Halo MP is changing...

I urge you to READ THIS BEFORE POSTING so you understand the point of this post.

This once simplistic and tatical game is now travelling down a risky path, each new game released will have more and more “innovations” implemented each time, making the gameplay almost unrecognisable compared to the last.

And the game will be hailed for this, critics will rave about it, developers will praise and admire 343i and casual gamers everywhere will gaze unto these additions as “cool”, almost everybody will want this game.

343i have sent a message with Halo 4, a message that reads “We don’t want each game to be similar, we want each game to have it’s own thing.” and that’s exactly what the’ll do, by the time Halo 6 is released, the Halo I met back in 2004 (Halo 2) would have gone under some heavy reconstructive surgery, it will be an entirley new person.

I can see it now, Halo 5 MP vidocs and Expo demos…

343i need to evolove the ordnace system, so how will they do that?

  • Most vehicles will no longer be found and respawn in the same locations, they will randomly appear around the map in ordnace style drops, their fate is similar of weapon spawn locations in Halo 4. At first this community will be outraged at this announcement, but eventually most will come round to the idea as 343 sooth your thoughts and reasure you that it’s still Halo, you will also recieve reasurance as you watch over excited teens finally get to play the game at expos, you will mistake their enthusiasm for enjoyment from the game, but it’s only the rush of relief as the wait is finally over, they are finally playing HALO 5.

  • (Personal) ordanance drops will no longer be limited to just weapons & power-ups, drops will now include vehicles. These will be nick named by employees of 343i as “Ordnance 2.0”

We have loadouts now, they need to evolve too, right? How will they do that?

  • This time, all starting guns will have various skins to unlock through commendations, ranking up and other methods, not just by pre-ordering.

  • Primary weapons will have attachment variants now. These range from a grip to reduce recoil/bloom when firing your weapon, scope variants to make the DMR/BR/Carbine scopes zoom in more and larger ammo clips to extend the time of firing before you need to reload.

  • Vehicles will also have customizable features, which you control through your loadouts. You will be able to select an upgrade that increases the Warthogs Damage resistance. A modification that replaces the wheels of the warthog with gravity boosters so it manuevers easier over terrain, much like a ghost. A form of plough on the front of a ghost which makes it more deadly when ramming vehicles, and an engine upgrade for a mongoose to make it drive much faster. But these personal custom vehicles will only be available through the “Ordnace 2.0” system.

  • The support and tactical upgrades will have more variety this time, at the cost of make the base player weaker. This was already apparent in Halo 4, reducing starting ammo count so they could allow us it back as a choice, removing picking up grenades off dead players and then allowing us it back as a choice.

You may be thinking that these will never happen, but… why not? Why wouldn’t these be added? These feature need to change and advance don’t they? I’m obviously not 100% accurate, but i can garentee, additions. Like. These. Will. Arrive.

What will you do when the day comes when Halo is like this?

Oh and BTW, I thought Halo 4 was a good game, but Halo is never going to be the same after Halo 4.

JUST TURN DOWN THE AIM ASSIST!

Yes, every effing topic I post in I always bring up aim assist because it’s a big problem. My KDR should not be this high! I SUCK AT HALO! But at least HALO used to be fun because every kill was fun to earn! Now it’s so mindless!

Funny part is I can actually see people defending all those ideas.
Classic arena shooter Halo is gone. The Campaign and Co-op will be great still like in Halo 4, but the MP is going to be generic if it continues down this path.

I get the feeling you only read the title, not the full post…

> JUST TURN DOWN THE AIM ASSIST!
>
> Yes, every effing topic I post in I always bring up aim assist because it’s a big problem. My KDR should not be this high! I SUCK AT HALO! But at least HALO used to be fun because every kill was fun to earn! Now it’s so mindless!

Thank GOD!
Someone who has recognised this. It’s ridiculously easy to kill with the rifles. ANYONE who disagrees, go play Halo 3 or even Reach, it’s not this easy to hit people. Yet in Halo 4 they’ve jacked it up so high that the BR is a noob weapon and has no skill gap.

What people like to forget is two things. Halo has never had the same consistent gameplay with each sequel. Halo 2 changed things drastically from Halo CE. Even Halo 3 had a few changes of its own. You could argue that the changes from Halo 2 to Halo 3 weren’t as drastic, but there were a few additions and changes that Bungie made to the gameplay that people are going to be on the fence about.

The second thing is that it’s a new trilogy. In a sense, these games are meant for newer generations, because the original trilogy has ended. The fight with the Covenant and the Flood was finished so therefore it’s going to be much easier to pick up Halo 4 without playing the older games than for example picking up Halo 2 without playing Halo CE.

I will say however that 343i should make sure that the classic gameplay is available to Halo veterans at all times, which is something that they did not do for Halo 4. Make sure they remedy this situation by clicking here and letting them know. :slight_smile:

> I get the feeling you only read the title, not the full post…

I don’t know what your views on those additions are, but they all sound terrible. I can’t tell if you approve of them or not, but to answer your question, the day Halo is like that is the day I stop playing Halo multiplayer. Battlefield and Gears will be my games then.

> Funny part is I can actually see people defending all those ideas.
> Classic arena shooter Halo is gone. The Campaign and Co-op will be great still like in Halo 4, but the MP is going to be generic if it continues down this path.

Oh they will eventually defend it. When GameInformer released the article saying Halo 4 MP had AA’s and loadouts, this communty went f*cking ballistic. But time heals all wounds and they lost the passion to fight for what they thought was right, who’s going to stop 343 doing all these to Halo, certainly not us, we don’t have the persistence.

> > JUST TURN DOWN THE AIM ASSIST!
> >
> > Yes, every effing topic I post in I always bring up aim assist because it’s a big problem. My KDR should not be this high! I SUCK AT HALO! But at least HALO used to be fun because every kill was fun to earn! Now it’s so mindless!
>
> Thank GOD!
> Someone who has recognised this. It’s ridiculously easy to kill with the rifles. ANYONE who disagrees, go play Halo 3 or even Reach, it’s not this easy to hit people. Yet in Halo 4 they’ve jacked it up so high that the BR is a noob weapon and has no skill gap.

I don’t really notice the aim assist on the BR, but the DMR, Its extremely high.

> > > JUST TURN DOWN THE AIM ASSIST!
> > >
> > > Yes, every effing topic I post in I always bring up aim assist because it’s a big problem. My KDR should not be this high! I SUCK AT HALO! But at least HALO used to be fun because every kill was fun to earn! Now it’s so mindless!
> >
> > Thank GOD!
> > Someone who has recognised this. It’s ridiculously easy to kill with the rifles. ANYONE who disagrees, go play Halo 3 or even Reach, it’s not this easy to hit people. Yet in Halo 4 they’ve jacked it up so high that the BR is a noob weapon and has no skill gap.
>
> I don’t really notice the aim assist on the BR, but the DMR, Its extremely high.

Trust me, play with the BR a bit, then go play Halo 3. You will feel the massive difference, it’s far easier in Halo 4 to hit the optimal killtime. In 3, people rarely got straight up 4sk BR kills, usually required a 5th or even 6th burst.

> > I get the feeling you only read the title, not the full post…
>
> I don’t know what your views on those additions are, but they all sound terrible. I can’t tell if you approve of them or not, but to answer your question, the day Halo is like that is the day I stop playing Halo multiplayer. Battlefield and Gears will be my games then.

My views are similar to yours, when Halo turns into this, I give up on the MP.

I think the problem is that people are trying to look at the game from the perspective of Halo CE or Halo 2. They see something completely and totally different, and they don’t like it.

You need to look at the game from the view of it’s predecessor and compare it to it’s most recent incarnation to see that really, it’s just naturally progressing instead of radically changing.

Yes, it’s radically different from Halo 2, but that’s like comparing the differences between someone when they were 10 years old and when they’re 25. Of course they aren’t going to be the same person they were in the earlier days. Things change and I think people need to realize that each game is what it is.

> I think the problem is that people are trying to look at the game from the perspective of Halo CE or Halo 2. They see something completely and totally different, and they don’t like it.
>
> You need to look at the game from the view of it’s predecessor and compare it to it’s most recent incarnation to see that really, it’s just naturally progressing instead of radically changing.
>
> Yes, it’s radically different from Halo 2, but that’s like comparing the differences between someone when they were 10 years old and when they’re 25. Of course they aren’t going to be the same person they were in the earlier days. Things change and I think people need to realize that each game is what it is.

Putting it in a different perspective doesn’t make the game any more fun or suck any less. CoD, Battlefield, Gears, Rainbow six and GRAW always stayed loyal to their roots, some of these games date back to gameplay 10+ years ago. To call these new changes a natural progression is wrong because many popular AAA games are being successful and doing their own thing. 343i should follow that mantra of game design, stay loyal to Halo gameplay, remove crap like ordnance, instant respawns and heavy aim assist, but give us innovations like promethean weapons, dominion, regicide, Spartan Ops and more. CoD-esque changes are bad.

> I think the problem is that people are trying to look at the game from the perspective of Halo CE or Halo 2. They see something completely and totally different, and they don’t like it.
>
> You need to look at the game from the view of it’s predecessor and compare it to it’s most recent incarnation to see that really, it’s just naturally progressing instead of radically changing.
>
> Yes, it’s radically different from Halo 2, but that’s like comparing the differences between someone when they were 10 years old and when they’re 25. Of course they aren’t going to be the same person they were in the earlier days. Things change and I think people need to realize that each game is what it is.

Okay then, compare it to Halo 3 (Halo 4’s predecessor). The only similarties are movement, health and art style. The change is phenominal, although some would argue it was necessary. I think Halo 4 is good, but the franchise is morphing into something that is unrecognizable.

> Okay then, compare it to Halo 3 (Halo 4’s predecessor). The only similarties are movement, health and art style. The change is phenominal, although some would argue it was necessary. I think Halo 4 is good, but the franchise is morphing into something that is unrecognizable.

I’m comparing it to Halo: Reach, the most recent incarnation of Halo before Halo 4. If you look at it from there, the changes aren’t quite so ridiculous.

> > Okay then, compare it to Halo 3 (Halo 4’s predecessor). The only similarties are movement, health and art style. The change is phenominal, although some would argue it was necessary. I think Halo 4 is good, but the franchise is morphing into something that is unrecognizable.
>
> I’m comparing it to Halo: Reach, the most recent incarnation of Halo before Halo 4. If you look at it from there, the changes aren’t quite so ridiculous.

True, but this wasn’t the most succesful Halo MP. I would have expected to 343i go more in favour of the more favourite.

> > Okay then, compare it to Halo 3 (Halo 4’s predecessor). The only similarties are movement, health and art style. The change is phenominal, although some would argue it was necessary. I think Halo 4 is good, but the franchise is morphing into something that is unrecognizable.
>
> I’m comparing it to Halo: Reach, the most recent incarnation of Halo before Halo 4. If you look at it from there, the changes aren’t quite so ridiculous.

Reach was a spin off, like ODST and Halo Wars. The numbered games should have more familiarity with each other. Especially considering we’re controlling Spartan 2s and 4s, not ODSTs or the Spartan 3s.

Halo’s multiplayer, what is actually different and fun each game < aka More than/ Better than CoD’s same multiplayer each game. I’ll prefer Halo to change their multiplayer in one massive go than to play the EXACT same multiplayer.

> True, but this wasn’t the most succesful Halo MP. I would have expected to 343i go more in favour of the more favourite.

Well, they did bring some things back that Reach messed up on. Like you said, they brought back regenerating health and the player speed is more like old Halo. Not to mention some of the art style, including the classic Assault Rifle.

This isn’t the first time Halo has gone through serious changes. Think of the changes from Halo CE to Halo 2. Dual-wielding weapons, hijacking vehicles, and having destructible vehicles were all pretty different from what CE brought to the table. Not to mention some weapons got insanely powerful while others got depressingly weak.

> Halo’s multiplayer, what is actually different and fun each game < aka More than/ Better than CoD’s same multiplayer each game. I’ll prefer Halo to change their multiplayer in one massive go than to play the EXACT same multiplayer.

What would you say if all these features made their way into the franchise?