Friendly Fire in any game adds a strategic element to the gameplay. You have to defeat your opponents while at the same time being careful not to hurt or kill your teammates. In Halo 4, in game modes without friendly fire, teammates get too grenade happy since they don’t have to worry about killing teammates in the process. This subsequently leads to overly chaotic matches with random explosions everywhere, especially in close quarters. I think (and I don’t speak for everyone) that friendly fire should be activated in all game modes in matchmaking (it should of course be changeable in Custom Games).
That being said, there should be MUCH greater penalties for betrayers, but I’ll save that argument for another post.
I agree with you, that friendly fire should be enabled.
But the biggest problem with this is Betrayal Booting System.
Some players, just boot when ever there given the option and 99% of betrayals are accident.
And even some players will deliberately tried to get betrayed so they can boot you. This ruins the game.
Also people can’t betray for vehicles or weapons with this feature disabled.
So Friendly Fire should be enabled, but there are many cons for it.
Also was playing REACH recently, and I was in the scorpion, and the a team mate did not like this.
He spent the entire game, jumping up in front of my cannon to try get a betrayal. Which I did, but he could not boot, so he tried again. Fortunately he was unable to betray himself again. I had over 40 kills no death, and if was able to get a second death by me, and boot me, that would totally sucked.
By not having friendly fire enabled, this guy could not had wasted an entire game trying to get betrayed by me, and played the game.
> I agree with you, that friendly fire should be enabled.
>
> But the biggest problem with this is Betrayal Booting System.
>
> Some players, just boot when ever there given the option and 99% of betrayals are accident.
>
> And even some players will deliberately tried to get betrayed so they can boot you. This ruins the game.
>
> Also people can’t betray for vehicles or weapons with this feature disabled.
>
> So Friendly Fire should be enabled, but there are many cons for it.
>
> Also was playing REACH recently, and I was in the scorpion, and the a team mate did not like this.
>
> He spent the entire game, jumping up in front of my cannon to try get a betrayal. Which I did, but he could not boot, so he tried again. Fortunately he was unable to betray himself again. I had over 40 kills no death, and if was able to get a second death by me, and boot me, that would totally sucked.
>
> By not having friendly fire enabled, this guy could not had wasted an entire game trying to get betrayed by me, and played the game.
I can’t stand teammates like that. Some players think that they are entitled to power weapons and vehicles. The biggest problem with betrayals is determining which ones are by accident and which ones are on purpose. But if you are in a vehicle, FF should be disabled (including the Plasma pistol emp effect)
> Also was playing REACH recently, and I was in the scorpion, and the a team mate did not like this.
>
> He spent the entire game, jumping up in front of my cannon to try get a betrayal. Which I did, but he could not boot, so he tried again. Fortunately he was unable to betray himself again. I had over 40 kills no death, and if was able to get a second death by me, and boot me, that would totally sucked.
>
> By not having friendly fire enabled, this guy could not had wasted an entire game trying to get betrayed by me, and played the game.
It was probably just some 10 year old noob who typically plays CoD
I was fine with it absent in Halo 4, but if I had to choose, I’d like it back. More opportunities for fun goofy stuff with it, and it makes teammates actually watch out for their teammates.
> Friendly Fire in any game adds a strategic element to the gameplay. You have to defeat your opponents while at the same time being careful not to hurt or kill your teammates. In Halo 4, in game modes without friendly fire, teammates get too grenade happy since they don’t have to worry about killing teammates in the process. This subsequently leads to overly chaotic matches with random explosions everywhere, especially in close quarters. I think (and I don’t speak for everyone) that friendly fire should be activated in all game modes in matchmaking (it should of course be changeable in Custom Games).
>
> That being said, there should be MUCH greater penalties for betrayers, but I’ll save that argument for another post.
I don’t want it to return because I am tired of noobs and idiots betraying me just because I got the banshee or a power weapon and I am tired of being booted because they run in front of me while I am firing. If you don’t like being betrayed don’t fly a banshee right in front of a firing wraith!
> > I agree with you, that friendly fire should be enabled.
> >
> > But the biggest problem with this is Betrayal Booting System.
> >
> > Some players, just boot when ever there given the option and 99% of betrayals are accident.
> >
> > And even some players will deliberately tried to get betrayed so they can boot you. This ruins the game.
> >
> > Also people can’t betray for vehicles or weapons with this feature disabled.
> >
> > So Friendly Fire should be enabled, but there are many cons for it.
> >
> > Also was playing REACH recently, and I was in the scorpion, and the a team mate did not like this.
> >
> > He spent the entire game, jumping up in front of my cannon to try get a betrayal. Which I did, but he could not boot, so he tried again. Fortunately he was unable to betray himself again. I had over 40 kills no death, and if was able to get a second death by me, and boot me, that would totally sucked.
> >
> > By not having friendly fire enabled, this guy could not had wasted an entire game trying to get betrayed by me, and played the game.
>
> I can’t stand teammates like that. Some players think that they are entitled to power weapons and vehicles. The biggest problem with betrayals is determining which ones are by accident and which ones are on purpose. But if you are in a vehicle, FF should be disabled (including the Plasma pistol emp effect)
> I don’t want it to return because I am tired of noobs and idiots betraying me just because I got the banshee or a power weapon and I am tired of being booted because they run in front of me while I am firing. If you don’t like being betrayed don’t fly a banshee right in front of a firing wraith!
^This. Little -Yoinks!- getting upset because I beat them to a sniper rifle chase after me trying to kill me. Then they kill me, taking the sniper rifle. I get no boot option, but when I kill them accidentally, BOOM booted.
I agree, I found in Halo 4 I was able to do things I would never have been able to in other Halo games, I was able to go into a conflict and open up with plasma cannons, throw grenades and all sorts without any worry,
It was better before, you always had to be careful what you did, unless you were a team killing noob, but they got booted, it should never have been removed in my opinion.
Unless the inconsistent booting system is fixed, friendly fire should stay off. Some random intentionally splattered me with a Ghost the other day and I booted him, but in a different game I was intentionally splattered by another random idiot and didn’t get the option to boot.
I like having to actually think about what I’m doing with rockets and grenades. Granted teammates mindlessly betraying get annoying, but that’s why there ought to be a ranking system.
If there is a ranking system, generally speaking more people will play to win. And even if there are greifers and trolls, chances are they’ll be stuck on the bottom levels and will not have much of an effect anyway.
Besides, if someone thinks they can betray me for the sniper, they either get a face full of lead or I let them. It’s so, so great to watch them kill me, take the sniper and immediately get themselves killed, only for me to pick up the sniper again.
I agree that the current boot system isn’t very good, but I LOVE friendly fire. Occasionally I’m a jerk, yes, but you aren’t going to fix people being rude by preventing friendly fire. -yoinks- will find a way (plasma pistoling vehicles, stealing weapons, distracting you in combat, destroying your vehicle). But just as important, it requires better gameplay. If I can chuck grenades wherever I want and not have to worry about killing my teammates, it’s just not as fun and promotes sloppy play. And most important: hilarious team kills. Who here hasn’t seen an epic video of impressive betrayals and laughed? Getting rid of teamkilling severely limits the “fails” of Halo.
Instead, I propose they work on the boot system. Here are my suggestions:
Institute various factors that, when weighed against each other, will give the game reason to bring up a boot screen.
Factors could include:
a. proximity to enemy players/position in your line of sight (killing your teammate in your base with no nearby enemies would be a very negative factor; grenading him in the middle of a firefight in close quarters wouldn’t)
b. type of weapon used (did you headshot some guy running past you/rocket them, or was it from sustained AR fire?)
c. amount of time friendly unit was in your sights (were you aiming at him, or did he run in front of your shots)
d. player’s position in relation to the vehicle (was he standing on the tank, causing you to accidentally shoot him, or across the map; standing would give no negative factor points)
e. control of a vehicle (was your warthog in mid air, or were you driving straight towards your teammate)
f. number of betrayals that match/amount of damage on team mates (self explanatory: more damage/betrayals, more likely it will weigh in favor of giving teammates the option to boot you. Also make sure to include things like emp damage/effects on vehicles).
Once a player has added up enough “unsporting/teamkilling points” the game will automatically give other players the option to boot this player, even if he had not actually teamkilled (to take care of pesky people who just shoot you to get your shields down). Now, each of these factors would be weighed differently. Getting 2 pure betrayals without mitigating circumstances (such as 1 being while your vehicle was out of your control) would suffice for points. But splash damage on teammates during the middle of a firefight would be very minimal and would have to happen dozens of times to add up to enough for a boot. Shooting at your teammate while out of combat and with no enemies in your line of sight would also add up much faster than during a fight, even if all you’re doing is Emping their vehicle.
> I agree that the current boot system isn’t very good, but I LOVE friendly fire. Occasionally I’m a jerk, yes, but you aren’t going to fix people being rude by preventing friendly fire. -yoinks- will find a way (plasma pistoling vehicles, stealing weapons, distracting you in combat, destroying your vehicle). But just as important, it requires better gameplay. If I can chuck grenades wherever I want and not have to worry about killing my teammates, it’s just not as fun and promotes sloppy play. And most important: hilarious team kills. Who here hasn’t seen an epic video of impressive betrayals and laughed? Getting rid of teamkilling severely limits the “fails” of Halo.
>
> Instead, I propose they work on the boot system. Here are my suggestions:
> 1. Institute various factors that, when weighed against each other, will give the game reason to bring up a boot screen.
> 2. Factors could include:
> a. proximity to enemy players/position in your line of sight (killing your teammate in your base with no nearby enemies would be a very negative factor; grenading him in the middle of a firefight in close quarters wouldn’t)
> b. type of weapon used (did you headshot some guy running past you/rocket them, or was it from sustained AR fire?)
> c. amount of time friendly unit was in your sights (were you aiming at him, or did he run in front of your shots)
> d. player’s position in relation to the vehicle (was he standing on the tank, causing you to accidentally shoot him, or across the map; standing would give no negative factor points)
> e. control of a vehicle (was your warthog in mid air, or were you driving straight towards your teammate)
> f. number of betrayals that match/amount of damage on team mates (self explanatory: more damage/betrayals, more likely it will weigh in favor of giving teammates the option to boot you. Also make sure to include things like emp damage/effects on vehicles).
> 3. Once a player has added up enough “unsporting/teamkilling points” the game will automatically give other players the option to boot this player, even if he had not actually teamkilled (to take care of pesky people who just shoot you to get your shields down). Now, each of these factors would be weighed differently. Getting 2 pure betrayals without mitigating circumstances (such as 1 being while your vehicle was out of your control) would suffice for points. But splash damage on teammates during the middle of a firefight would be very minimal and would have to happen dozens of times to add up to enough for a boot. Shooting at your teammate while out of combat and with no enemies in your line of sight would also add up much faster than during a fight, even if all you’re doing is Emping their vehicle.
These are good ideas but it is to much work for something that can be fixed by simply disabling friendly fire.