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> > > As I’ve told you before, people have no obligation to want the same things from Halo that you do. While I very much want a finished game with a variety of playlists at launch and a fun re-playable campaign. I also happen to enjoy having various weapon skins and armors. I can have both and someone who happens to want a specific cosmetic or multiple has every right to ask for them.
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> > And I’m saying that even though you may have a right to ask, or prefer certain kinds of content, that doesn’t mean your preferences are in support of what’s best for the series…
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> But what is “best for the series”, and why are you the person who gets to dictate that?
I don’t, but I’ve been a fan of the series since 2003… I’ve grown up with this series, I’ve seen its highs and lows… what it has done well, what it hasn’t. Successes and failures…
I also work in engineering… and engineers are typically practical in thought, analytical… a different kind of businessman. I mean, I’m not the smartest guy in the world, don’t take this the wrong way, but I’m not dumb either… I have had a passion for Halo for a long time, not so much for the story and lore (while I once thought it was great), but a passion for it being a GOOD GAME first and foremost.
I’m saying that Halo needs people like that… that want Halo to be the best it CAN be! Instead, what we have left for the most part are Reach/H4 kids that are all willy-nilly about their preferences… an example…
“Jet-pack is great, because it’s cool to fly around!” - A thoughtless, no-substance argument… the detriments on gameplay were catastrophic and map flow/positioning and control concepts were badly broken due to jet-pack…
We have all of these thoughtless arguments everywhere in the community now, that don’t support the identity of what Halo has always been at its core and heart of its design, and we have a HIGHLY PC environment here that coddles their opinions and tells them it’s ok…
There’s such a thing called “brand identity…” Reach and H4 broke that in a variety of ways… H5 got some crucial elements right but did not uphold this identity in others. Expectations were not met in terms of map/playlist offerings… look at BTB, Forge shipped late… Breakout was more or less a failure, lots of time and resources spent on that… for what? For 500 people in the world to play it at a time?
It’s practically common sense if you break everything down and observe the history of the series. H5 was fine to innovate on the gameplay front, as we are back to 1:1 Arena gameplay with equal player opportunity, but they need to execute on the other critical areas where H2 and H3 excelled.
Halo needs to be Halo, and player expectations need to be met in terms of the kind of in-game variety it offers… not in menu screens selecting armor, skins, character models, etc., but in all aspects and content that pertain to HOW you physically PLAY and experience the game. People need to understand that…