So I was on the forums today and I noticed this one guy who made a really good post
in that post I saw a line that I really liked. It motivated me to state my opinion on a larger scale, making a new topic.
"we didn’t like the gimmicks. We liked the simplicity of Halo. And the things you are adding now seem to be tarnishing everything we grew to love of the main series."
This motivated me to state my opinion on a larger scale, making a new topic.
Halo is about being simple, yet fun in the way that you’re not stressing about your K/D ratio and stats, but the game still catering to the more competetive side because there was a skill gap
Im saying that Halo has gone wrong in two major ways
New things
The new things are the main problem. They complicate the game and take away from it’s simplicity-
At first I fell in love with the way Frankie said Halo 4 would be developed.
" Taking a deep breath, and huge step backwards - and just shaking off that blanket of “crap”. "
Backtracking to the core of the game and moving the series forward from there
Unfortunately, it doesn’t look like it happened.
things like AA’s, “Perks”, Spartans Ops, Extremely Undue depth of Spartan personalization - I mean cosmetics? I’m all about it, but customizable loadouts, Introduction of Spartan IV’s - does anyone even feel that Spartans are that special anymore? Anyone feel like, “Wow a Spartan?” makes sense anymore? - It’s all just so messy.
The second things I don’t like is the competitive side - I like playing competitively and showing off stats and what not, but that seems to be all people care about - stats, credits, jackpots. . .
Too often do I notice someone’s playing of the game is simply based around getting credits from challenges, and I hate it.
What should they do?
Go back, and I mean WAY back. Back to the beginning - to the game everyone loved.
Halo: CE
Halo: CE is easily to best game in the series, IMO.
Simple and fun to play - no stats, but people who wanted to play competitively could do so because there was a skill gap
No auto aim
No bloom, except for pistol (which sort of helped balance it)
You couldn’t just shotgun rush people
Tank didn’t beat everything
Even the rocket launcher wasn’t ridiculously easy to pwn with
You could actually turn around and kill someone who got the jump on you
You couldn’t just run up and double pummel spartans. It was 3 hits, and the mellee was fairly easy to dodge, though I admit that the fact that the spartan really put their back into in was abused
I don’t know how Halo got to this wrecked point that seems broken beyond repair, but If they weren’t focused on competing with CoD, etc., I think things could go back to normal.
People were easily fooled by the E3 reveal (Which I personally thought was lackluster)
Too many are thinking “Halo 4 is s00 hardcoor, OMG, MASTER CHEIF”, and I’d agree that many of Reach problems seems to have been fixed, but we cant be blindsided by what was sugar-coated at E3.
What’s your opinion on how 343 has changed Halo?
Halo 4 Is still not what many of us really wanted, and I know it’s not what I did
