I urge you to READ THIS BEFORE POSTING so you understand the point of this post.
This once simplistic and tatical game is now travelling down a risky path, each new game released will have more and more “innovations” implemented each time, making the gameplay almost unrecognisable compared to the last.
And the game will be hailed for this, critics will rave about it, developers will praise and admire 343i and casual gamers everywhere will gaze unto these additions as “cool”, almost everybody will want this game.
343i have sent a message with Halo 4, a message that reads “We don’t want each game to be similar, we want each game to have it’s own thing.” and that’s exactly what the’ll do, by the time Halo 6 is released, the Halo I met back in 2004 (Halo 2) would have gone under some heavy reconstructive surgery, it will be an entirley new person.
I can see it now, Halo 5 MP vidocs and Expo demos…
343i need to evolove the ordnace system, so how will they do that?
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Most vehicles will no longer be found and respawn in the same locations, they will randomly appear around the map in ordnace style drops, their fate is similar of weapon spawn locations in Halo 4. At first this community will be outraged at this announcement, but eventually most will come round to the idea as 343 sooth your thoughts and reasure you that it’s still Halo, you will also recieve reasurance as you watch over excited teens finally get to play the game at expos, you will mistake their enthusiasm for enjoyment from the game, but it’s only the rush of relief as the wait is finally over, they are finally playing HALO 5.
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(Personal) ordanance drops will no longer be limited to just weapons & power-ups, drops will now include vehicles. These will be nick named by employees of 343i as “Ordnance 2.0”
We have loadouts now, they need to evolve too, right? How will they do that?
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This time, all starting guns will have various skins to unlock through commendations, ranking up and other methods, not just by pre-ordering.
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Primary weapons will have attachment variants now. These range from a grip to reduce recoil/bloom when firing your weapon, scope variants to make the DMR/BR/Carbine scopes zoom in more and larger ammo clips to extend the time of firing before you need to reload.
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Vehicles will also have customizable features, which you control through your loadouts. You will be able to select an upgrade that increases the Warthogs Damage resistance. A modification that replaces the wheels of the warthog with gravity boosters so it manuevers easier over terrain, much like a ghost. A form of plough on the front of a ghost which makes it more deadly when ramming vehicles, and an engine upgrade for a mongoose to make it drive much faster. But these personal custom vehicles will only be available through the “Ordnace 2.0” system.
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The support and tactical upgrades will have more variety this time, at the cost of make the base player weaker. This was already apparent in Halo 4, reducing starting ammo count so they could allow us it back as a choice, removing picking up grenades off dead players and then allowing us it back as a choice.
You may be thinking that these will never happen, but… why not? Why wouldn’t these be added? These feature need to change and advance don’t they? I’m obviously not 100% accurate, but i can garentee, additions. Like. These. Will. Arrive.
What will you do when the day comes when Halo is like this?
Oh and BTW, I thought Halo 4 was a good game, but Halo is never going to be the same after Halo 4.
