Halo needs a better Campaign

Halo has always had a great story and a wonderful Campaign. Every Halo story is great, maybe some better/worse. But this Halo has been a bit…“decaffeinated”.
Dont get me wrong. I really enjoyed Halo 5 Campaign. It has the biggest worlds ever seen in Halo, they are all so beatiful (Genesis is AMAZING) and the soundtrack is just awesome. But it could be much better with some effort.
My points:
Variety of enemies. Please, add more races. We fought the same enemies of Halo 4’s ones. Bring back Brutes, Drones, Centinels, Flood, and why not adding San Shyuums? (Of course young San Shyuums). It’s soo boring to fight Prometheans again and again.
Epic battles. The Kraken fight was good, but not as good as the Scarab’s battle of Halo 3. The thing is not the size of the machine, it is that you can handle with it.
About the story: We got many characters, all of them great characters. It was awesome seeing the Arbiter again, and of course all we glad to see Blue Team. But there are no depth in these characters. There should be more dialogue, more actions between them, imo.
Please share your thoughts. 343i is working now in the next Halo game, and it’s now when they are takikg feedback, not 2 months before the release.
Thanks for reading!

I hope they do add more character development. I felt that Halo 4 was great for character development with Chief and Cortana, which was lacking in Halo 5. Also, a new bad guy other than Soldiers and Warden Eternal would be great. I hope they add more enemies into Halo 6 for game play diversity in campaign, and however they choose to do it in the future, Warzone/Firefight.

> 2533274961306591;2:
> I hope they do add more character development. I felt that Halo 4 was great for character development with Chief and Cortana, which was lacking in Halo 5. Also, a new bad guy other than Soldiers and Warden Eternal would be great. I hope they add more enemies into Halo 6 for game play diversity in campaign, and however they choose to do it in the future, Warzone/Firefight.

I agree all ! Halo 4 had just a couple of characters and did right. Halo 5 has many characters and due to that it’s short length, there is no character development

Missions with branching paths not just in the sense of having different hallways leading into a room, but in the sense of having entirely different areas that all lead into one major focus point of the mission itself. This gives the player multiple ways to approach a mission and increases replay-ability. Makes missions themselves somewhat open without sacrificing Halo’s sequential mission structure for open-world gameplay instead.

Enemy variety is a must. Different enemies that require different strategies to defeat, or at the very least make battles more unique. Example, one enemy could require plasma to take down its shields, while another could require you to shoot off specific bits of armor plating, while yet another could split up into multiple but weaker enemies until you’ve eradicated everything left.

Bosses and Minibosses could work and add flavor to the gameplay if implemented properly. Warden was actually a decent boss, just because repetitive really quick.

Halo 5 most certainly needs a new campaign, there is really next to nothing redeeming about it right now. It’s biggest issues is its pathetically bad plot and is pitifully short length. Honestly they should abandon the Creator vs Created plot, it’s lazy and unoriginal and only serves to ruin any potential Halo 6 has. Next time around, Cortana should stay dead, we shouldn’t see her come back at the earliest in Halo 6 if at all, because the way they brought her back now just completely devalues her sacrifice and over make Halo 4 completely pointless, which is -Yoinking!- stupid since its arguably the best story (without a doubt the best in terms of character development) in the series. They should instead focus on delivering the story we were promised in the prelaunch marketing, the one they promised us multiple times yet never gave us. I would go into further detail about what exactly they should change and how they could change it, but I’m short on time so I just have to leave with: start it over and keep Brian Reed the -Yoink- away from it this time.
PS I also agree that Brutes and other enemy types should be implemented, maybe even the Flood?

halo 5 had a good story but it was poorly told can we all agree on that? Too short for character development

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> 2533274884078920;6:
> halo 5 had a good story but it was poorly told can we all agree on that? Too short for character development

Um no, Halo 5’s story is pretty -Yoink- all around. Yes, one of the biggest reasons for that was poor writing and short length. But, even just looking over the basic plot as a whole it’s still -Yoinking!- terrible. Some of the very basic ideas they tried implement like Chief going rogue had HUGE potential to be amazing, but they failed miserably with it. And then the whole Created vs Creators is retarded no matter which way you look at it and is extremely unoriginal, it basically makes Halo into a much much much -Yoink- version of Mass Effect. Halo 5 is as a whole is unsalvageable in it’s current form and completely ruins the potential any future stories have, which is why they honestly just retcon it and Escalation and start over.

Whilst the whole “Chief going rougue” thing and ONI vs outer colonies was cool in concept from a lore perspective, it would never translate well to gameplay and the fact they even considered doing it in halo 5 was dumb, doing a half job then switching halfway through the game was even dumber.

Then they had this Cortana returns as an evil lady plot going which was just bad and devalued one of the most impactful scenes in the whole series (Cortana dying) in order to make a villain which they already had he perfect candidate for Cough the didact cough

Yes, but my gripes is with the story… I envisioned Halo 5 to be a dark massive campaign dealing with the psychology of the Chief. I wanted it to be a dark detective-noir styled game similar to ODST. I wanted Locke to think he had the upper hand against Chief when in reality, the Chief was already lengths and yards away. And I wanted Cortana to stay dead or have a different impact then becoming, "evil dictator warlord of all that has been created…" And get rid of the squad mechanic, or completely rehual it so not everyone is next to useless. I kinda wanted a three-split campaign, Osiris, Blue, And Chief. With Osiris and Blue hunting Chief but their timeframe is prior to Chiefs with different motives. (Blue also going AWOL but with the intent on bringing home their brother.) With Osiris thinking Blue is helping Chief and Chief setting up events in the current timeframe played through flashbacks.

i thought the reclaimer trilogy was going to be discussing matters with controversial issues in a meaningful and impactful way of course. Halo 4= Dementia. Cortana slowly fading away and losing her self conscious and struggling to fight that while trying to not be a liability. And I thought Halo 5 was going to deal with PTSD, how the war and the loss of a friend would impact John.

To start off, Halo 5 is linear. Way too linear and lacks variation. It’s literally a straight path with many more smaller branching paths here and there to an objective. There’s not even a defend a position spot and no real vehicle sections. 343 should have taken a page from the Crysis series. Or even Halo 1. Large open sandboxes that gave the illusion of an open world with many small objectives. (Help a small group of soldiers who crashed nearby: reward: extra support from soldiers. Or destroy or hack an enemy terminal to disable or command enemy turrets) I might be the only one but Halo 4 had more variation and better combat zones. Halo 5 is literally, “walk straight and shoot everything.”

Enemy variety is lacking, but it may have to do with how they were presented. But yes, bring back preexisting enemies. I wanted to defend sanghelios alongside and against the Jiralhanae. Either that. Or stop making prometheans boring-generic-monotonous-transformers…

And one small personal thing I have is the fact the skyboxes and set pieces are soo boring, monotone, and lifeless. I was blown away in Halo CE taking my first step onto Halo. in Halo 2 seeing a human city of the future and seeing all the ships and space MACs from orbit. Halo 3 with its beautiful and enigmatic forerunner structures. Or in Halo 4 taking my first step onto Requiem. Or flying through its atmosphere with giant pillars protruding from the heavens, or fighting alongside the composer. I FELT like I was there. Halo 5 had Sanghelios which was underutilized and underdeveloped if you pay attention to it… It’s desert rocks with few vegetation and the same Sanghelli statue here and there some bigger than others. The ruined temples were cool but short lived. (Reminded me of the Delta Halo ruins) I love Sunion even though the missions there were a drag and a chore… I wanted to see cities crumble under the might of a Guardian and the impacts it has on the Chief just like the trailers before the game.

Eh, that is all I suppose. I had more to talk about but it’s getting too cumbersome. I should’ve just made my own thread but I just posted it on here. Sorry for the long post… but I am currently doing a rewrite of the story, if you’re interested maybe let me know?

> 2533274824175624;8:
> Whilst the whole “Chief going rougue” thing and ONI vs outer colonies was cool in concept from a lore perspective, it would never translate well to gameplay and the fact they even considered doing it in halo 5 was dumb, doing a half job then switching halfway through the game was even dumber.
>
> Then they had this Cortana returns as an evil lady plot going which was just bad and devalued one of the most impactful scenes in the whole series (Cortana dying) in order to make a villain which they already had he perfect candidate for Cough the didact cough

Gameplay wise it could be like ODST, a film detective-noir drama. With Chiefs actions (Past) causing events on Osiris’ end (Present) Triggered through flashbacks until you hit the games resolution or climax point. (Future) it’s not hard to write in a meaningful and impactful way. You just have to make it endearing and interesting whilst making sure it makes sense.p

And yes, Cortana is too much of a focus. We’ve been looking for her, following her and chasing her for how many games now?

They should just go with Mass Effect’s campaign seeing as they stole the Reaper concept from them…

> 2604313713106900;11:
> They should just go with Mass Effect’s campaign seeing as they stole the Reaper concept from them…

The Guardians have been killing me since 2001. I think Mass Effect came out some time after that.

> 2533274821761464;12:
> > 2604313713106900;11:
> > They should just go with Mass Effect’s campaign seeing as they stole the Reaper concept from them…
>
>
> The Guardians have been killing me since 2001. I think Mass Effect came out some time after that.

Mass Effect told a better story except for the third game ending.

> 2533274885566464;3:
> > 2533274961306591;2:
> > I hope they do add more character development. I felt that Halo 4 was great for character development with Chief and Cortana, which was lacking in Halo 5. Also, a new bad guy other than Soldiers and Warden Eternal would be great. I hope they add more enemies into Halo 6 for game play diversity in campaign, and however they choose to do it in the future, Warzone/Firefight.
>
>
> I agree all ! Halo 4 had just a couple of characters and did right. Halo 5 has many characters and due to that it’s short length, there is no character development

Agree

> 2533275013144329;10:
> > 2533274824175624;8:
> > Whilst the whole “Chief going rougue” thing and ONI vs outer colonies was cool in concept from a lore perspective, it would never translate well to gameplay and the fact they even considered doing it in halo 5 was dumb, doing a half job then switching halfway through the game was even dumber.
> >
> > Then they had this Cortana returns as an evil lady plot going which was just bad and devalued one of the most impactful scenes in the whole series (Cortana dying) in order to make a villain which they already had he perfect candidate for Cough the didact cough
>
>
> Gameplay wise it could be like ODST, a film detective-noir drama. With Chiefs actions (Past) causing events on Osiris’ end (Present) Triggered through flashbacks until you hit the games resolution or climax point. (Future) it’s not hard to write in a meaningful and impactful way. You just have to make it endearing and interesting whilst making sure it makes sense.p
> And yes, Cortana is too much of a focus. We’ve been looking for her, following her and chasing her for how many games now?

Yes but if chief / colonies where to go rogue it would mean humans fighting humans in game. Chief can’t really be against oni and only fight covenant, he would logically have to fight humans and in a gameplay sense that would be garbage. Because humans would be boring asf enemies in halo.
For the sake of gameplay the enemies have to be aliens.

> 2533274824175624;15:
> > 2533275013144329;10:
> > > 2533274824175624;8:
> > > Whilst the whole “Chief going rougue” thing and ONI vs outer colonies was cool in concept from a lore perspective, it would never translate well to gameplay and the fact they even considered doing it in halo 5 was dumb, doing a half job then switching halfway through the game was even dumber.
> > >
> > > Then they had this Cortana returns as an evil lady plot going which was just bad and devalued one of the most impactful scenes in the whole series (Cortana dying) in order to make a villain which they already had he perfect candidate for Cough the didact cough
> >
> >
> > Gameplay wise it could be like ODST, a film detective-noir drama. With Chiefs actions (Past) causing events on Osiris’ end (Present) Triggered through flashbacks until you hit the games resolution or climax point. (Future) it’s not hard to write in a meaningful and impactful way. You just have to make it endearing and interesting whilst making sure it makes sense.p
> > And yes, Cortana is too much of a focus. We’ve been looking for her, following her and chasing her for how many games now?
>
>
> Yes but if chief / colonies where to go rogue it would mean humans fighting humans in game. Chief can’t really be against oni and only fight covenant, he would logically have to fight humans and in a gameplay sense that would be garbage. Because humans would be boring asf enemies in halo.
> For the sake of gameplay the enemies have to be aliens.

Never did I explicitly say he would have to fight human enemies. I don’t want to fight human enemies in Halo either. I know the exact implications as to why 343 don’t want to use and can’t use human enemies. Going rogue or AWOL in this case doesn’t automatically mean Chiefs just going to start shooting at his own kind. Going AWOL doesn’t mean he’s automatically switched sides and turned evil.

A person who is AWOL has their own intentions whether bad or good or perhaps led unintentionally away from their home base or superior without word or contact or without the means to. And i don’t think chief has it in him to turn evil. So no, it doesn’t make any sense logically.

Imagine Chief being blindly led by whatever unknown force to awaken Guardians. (Let’s use Cortana and Warden in this instance just like in the release game.) And in doing so he encounter prometheans soldiers. Bam. He fights Prometheans as a testament he can secure the Guardians for said unknown force. Then when he arrives at Sunion to secure another Guardian, bam. He gets to fight Covenant. As well as any other Covies that were thrown onto Genesis.

And it’s not like it would matter anyways as theirs only two enemy factions in the game which lack variety in the first place. Imagine if they did use human enemies? Advanced ONI agents that are reliant on team hierarchy and technology due to being weaker than a spartan. Utilizing the ONI vehicles in the game and Forerunner and Covenant engineered firearms. Just an idea, not something I want per se. Humans wouldn’t be boring if the developers make them interesting. Hell, chief went AWOL in Halo 4 and the Next 72 hours and in Halo 5. You didn’t see him melting faces of humans just because he’s “AWOL”.

And like I said, it’s up to the writers to make it to where we go and what we do. If they want us to fight humans, so be it. Just because a character goes AWOL doesn’t mean they dismiss everything including enemies. You act as if they can’t write around things or create something meaningful.

But I recommend looking at some of the concept art of this game before release. As well as brushing up on what “rogue” means… No offense. But in the concept art, it showed a lone Chief with a cloak fighting hordes of Prometheans and hordes of Covenant single handedly. Walking alone through somber set pieces and broken cities and falling rai… I want to play THAT game.