Halo needs a new innovation, seriously.

Now with the backlash of the fans towards Halo 4 and mostly EVERYONE wants a Halo 3 game style back what kind of properly innovation that could be presented and properly added into the series? Things that Halo 4 added were simply too CoD based and annoyed alot of fans hence the mast drop in population.

So guys what properly yet gaming advancing could Halo add into itself without removing from the core aspects of the game and if any was to be introduced it would indeed to be properly implemented and hoping that the fans based so god those picky people will come to love and enjoy.

Spread your thoughts on this guys.

There was alot of other reasons why the population dropped like the downgraded Forge or the lack of custom games options.

I think they could really improve on Halo 4 with balanced loadouts, better map design etc. Going back to Halo 3 style gameplay would be a step back for Halo but i wouldn’t mind having a of section of Classic playlists in Halo 5.

The H3 clone wanters are a bit unrealistic with their thinking. I’m thinking Halo 3 evolved, with new ideas to make it modern, but not to the level of H4.

> The H3 clone wanters are a bit unrealistic with their thinking. <mark>I’m thinking Halo 3 evolved, with new ideas to make it modern</mark>, but not to the level of H4.

I’m thinking things along this line as well.

The two previous Halo games were made with “innovation” in mind, with one being mediocre and the other being a complete flop. Why should there be yet another Halo title that follows in the same dreaded path?

There are ways to innovate without alienating the community and destroying successful core gameplay mechanics and previously-successful assets like the 1-50 ranking system.

How did Halo 3 innovate? It kept the core Halo 2 gameplay that everyone knew and loved, added equipment as a something that complemented gameplay rather than altering it, and despite your specific definition of “innovate”, innovated with amazing new modes like Forge and Theater, along with the massive expansion to the sandbox and gameplay modes that previously existed. This was successful, and nobody can disagree with that.

Don’t go down the same path that resulted in two sub-par Halo games. Listen to us this time, and create a Halo game that stays true to the core gameplay experience that people knew and loved in Halos 2 and 3.

It’s just that simple.

True innovation is difficult.

Tons of next-gen games are being hailed as “innovative”, when in reality they’ve added nothing new to the genre. All games like Titanfall have done is taken some rarely used and not well known mechanics, and made them mainstream. This doesn’t make the mechanics any newer or revolutionary than before. Wallrunning in shooters for instance has existed since 2004.

If you want to ask “How can Halo truly innovate”, I can’t really answer. That’s basically asking me to come up with brand new concepts.

If you want to ask “what features that we don’t currently have would work with Halo?” I could get into specifics.

We could add 64v64, we could add a map editor, we could tweak ordnance, etc. While all these things would be new to the franchise, they aren’t innovative in the slightest.

If the game came out balanced, and a few tweaks were already in place, it would not of scared off so many players. That, and now that competition is so high (COD, Battlefield, etc) fans left even before Reach came out.

Now that 343i has grown and have learned what to do WHILE being at least a lil innovative, I have faith 5 and 6 will rise population back up. Plus, Spielberg.

To be honest the chances for innovations in FPS’s is becoming slimmer and slimmer each year.

Maybe something to do with the melee combat? I know gun smacks and two real melee weapons have been the status quo for some time, but I think Halo could make First Person combat work better for shooters.

Maybe.

I don’t think there’s as much room for innovation as people think there is.

I really think we’re either fast approaching or have already hit the boundary of what can be done within a console FPS. Which actually presents two limitations.

It’s not so much innovation as it is simply getting things right. Especially when areas in previous instalments have proved to be better.

Games fail or are disappointing, not necessarily when they fail to innovate, but when they fail to get things right that other games perfected.

It’s kind of like having FPS games with fantastic campaigns, but mediocre multiplayers. Games with great co-op, but terrible multiplayer. Games with great multiplayer but terrible campaign. The areas where the games fail certainly had potential, but were poorly executed.

It’s especially saddening when these extensions seems like they’re tacked on as opposed to them being stand alone.

It seems that the 5 tenets of FPS gaming are:

Single Player
Multiplayer
Co-op
Map Editor
Some variation of custom games

It’s about either getting these all right or getting what the developer chooses to include right.

Spotting can be a great help to the game, especially since the community has a bad tendency to not plug in their mics and talk. It can also help warthog gunners keep their drivers informed of where an enemy is at, and vice versa.

But in terms of creating something entirely new, that is a hard thing.

> Spotting can be a great help to the game, especially since the community has a bad tendency to not plug in their mics and talk. It can also help warthog gunners keep their drivers informed of where an enemy is at, and vice versa.
>
> But in terms of creating something entirely new, that is a hard thing.

Spotting may fill in the gap a lack of communication creates. Perhaps it could be used to balance active camo as an AA.

Though it still seems like an odd addition. The reason it works (or is needed) in Battlefield is because of the whole colour scheme. You’re dealing with browns, greys, blacks and greens. A player has a far greater ability to blend in with the scenery than in Halo, with its brightly coloured red and blue spartans which are usually set against a vivid background.

That said, if AC returns as an AA, I’d like to be able to spot.

Please no spotting. Its nothing innovating. It just makes the game more silly.

Halo is (or should be) about team play. Having a mic and learning call outs is a big part of this. Battlefield has Huge Maps, a tons of covers and you cant see enemies that good. There are also not really a lot of callouts in there. Thats why its ok for BF (even if I prefer Hardcore mode without spotting)

Spotting in Halo would be like promethian vision for everyone. It takes away teamplay and just makes everyone visible for the most time of the match. There is no skill if I spot some one after I lose a 1v1 and a teammates rushes that spot and kills him. Not fair for the guy that was able to beat me.

Cant and wont see that in the next Halo. If you miss a feature like that you should get more friends with mics and play with them.

I dont care about lone wolve players without headsets to be honest. People with mics should have an advantage for using real team play.

> Please no spotting. Its nothing innovating. It just makes the game more silly.
>
> Halo is (or should be) about team play. Having a mic and learning call outs is a big part of this. Battlefield has Huge Maps, a tons of covers and you cant see enemies that good. There are also not really a lot of callouts in there. Thats why its ok for BF (even if I prefer Hardcore mode without spotting)
>
> Spotting in Halo would be like promethian vision for everyone. It takes away teamplay and just makes everyone visible for the most time of the match. There is no skill if I spot some one after I lose a 1v1 and a teammates rushes that spot and kills him. Not fair for the guy that was able to beat me.
>
> Cant and wont see that in the next Halo. If you miss a feature like that you should get more friends with mics and play with them.
>
> I dont care about lone wolve players without headsets to be honest. People with mics should have an advantage for using real team play.

Unfortunately, the idea that everyone has mics is quite idealistic. I’ve even read that people abstain from using their mics if no one else is, but when they use their mics more people start to use theirs too. It’s a self fulfilling prophesy really.

You say there’s no skill in spotting someone just as you were killed, only to have a teammate rush in vengeance. Well in principle how is that any different to simply telling someone over a mic where an enemy is and if he/she is “1-shot” ?

Also spotting is no where near Promethean Vision. One just puts a temporary marker on someone you already see, where as PV lets you see through walls.

> > Please no spotting. Its nothing innovating. It just makes the game more silly.
> >
> > Halo is (or should be) about team play. Having a mic and learning call outs is a big part of this. Battlefield has Huge Maps, a tons of covers and you cant see enemies that good. There are also not really a lot of callouts in there. Thats why its ok for BF (even if I prefer Hardcore mode without spotting)
> >
> > Spotting in Halo would be like promethian vision for everyone. It takes away teamplay and just makes everyone visible for the most time of the match. There is no skill if I spot some one after I lose a 1v1 and a teammates rushes that spot and kills him. Not fair for the guy that was able to beat me.
> >
> > Cant and wont see that in the next Halo. If you miss a feature like that you should get more friends with mics and play with them.
> >
> > I dont care about lone wolve players without headsets to be honest. People with mics should have an advantage for using real team play.
>
> Unfortunately, the idea that everyone has mics is quite idealistic. I’ve even read that people abstain from using their mics if no one else is, but when they use their mics more people start to use theirs too. It’s a self fulfilling prophesy really.
>
> You say there’s no skill in spotting someone just as you were killed, only to have a teammate rush in vengeance. Well in principle how is that any different to simply telling someone over a mic where an enemy is and if he/she is “1-shot” ?
>
> Also spotting is no where near Promethean Vision. One just puts a temporary marker on someone you already see, where as PV lets you see through walls.

– Like I said, if you want to comunicate, search for friends with mics. Nothing more to say. I know so many people that speak my language and for people that can speak english its even more easier. I say search for people with mics and use it by yourself.

– I have to know the callout, he has to know the callout, we have to communitacte with each other. We use teamplay to kill that guy. Spotting someone by simply clicking a button has nothing to do with teamplay. Everyone will do that all the time. Lets say “Teamplay” and not “skill” In Battlefield I just spot enemyes so its easier for me to see where they are, not to show them to my teammates. (Maybe if I see a tank or chopper)

You can see the marker through walls! Otherwise it wouldnt make any sense to have a marker over someone I already see. If someone has a marker on attic in adrift (I hope you know where that is) I know exactly that he is over there and where over there he is. Its almost like PV. And PV is also just for a temporary moment.

It is close to promethian vision for everyone.

Cant you see that it would be pretty annoying when every noob can see where you are? Play against a team where everyone is giving call outs and you will see.

> – Like I said, if you want to comunicate, search for friends with mics. Nothing more to say. I know so many people that speak my language and for people that can speak english its even more easier. I say search for people with mics and use it by yourself.
>
> – I have to know the callout, he has to know the callout, we have to communitacte with each other. We use teamplay to kill that guy. Spotting someone by simply clicking a button has nothing to do with teamplay. Everyone will do that all the time. Lets say “Teamplay” and not “skill” In Battlefield I just spot enemyes so its easier for me to see where they are, not to show them to my teammates. (Maybe if I see a tank or chopper)
>
> You can see the marker through walls! Otherwise it wouldnt make any sense to have a marker over someone I already see. If someone has a marker on attic in adrift (I hope you know where that is) I know exactly that he is over there and where over there he is. Its almost like PV. And PV is also just for a temporary moment.
>
> It is close to promethian vision for everyone.
>
> Cant you see that it would be pretty annoying when every noob can see where you are? Play against a team where everyone is giving call outs and you will see.

-Having friends with mics is great but your theory seems to assume that you will always be able to play with these friends. More often than not you will experience being teamed up with randoms.

-Some people don’t play enough to want to invest in getting friends with mics, they just want to play.

-Of course with spotting you lose the “Teamplay” as you go on to describe, but there’s nothing saying you can’t continue to do so with the addition of spotting. Having callouts will always be superior to spotting, but spotting allows non-mics to be included.

-If you’re playing against a team that all call out then it stands to reason why they would have an advantage, noob or not.

Whether it’s achieved through callouts or through spotting the result is the exact same. You highlight, point out or mark a player in a way the whole team can understand and see.

-FYI, in BF3 the marker is removed when someone ducks into cover. In the case of spotting, the spotter can actually SEE the player. Whereas with PV the player has no clue, visibly, where the enemies are and PV allows the player to see people he/she otherwise could not physically.

In regards to spotting, maybe it would be best if it was done by having the player switch to some form of equipment.

That way there’s an actual tradeoff to spotting and would lessen the spam fest.

> > – Like I said, if you want to comunicate, search for friends with mics. Nothing more to say. I know so many people that speak my language and for people that can speak english its even more easier. I say search for people with mics and use it by yourself.
> >
> > – I have to know the callout, he has to know the callout, we have to communitacte with each other. We use teamplay to kill that guy. Spotting someone by simply clicking a button has nothing to do with teamplay. Everyone will do that all the time. Lets say “Teamplay” and not “skill” In Battlefield I just spot enemyes so its easier for me to see where they are, not to show them to my teammates. (Maybe if I see a tank or chopper)
> >
> > You can see the marker through walls! Otherwise it wouldnt make any sense to have a marker over someone I already see. If someone has a marker on attic in adrift (I hope you know where that is) I know exactly that he is over there and where over there he is. Its almost like PV. And PV is also just for a temporary moment.
> >
> > It is close to promethian vision for everyone.
> >
> > Cant you see that it would be pretty annoying when every noob can see where you are? Play against a team where everyone is giving call outs and you will see.
>
> -Having friends with mics is great but your theory seems to assume that you will always be able to play with these friends. More often than not you will experience being teamed up with randoms.
>
> -Some people don’t play enough to want to invest in getting friends with mics, they just want to play.
>
> -Of course with spotting you lose the “Teamplay” as you go on to describe, but there’s nothing saying you can’t continue to do so with the addition of spotting. Having callouts will always be superior to spotting, but spotting allows non-mics to be included.
>
> -If you’re playing against a team that all call out then it stands to reason why they would have an advantage, noob or not.
>
> Whether it’s achieved through callouts or through spotting the result is the exact same. You highlight, point out or mark a player in a way the whole team can understand and see.
>
> -FYI, in BF3 the marker is removed when someone ducks into cover. In the case of spotting, the spotter can actually SEE the player. Whereas with PV the player has no clue, visibly, where the enemies are and PV allows the player to see people he/she otherwise could not physically.

I disagree with having spotting in Halo. Just because you see someone, doesn’t mean that everyone should see him also.

The big difference between spotting and call outs: Is that the call out gives you an idea of where the player is. The spotter tells you where the player is.

When a player has lost an encounter the player may call out his “X”. When he re-spawns he can predict where the player is, but in reality there is really no way to be sure of his exact movements. As long as his teammates didn’t get there to clean him up they most likely have no idea where he is either.

As I remember a spotter would describe the movements of the other player for at least a couple of seconds after the player would be gone from sight-line. Spotting lets the players on his team see a players movements exactly.

It will be like the hit-marker on grenades in Halo 4. In Halo 3 there were many times were you would survive (Because the players weren’t exactly sure if you were there or not). In Halo 4 this isn’t the case, because people “check” with their grenades. A moment where you could have escaped by using your map knowledge and positioning, is then destroyed by the hit-marker from the grenades.

Battlefield and Halo are also two completely different games. In Halo there are small maps, with tight movements and many obstacles in one place. To become a Halo player you need specific map movement to win. In Battlefield this isn’t as important as you have huge open areas.

In a 4v4 match on a map like The Pit (Or any other small map that is in Halo 4) everyone would be spotted all the time. In Battlefield this is not the case as the maps are very huge.

You must also remember than on Xbox one everyone has Kinect. As I have proposed before there should be a call-out system working with it. The system would highlight the specific area you call out, allowing for easy and good team work, and at the same time not removing any movement skill.

I am going to give you a very specific example of something that I did not long time ago. But remember that spotting would destroy for any player on any place where he would try to escape.

> It will be like the hit-marker on grenades in Halo 4. In Halo 3 there were many times were you would survive (Because the players weren’t exactly sure if you were there or not). In Halo 4 this isn’t the case, because people “check” with their grenades. A moment where you could have escaped by using your map knowledge and positioning, is then destroyed by the hit-marker from the grenades.
>
> Battlefield and Halo are also two completely different games. In Halo there are small maps, with tight movements and many obstacles in one place. To become a Halo player you need specific map movement to win. In Battlefield this isn’t as important as you have huge open areas.

Oh yes I hated the hit markers.

I understand the difference, as I pointed out earlier, between Battlefield and Halo and the place of spotting.

Though I think within reason spotting could work in order to build coordination when playing with non-mics.

Spotting is temporary and negated when the player moves into cover. It’s function in Halo could be to simply mark the player for 2 seconds.

It just emulates call outs as it still requires a person to actually see the other person.

I’m just going to leave spotting at that, as I’m finding myself investing time into something that I don’t actually care about as much.

> > – Like I said, if you want to comunicate, search for friends with mics. Nothing more to say. I know so many people that speak my language and for people that can speak english its even more easier. I say search for people with mics and use it by yourself.
> >
> > – I have to know the callout, he has to know the callout, we have to communitacte with each other. We use teamplay to kill that guy. Spotting someone by simply clicking a button has nothing to do with teamplay. Everyone will do that all the time. Lets say “Teamplay” and not “skill” In Battlefield I just spot enemyes so its easier for me to see where they are, not to show them to my teammates. (Maybe if I see a tank or chopper)
> >
> > You can see the marker through walls! Otherwise it wouldnt make any sense to have a marker over someone I already see. If someone has a marker on attic in adrift (I hope you know where that is) I know exactly that he is over there and where over there he is. Its almost like PV. And PV is also just for a temporary moment.
> >
> > It is close to promethian vision for everyone.
> >
> > Cant you see that it would be pretty annoying when every noob can see where you are? Play against a team where everyone is giving call outs and you will see.
>
> Several points I want to discuss with:
>
>
> 1- There is no feature that allows me to search for friends with Mics. Though I do find myself frequently pair up with people that have a Mic whenever 1 does pop up, it doesn’t mean I will meet a team with mics.
>
> 2- No one said that markers can be seen through walls, similar to friendly players’ ID that we see on top of their heads. Even if it did, it can be set to just 1 spot and that guy can easily get away before they show up. It don’t need to be having an orange dot over their head that sticks to them. It can simply be a red circle, such as Hawken, that can be aimed wherever. If an object is in the way, they’ll tell players to look at a wall.
>
> There are multiple methods of spotting found in various games. It doesn’t need to copy Battlefield’s when you can easily make it different.
>
> 3- Not everyone will know jargen for map callouts. I’ve no idea what you are talking about an Attic in adrift, unless you are talking about the top floor in one of the spawns. Again, no need for a wall-penetrating. Aim, push button, a circle appears for a brief second or two, and that will be enough without actually telling everyone everything.
>
>
>
> Spotting doesn’t need to be Promethean Vision for everyone. It just needs to be the same as pointing a finger in one direction, not a laser pointer for cats to go nuts over. Personally, the perfect spotting method can be this <CLICK HERE!>. It just points where something is at for 2 seconds, shows the radar position, and that’s it. No waypoint on an enemy is needed. Feel free to watch the video to see how spotting does in that game, and see if that could be good for Halo.
>
> <Though there are red dots giving enemy locations, that is only due to them shooting, and boosting across. Spotting doesn’t give off the enemy’s location. It just points out a spot that can have an enemy nearby it.>