Halo MCC Forge: Community Map Feedback

Community Map Feedback | What are you working on?


Hey there folks.

So I wanted to give waypoint forgers a place to go to discuss maps, map design and the sort. I’ll also (hopefully) be doing map reviews once we get a working fileshare (or in the event that we get some volunteers to help out and add people) but until such time this thread should primarily serve for forge discussions and stuff. I’m leaving some guides, tips and tricks below from various forgers and forge sites around the community.

If you’re new to forge, definitely take a look at the Basic Map Design, Scripting and Spawning guides. They will hopefully be really helpful.

Just wanted to keep people condensed so it’s easier to have discussions and talk about maps instead of searching for the occasional forge thread. If anyone wants to volunteer to help out that’d be great. Have fun and happy forging!


Rules:

• None until further notice :stuck_out_tongue: (other than the waypoint rules of course).


Map Spotlight:
I’ll be doing a sort of “Community map Spotlight” here, with the help and opinion of everyone in the thread, of course.


Guide: Maps will be reviewed primarily on two aspects:

Gameplay and Aesthetics.

Gameplay: Ideally gameplay is always what comes first. A map that plays spectacularly but looks meh at best is always preferable to a map that looks great but plays poorly. What we’ll be looking for in gameplay is as follows:

  • Interesting Layout - A boring layout tends to lead to boring gameplay. Don’t just do a boxy flat arena, spice it up a little! Trick jumps, vertical areas and interesting architecture are your friends.- Flow - If it flows like a sack of bricks on a treadmill it won’t be fun to play. Try to avoid uneven/bumpy ground that can be caused by some blocks, and you shouldn’t be bumping into things. Remember, if get stuck on a lot of things while engaged in combat, it’s not going to be good for flow.- Proper weapon placement and use. - This one’s a big one. Weapons should be balanced and suit the map. You don’t want rockets on midship and you don’t want a sword on Coagulation. Make sure the weapons are balanced, and don’t be afraid to use non-powerweapons as power weapons.- Power Positions - These and power weapons go hand in hand. Both of them create flow to and draw attention to certain areas of the map. Ideally, a power weapon and power position should never be in the same area. Ever. Power weapons are used to draw players away from these positions and vice versa. Otherwise it becomes a stalemate.Aesthetics:
  • Try to avoid clashing textures. If something doesn’t fit or looks weird, take it out and try something else.- Try and pick a theme if you can.- Contrast is always important, whether it’s created using the lighting engine or the different blocks. If everything looks the same the map gets pretty boring.Feel free to add any suggestions!

Forge Guides: (Courtesy of ForgeHub)
Forge Fundamentals - By a Chunk
Guide compilation. - Forgehub
An introduction to Halo 2A Forge - CertainAffiinity
Static Weapon Timers (H2A) - by WARHOLIC
Simple Scripting guide. - by petetheduck
H2A Custom Game forge info. - by cookies4you


Useful Tips and Tricks:


I think that’s all for now. Happy forging everyone!

You KNOW ill be using this :wink: might be doing a twitch thing tomorrow of me forging the first map :slight_smile:

> 2533274812624078;2:
> You KNOW ill be using this :wink: might be doing a twitch thing tomorrow of me forging the first map :slight_smile:

How did you know you were going to be the first to reply :D.

Sounds like a great idea. Not sure if I’ll be able to watch it (ahh, I love school) but I’ll keep an eye out for it when I can.

> 2533274908238201;3:
> > 2533274812624078;2:
> > You KNOW ill be using this :wink: might be doing a twitch thing tomorrow of me forging the first map :slight_smile:
>
>
> How did you know you were going to be the first to reply :D.
>
> Sounds like a great idea. Not sure if I’ll be able to watch it (ahh, I love school) but I’ll keep an eye out for it when I can.

HAhaha, if theres something about forge im there :wink:
No worries mate, it might be a little boring but first time ive done twitch and you know some people might enjoy seeing the progress of this map in particular :slight_smile:

Is anyone working on a Husky Raid (H4 Impact) remake? I’d really like one!

Hi there!

I’m pretty new to all of this… not forge, mind you, but the forums, and what not. How would I go about sending you a map? I collabed one in MCC with a friend of mine, and we would certainly appreciate some feedback. Its focused for CTF, but it works pretty well for TDM as well.

I hate to be that guy but this isn’t going to work. Not at the moment atleast.

How are we going to make this a ‘thing’ without a file browser?

I was thinking the same thing, there doesn’t appear to be one… yet. Which is unfortunate. Some of the recreations of Boarding Action that were made were pretty incredible. Kudos to the creators, whoever you are.

> 2533274812004996;7:
> I hate to be that guy but this isn’t going to work. Not at the moment atleast.
>
> How are we going to make this a ‘thing’ without a file browser?

You can only share files among friends and they have to be online, I have no idea what the plan for this error of judgement by bungie but i suppose for now we can only make do we trying to add people and share maps around? I have just made a Jenga Map on Standoff and Made a Bumper Cars map also… Has anyone else made anything? I would relly like to see a good maze come about!

> 2533274813449399;6:
> Hi there!
>
> I’m pretty new to all of this… not forge, mind you, but the forums, and what not. How would I go about sending you a map? I collabed one in MCC with a friend of mine, and we would certainly appreciate some feedback. Its focused for CTF, but it works pretty well for TDM as well.

Unfortunately due to the lack of Fileshare on waypoint (actually don’t quote me on that, I’m not super sure how fileshare works at this point) you’d have to add someone who’s willing to test the maps and have them download it off your in game fileshare. At the moment that’s not going to work, as I don’t have any testers to help out :/.

> 2533274812004996;7:
> I hate to be that guy but this isn’t going to work. Not at the moment atleast.
>
> How are we going to make this a ‘thing’ without a file browser?

Yeah. Unfortunately I started this thread before finding out that file browser was butchered. I still want to give waypoint forgers a sort of hub thread, but the fileshare is going to make things a lot more difficult for everyone.

Hopefully we can get things working…

> 2533274791749270;5:
> Is anyone working on a Husky Raid (H4 Impact) remake? I’d really like one!

I’ll check Halocustoms. If any forgers are working on it they’ll probably be over there.

Thanks, SilentA98 for setting this up, hopefully it keeps going.

Is there a way, in any forge variant, that I can grab several magnetized objects at once to move them as a whole?

Example, say I have a flat bridge piece and two 45 degree pieces on one end that I’d like to move as a whole instead of each of the three individually, is there a way to do that?

> 2535452771576934;12:
> Is there a way, in any forge variant, that I can grab several magnetized objects at once to move them as a whole?
>
> Example, say I have a flat bridge piece and two 45 degree pieces on one end that I’d like to move as a whole instead of each of the three individually, is there a way to do that?

As far as I’m aware, linking objects like that to move them as one isn’t possible yet. It’s something we’ve been asking for for a while though.

Just to be safe I’ll ask around and see if anyone knows a way.

EDIT: Apparently it’s not possible. Sorry :confused:

I am making a map and trying to set up spawns. I have a question just for general team slayer settings. I watched an old video (halo reach or 4) where the guy suggested just adding your few initial spawns (red and blue) then placing respawn points where you want them then surrounding them with a respawn zone or respawn zone weak of what team you would prefer to sqawn there. In his video you had the option to make the zone for red or blue team. In MCC Halo 2 forge I set up my initial spawns and respawn points for my two bases, but when i place a zone around my respawn points I am unable to change the team to Red or Blue. It says attacker or defender then team 3, team 4, etc. Can anyone give me some advice on the best way to set up respawns for my map? I didn’t know if maybe forge was different in the iteration and did’nt require team zones or what. I don’t know which team is attacker or defender. Any advice would be appreciated. Thank you!

> 2533274799860191;14:
> I am making a map and trying to set up spawns. I have a question just for general team slayer settings. I watched an old video (halo reach or 4) where the guy suggested just adding your few initial spawns (red and blue) then placing respawn points where you want them then surrounding them with a respawn zone or respawn zone weak of what team you would prefer to sqawn there. In his video you had the option to make the zone for red or blue team. In MCC Halo 2 forge I set up my initial spawns and respawn points for my two bases, but when i place a zone around my respawn points I am unable to change the team to Red or Blue. It says attacker or defender then team 3, team 4, etc. Can anyone give me some advice on the best way to set up respawns for my map? I didn’t know if maybe forge was different in the iteration and did’nt require team zones or what. I don’t know which team is attacker or defender. Any advice would be appreciated. Thank you!

Asked around, it seems that Spawn Zones don’t work properly (or at least, they don’t work the same) in MCC forge. So unfortunately, the best option is that all spawns (initial and regular) should be coloured by hand (assuming you don’t want red players spawning in blue base and vice versa). For now it’s safe to assume spawn zones shouldn’t be used at all.

So you’re going to have to change the Team settings of each individual spawn (or alternatively, set it for one spawn and then duplicate it as many times as you need, which should carry over all the traits) to their respective colours.

If my memory serves me right, Attackers are Blue, Defenders are Red.

Hope this helped! And when someone puts out a spawning guide for MCC I’ll link it here.

Hi I was wondering how do I make it so there are no starting weapons.

Night Rider

I’ve actually been working on a “paintball” arena and few different game types for it, like slayer and ricochet.

off topic: anyone else having an issue in Halo 2 Anniversary forge where custom maps and game types disappear?

My First For MCC is Finished

Yeah I’ve got a map that I’ve made several renditions of in past halos. The first time I did it I got good feedback and the second not great. I’d like to have it tested eventually.

Sorry for the late reply folks. I was a bit busy with some course work I had to get finished.

> 2533274809360666;16:
> Hi I was wondering how do I make it so there are no starting weapons.
>
> Night Rider

As of now I don’t think there is a way. I know there are glitches to accomplish it in the invidual titles, but not off spawn. I’ll ask around and see if I’m missing something though.

> 2533274857836133;17:
> I’ve actually been working on a “paintball” arena and few different game types for it, like slayer and ricochet.

Neat! Paintball as in the gametype with the instant kill plasma pistols right? Glad someone’s working on it, I haven’t seen any for H2A yet.

> 2533274841536956;18:
> My First For MCC is Finished

Looks decent. I particularly like how you did the cliffs surrounding the map and the placement of the palm trees. Looks very natural.

What I would suggest though is adding some more routes, such as little balconies along the cliff walls or caves between the rocks. Didn’t seem like there was much in the way for movement options and it looked quite open in a few areas. I would also suggest possibly adding some vertical aspects to the ground terrain itself. Partly because the flat grass does seem unnatural (though the rest of the map was pretty believable) and partly to give a little more in the way of natural cover (and block lines of sight).

Some added aesthetics to the bases to make them seem more lively couldn’t hurt either, if you have the budget/blocks/performance to spare.

I liked the support on the bridge/ramp though that looked well done and sort of semi-blocked the mongoose (if it didn’t completely block it, it was a little hard to tell.) The struts/supports that held up the balcony on the one base also looked well done. Gave some nice contrast to the white/gray building.

Keep on forging :smiley:

> 2533274887515153;19:
> Yeah I’ve got a map that I’ve made several renditions of in past halos. The first time I did it I got good feedback and the second not great. I’d like to have it tested eventually.

Hopefully you can get it tested when/if 343 gets the Fileshare for Halo MCC up properly.

In the mean time, some of the folks on Forgehub or HaloCustoms might be willing to add you and help try it out :slight_smile: