Introduction:
Firstly, this is will be a fairly long post, so please read it before you comment so you can gather all the information first, everything I will be writing about is my own thoughts and ideas that I would like to share with the community. It’s took a lot longer to write than I originally thought, I hope you find it interesting to read, thanks 
Just for background details, I’ve been a huge Halo fan since its full release on Xbox in 2001, and have purchased every game after since with all DLC, it was the game which made me pick Xbox as my console. Even outside of Xbox I’ve read all the Halo novels and collected the art books, watched every vi-doc on youtube, and so on (I’m sure many other fans are in the same boat), just wanted to say that to let you guys know that my opinion does have some knowledge behind It. I will be comparing past Halo games and other successful game to help explain my thoughts.
Chapters:
Chapter 1: Why Free to Play/Standalone
Chapter 2: Balance of Casual and Competitive - Going Back
Chapter 3: Menus/Playlists/Ranks/Leagues
Chapter 4: Implementation
Chapter 5: Gameplay
Chapter 6: Community
Chapter 1: Why Free to play/Standalone
To start, “Free to Play” does not mean “Pay to Win”, they are both completely different thing and I sure as hell don’t want Halo to be Play to win.
So why Standalone and why Free to Play?
When I say Standalone, I mean it’s own game, and when each new Halo game is released, it will be connected same multiplayer as the standalone. This is one fo Microsoft’s flag ship games, they can advertise it on the front page of the Xbox One dashboard, the reason I got and Xbox/360 was beacuse of Halo, this may be a smart incentive to also get future gamer’s to pick Xbox as their console.
Making it a standalone game makes it easier in the long run to keep everything together, like keeping the player numbers all together and a build up of maps, and also easier for Esports/MLG to implement. As why to making it a free to play, well it will gather much greater numbers of players to play the game, If a person enjoys playing it they can ask their friend to simply just download it, he may also do the same and so on. It will raise the population a lot fast and that population wont split since Halo Multiplayer is its on stand alone Some may think, “More numbers means more casual noobs and thus less competitive”, well this is not the case at all.
For example, League of Legends is currently the most successful casual and competitive game in the world, and its a Free to Play. What makes it successful? It’s successful because it has a balance of casual players and competitive players.
Chapter 2: Balance of Casual and Competitive - Going Back
As mentioned above, League of Legends is a Free to Play and is very successful because of it’s balanced of Casual and Competitive modes. In Halo 3 they did it also, when you selected the Multiplayer tab, it gave you the option of selecting 1 of 2 being “Social Slayer” or “Ranked” which has their own Separate Ranking System.
In LoL they did this but, in order to play Ranked, Players must reach a certain level (Total Playtime) to even play competitively. I think that this should be implemented in Halo Multiplayer. It will give the casual players who want to get better just like in Lol and Halo3 to keep playing, because they want to show they are better than other players, It’s a never ending objective. To do this, Halo will need to incorporate a Leveling system/league system, and also something which players can achieve to show off what they have done(e.g. Spartan Profile Medals).
Of course not everyone is not competitive, and some just want to play for fun, so they will just play on the casual playlist with other casual players. It’s a win, win for everyone.
Chapter 3: Menus/Playlists/Ranks/Leagues
Halo 4’s graphics are amazing but unfortunately the Playlist Menu is just a big step backwards, its awfully chunky and just an annoyance to use. Searching for games and looking at other players was a lot more boring and less informational as previous games. I understand 343, you want to be seen as a different company to Bungie, but don’t try and change something which isn’t broken. Take a look at the difference Between Halo Reach’s Menu here and here from Halo 4’s Menu here .
The Halo Menu in general needs to go back to what it use to be, it was a lot more informational, more social, easier to navigate and in my opinion a lot better looking. In the Halo Multiplayer Menu specifically should have the classic tabs and sub-tabs for the following:
- Multiplayer
- Social Slayer: Team Slayer/Objective, Slayer, BTB, Infected, etc
- Ranked: Esport/MLG Playlist, Competitive BTB, Competitive Team Slayer, etc
- Theater
- My Theater: View you past games, your friends and the community videos
- Live Theater (Watch live steams/tournaments live):
- Stats
- Spartan Statistics: Everything you would find on waypoint but in game
- Team Statistics: Create a team in one of playlist and view how it compares to others
- Global Statistics: The worlds total averages and statistics, e.g. Total games
There should be a different ranking system in the social and competitive playlist just like what they did in Halo 3. In the social playlist for example it could be based of time played like in Halo Reach/Halo 4. As I have mentioned before, for a player to play competitive they must reach a certain level (e.g. 30 total hours played) in the casual playlist, but it doesn’t have to mean that it would be the highest level, it can continue higher, but it would just have to be the minimum required to enter competitive.
In competitive, its system is skill based which gives you a number from 1 - 50 like Halo3 but instead of just that, it would be withing it’s own league division and seasons, like what StarCraft 2/League of Legends does with its Bronze, Silver, Gold, Platinum. So for example and average player maybe a “Hero” in the social playlist and a Level 40 in Silver Season 1.
From this system, Halo can incorporate its rewards (Season medals, Games Played, Positive Feedback, etc) which can be visible by there profile. It is very important for player to be able to show their spartan and there achievements, something for them to show off. This is the addictive system which has proven to be very successful in games, no other FPS console game does it, this is an opening waiting to be taken.
Remember this is just an example, also remember this would be a Free to play game, so it must have it differences from the main game, otherwise no one would bother buying the full game. So, what differences would there be between each game?