So why is it that every match has a super long intermission between the games and every game replaces all players? I’m pretty tired of always being booted out of a lobby to go into a new lobby in Halo MCC and Halo 5. Every now and then I get into a game with players with a mic and we’ll start talking but I don’t have any desire to invite them to be friends or a private party and then after the game, we can’t choose to stay in the same lobby and keep playing to decide whether or not we want to be xbox live friends or do a different game mode. I feel like staying in the lobby with other players was in Halo 3 and Halo Reach but I could be mistaken. I was hoping that in Halo Infinite it would automatically keep you in the same lobby and start a new game faster than default to boot you from the lobby and find all new players. Is anyone else wanting this to be the norm or am I in the minority?
I believe partying up is a highly-requested feature for MCC. I’m not sure why they have not implemented it yet, but I’m sure they have a good reason for not doing so. But, I miss that feature as well. It was a super easy way to meet new Halo buddies.
Why does only team slayer have the 3 versus 3 option. Can we get that in all the other playlist. That rando will cause a ruckus.