Halo needs to find something fresh. Something to differentiate itself from the now well-established sprint-based, advanced movement centric shooters of today. This formula is all too familiar to the average FPS gamer of today, and I don’t see Halo lasting for another 30 years or whatever if it continues down the road of follow-the-leader.
Before you get me wrong, this doesn’t mean completely reverting back to Halo 3’s gameplay. While I personally enjoy the original trilogy more, 343 doesn’t need to simply retread old ground. I think what they need to do is create a gameplay style that is really THEIR Halo. I know 343 has claimed to be doing exactly that, but when I look at their Halo games, I don’t see Halo. I don’t see a fresh, new game either. I see a weird Frankenstein of modern fps mechanics and sci-fi aesthetics, with the name “Halo” on the cover.
I’ll say that Halo 5 definitely works. It works very well, in fact. I don’t think I’ve played a big budget FPS with as much depth and balance behind it in recent years. But there’s a problem in that it all seems just too much like other FPSs out there right now. The whole game is built to work around sprint and advanced movement mechanics, but that’s exactly what COD and a plethora of other shooters are doing. Not to mention, the game is just visually boring. Objectively, the game looks pretty good, but the art direction makes it look like another bland, bright, sci-fi game.
Let me make a comparison for a minute. In the late 90s/early 2000s, mascot platformers were all the rage. The success of Super Mario 64, Crash Bandicoot, Spyro the Dragon and the like drove lots of other smaller devs to develop their own 3D platformers with their own mascots.
Now, how many of you have heard of Ty the Tasmanian Tiger? A few? Cool.
How about Scaler? Not as many?
Ooh. I know. How many people have ever heard of Vexx?
…
The similarity between these games is that they didn’t really do a lot of things differently from other big platformers at the time. Most of them were sub-par platformers that used beat-em-up sections or mini-games to shake things up. So, they faded into obscurity. They weren’t relevant, and I feel Halo is already down the path of irrelevance.
So, what could 343 do to make a fresh, new, exciting shooter? They probably won’t pull a crazy new idea out of their heads for Halo 6, given that I imagine they will be given very little time to make it.
One idea killmachine91 suggested in a video is to sort of create a hybrid of old and new gameplay by combining the principles of classic Halo with a few select advanced movement mechanics (Cough: lazy link - YouTube). I don’t think that this alone could draw in the crowd Halo needs to survive, but I think it could work within this community, at least.
What do you think?

Favyn is fighting a losing battle.Sprint doesn’t need to go anywhere…I was anti-sprint for years but the more I play Halo 5 the more I realize that it does fit and is balanced properly.