Halo Movement Test (Halo: CE - Halo 5: Guardians)

Total Distance: 66 feet
Halo: Combat Evolved - 2.6 seconds, 8 paces
Halo 2 ------------------------ 2.6 seconds, 8 paces
---------------------------------- 2.6 seconds, 9 paces (Sangheili)
Halo 3 ------------------------ 2.6 seconds, 8 paces
---------------------------------- 2.6 seconds, 9 paces (Sangheili)
Halo Reach ----------------- 2.6 seconds, 8 paces
---------------------------------- 1.6 seconds, 6 paces (Sprint)
---------------------------------- 2.2 seconds, 7 paces (Sangheili)
-----------------------------------1.5 seconds, 6 paces (Sangheili Sprint)
Halo 4 ------------------------ 2.3 seconds, 8 paces
-----------------------------------1.5 seconds, 6 paces (Sprint)
Halo 2 Anniversary ------ 2.6 seconds, 8 paces
-----------------------------------2.6 seconds, 9 paces (Sangheili)
Halo 5 ------------------------ 2.6 seconds, 8 paces
-----------------------------------1.9 seconds, 7 paces (Sprint)

Also, if a feet per second to miles per hour converter is correct, Spartans are running at the following speeds: Halo: Combat Evolved - 17 mph Halo 2 (Anniversary) - 17 mph Halo 3 - 17 mph Halo Reach - 17 mph (28 mph Sprinting) Halo 4 - 19 mph (30 mph Sprinting) Halo 5: Guardians - 17 mph (23 mph Sprinting)

Not to be… rude? But your measurements are going to be off for Halo 3.
In the Spartan run, the tanks are touching. In the Sangheili run, the tanks are separated quite clearly. I would retest that.

I would also have shown how you were making sure you ran perfectly straight across the screen.

I can’t tell how you measured the start time or the end time. Was it at the end of the gun? The body? etc.
If the gun is the case, make sure you know the holding distance of the gun. You need to make sure you’re measuring twice and cutting once. The gun could be out too far, or the body of a spartan from Halo 3 could be bigger than Halo 4, for example.

Also, when sprinting, where you’re measuring the point to point from may change. Maybe judging it based on where the center of mass is, i.e. the middle of the body that doesn’t move no matter how you walk/run, would help?

Also, make sure that when you’re recording the run, your oracle is in the exact same spot as the other runs. Some of them you were off-kilter.

I don’t think the numbers are actually this equal. Pretty close, but not this exact.

Just some friendly advice! Thanks for all the work on this!

I see what you mean for the Elite run. I’ll see what it is when the tanks are smushed together like that, though I suspect that it’s going to only shave off fractions of a millisecond, with the speed at which distances are covered. Still, I’ll run that test again and post results in a follow up video that I’m having to make, to prove tank distances in game and destroy the Heretic/Truth map comparison runs.

With the start ending time, I went frame-by-frame in my video editor. The clock starts when center-of-mass hits the back of the treads on the rear Scorpion, and ends when COM hits the front of the treads on the front Scorpion. This was done for both Base Movement and Sprinting.

There are few differences in the numbers, but they’re very slight. What got me as being constant was the number of paces that Spartans take to cross the distance.

Halo: CE - 02.623 seconds
Halo 2 - 02.623
Halo 2 Elite - 2.623
Halo 3 - 02.623
Halo 3 Elite - 2.637 (likely due to the gap)
Halo Reach - 2.651
Halo Reach Elite - 2.238
Halo 4 - 2.376
Halo 2 Anniversary - 2.637
Halo 2 Anniversary Elite - 2.623
Halo 5 - 2.651

In the video that I’m working on now, my friend Tyr and I measured the length of a Scorpion tank using the meter readout on Sniper Rifles, though unfortunately we couldn’t do this on Halo 2. It varies by .51 meters (1.6 foot), which we determined is a small enough distance that it wouldn’t greatly affect the speeds. There is some fraction of human error possible here (small gaps between tanks, measuring unevenness, etc) but overall we ensured that it’s as consistent and accurate as humanly possible (lining up the tanks in Halo: CE was a PAIN) to represent the actual movement speeds.

Which, as I’ve found and shown, is far better than the other videos that compare distance runs on Halo 3’s “Heretic” and Halo 5’s “Truth”. Those maps are insanely different in size.

But thanks for watching! And thanks for the advice/thoughts! It’s feedback and peer review that makes the scientific process work!

Mmk, I’m stitching the video together and working out some narration, but it seems I was slightly off on some things. Only slightly.

Fixing the Scorpions for the Elite in Halo 3, I clocked 2.36 seconds. It’s more or less an insignificant discrepancy, considering the speed. It comes out to 19 mph. However, I also triple ran a few distances. The first was a comparison of Heretic and Truth, since it’s so popular. I used the bridges, wall to wall.

Heretic: 68 meters (223 ft) in 10 seconds | 6.8 meters per second = 15 mph.
In forge, I also mocked up some distances, verified via Sniper Rifle.
72.52 meters (238 ft) in 10.68 seconds | 6.79 meters per second = 15 mph.
97.87 meters (321 ft) in 14.26 seconds | 6.86 meters per second = 15 mph

Truth: 92 meters (302 ft) in 12 seconds | 7.6 meters per second = 17 mph
92 meters (302 ft) in 9 seconds | 10.2 meters per second = 23 mph (Sprinting)

So it seems that for Halo 3, at least, the BMS is 15mph. Halo 5 was accurate, at 17 (23)mph. If needed, I can double-verify the speeds for Halo: CE (though that will be tougher), Halo 4, and Halo Reach. Halo 2 unfortunately is out for verified distances, as there is no way to measure distances (other Halo games have distance marked by the Sniper Rifle).

The tanks were also very consistent with the distance given. Using a Sniper Rifle, again, they are as follows:

Halo CE: 9.672 meters
Halo 3: 9.78 meters
Halo Reach: 9.66 meters
Halo 4: 9.96 meters
Halo 5: 10.17

With the possibility of positioning error, each tank falls around 10 meters within an overall variance of .51 meters (1.6 foot) The average distance is 9.8484 meters (32.31 ft)