars
I disagree. Halo doesn’t need more big action oriented cutscenes. It needs more awesome, spontaneous moments created entierly by the player than something scripted. Call of Duty does those big, Michael Bay style cutscenes over and over every game, and eventually people get desensitized to it. One of the big complaints is that there is very few moments to create your own ‘OMG’ moments in that series. Halo needs to stick to what Bungie said back when the were creating the original Halo:
“30 seconds of awesome. The way you can hook a player on your game is to have a moment of they are in control of that just blows them away. You can have a mediocre game, but a moment like that and their opinion of your game gets more positive. You just need 30 seconds of awesome.” For me, and many others, that moment was storming the beach on Silent Cartographer back in Halo CE with the Halo theme playing.
You don’t need more cutscenes. Just create a game with good gameplay mechanics and players will create their own awesome, action packed moments. And tose are alomst always better than a pre-rendered cutscene.
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> I disagree. Halo doesn’t need more big action oriented cutscenes. It needs more awesome, spontaneous moments created entierly by the player than something scripted. Call of Duty does those big, Michael Bay style cutscenes over and over every game, and eventually people get desensitized to it. One of the big complaints is that there is very few moments to create your own ‘OMG’ moments in that series. Halo needs to stick to what Bungie said back when the were creating the original Halo:
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> “30 seconds of awesome. The way you can hook a player on your game is to have a moment of they are in control of that just blows them away. You can have a mediocre game, but a moment like that and their opinion of your game gets more positive. You just need 30 seconds of awesome.” For me, and many others, that moment was storming the beach on Silent Cartographer back in Halo CE with the Halo theme playing.
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> You don’t need more cutscenes. Just create a game with good gameplay mechanics and players will create their own awesome, action packed moments. And tose are alomst always better than a pre-rendered cutscene.
Naa it doesn’t have to be like cod. I just want something simple like another spartans vs elites scene. You are right about a game does not need awesome cutscenes to be a good game, its just a bonus.
i mean, i would like to see more first person cut scenes…
It’s already extremely difficult to build up a story in a videogame, because (unlike a book or a film) the majority of the time is spent in-game, severely limiting opportunities for characterization, dialogue, plot development, et cetera. The last thing we should do is surrender the scant percentage of story-focused runtime we’ve got in favour of “action packed cutscenes”.
I am inclined to agree with the majority opinion here: Halo does not need action-packed cutscenes. The gameplay does that already. I don’t need to see characters doing cooler things than me, while I have no control, for the sake of some “cinematic” flair. The sandbox action scenarios are far more interesting than any scripted sequence will ever be. The short first person sections in the Reach cut scenes are about as much non-interactive action as Halo will ever need. Any more would be a detriment to the pacing and would take up time better suited to actual story or gameplay.
I wouldn’t mind if there more. I really liked the cutscene of Arbiter fighting Miranda and Johnson in H2A.
The scene w/ John giving the Covenant back their bomb, the Arbiter disarming Miranda and Johnson and “Monsters” from Halo Wars are what give me confidence that a CGI Halo movie would be a significant amount of fun.
Bringing some more of that into Halo isn’t a bad thing. In fact, the SpartanOps cutscenes did exactly that, but with lackluster missions in the same sets of locales for the first part and some offputting banter with the handlers during some of the actual missions. In fact, I kind of wish that Halo 4 had includes more cutscene time establishing the Knights as a threat, showing them taking apart the Covenant with ease prior the turn.
I’m on the fence with this one, I’m all for cutscenes that help drive the story, action-packed or not.
I like the OP’s idea. I think one or two per game is great to have. I would also love them in first person, or maybe even quick time events.As Swordsman423 said above, the awesome action part like in CE where you storm the beach was one of the most epic, action packed things in Halo history. Another example is Bravo point in Halo 3’s mission “The Covenant”. I remember playing that part over and over and over.
Anyone else feel like they would’ve preferred being able to rip Keyes’ implant out of his head instead of watching it happen? Anyone else wish they could actually fly the bomb into the Covenant carrier instead of watching it happen? I wouldn’t complain if it were one or two battles between characters that only serves to make it obvious these characters have, at some point, met, but anything other than that and I get into the, “Gosh, wouldn’t it be cool if I were actually doing that.”