> > – Like I said, if you want to comunicate, search for friends with mics. Nothing more to say. I know so many people that speak my language and for people that can speak english its even more easier. I say search for people with mics and use it by yourself.
> >
> > – I have to know the callout, he has to know the callout, we have to communitacte with each other. We use teamplay to kill that guy. Spotting someone by simply clicking a button has nothing to do with teamplay. Everyone will do that all the time. Lets say “Teamplay” and not “skill” In Battlefield I just spot enemyes so its easier for me to see where they are, not to show them to my teammates. (Maybe if I see a tank or chopper)
> >
> > You can see the marker through walls! Otherwise it wouldnt make any sense to have a marker over someone I already see. If someone has a marker on attic in adrift (I hope you know where that is) I know exactly that he is over there and where over there he is. Its almost like PV. And PV is also just for a temporary moment.
> >
> > It is close to promethian vision for everyone.
> >
> > Cant you see that it would be pretty annoying when every noob can see where you are? Play against a team where everyone is giving call outs and you will see.
>
> -Having friends with mics is great but your theory seems to assume that you will always be able to play with these friends. More often than not you will experience being teamed up with randoms.
>
> -Some people don’t play enough to want to invest in getting friends with mics, they just want to play.
>
> -Of course with spotting you lose the “Teamplay” as you go on to describe, but there’s nothing saying you can’t continue to do so with the addition of spotting. Having callouts will always be superior to spotting, but spotting allows non-mics to be included.
>
> -If you’re playing against a team that all call out then it stands to reason why they would have an advantage, noob or not.
>
> Whether it’s achieved through callouts or through spotting the result is the exact same. You highlight, point out or mark a player in a way the whole team can understand and see.
>
> -FYI, in BF3 the marker is removed when someone ducks into cover. In the case of spotting, the spotter can actually SEE the player. Whereas with PV the player has no clue, visibly, where the enemies are and PV allows the player to see people he/she otherwise could not physically.
I disagree with having spotting in Halo. Just because you see someone, doesn’t mean that everyone should see him also.
The big difference between spotting and call outs: Is that the call out gives you an idea of where the player is. The spotter tells you where the player is.
When a player has lost an encounter the player may call out his “X”. When he re-spawns he can predict where the player is, but in reality there is really no way to be sure of his exact movements. As long as his teammates didn’t get there to clean him up they most likely have no idea where he is either.
As I remember a spotter would describe the movements of the other player for at least a couple of seconds after the player would be gone from sight-line. Spotting lets the players on his team see a players movements exactly.
It will be like the hit-marker on grenades in Halo 4. In Halo 3 there were many times were you would survive (Because the players weren’t exactly sure if you were there or not). In Halo 4 this isn’t the case, because people “check” with their grenades. A moment where you could have escaped by using your map knowledge and positioning, is then destroyed by the hit-marker from the grenades.
Battlefield and Halo are also two completely different games. In Halo there are small maps, with tight movements and many obstacles in one place. To become a Halo player you need specific map movement to win. In Battlefield this isn’t as important as you have huge open areas.
In a 4v4 match on a map like The Pit (Or any other small map that is in Halo 4) everyone would be spotted all the time. In Battlefield this is not the case as the maps are very huge.
You must also remember than on Xbox one everyone has Kinect. As I have proposed before there should be a call-out system working with it. The system would highlight the specific area you call out, allowing for easy and good team work, and at the same time not removing any movement skill.
I am going to give you a very specific example of something that I did not long time ago. But remember that spotting would destroy for any player on any place where he would try to escape.