Community Map Feedback | What are you working on?
Hey there folks.
So I wanted to give waypoint forgers a place to go to discuss maps, map design and the sort. I’ll also (hopefully) be doing map reviews once we get a working fileshare (or in the event that we get some volunteers to help out and add people) but until such time this thread should primarily serve for forge discussions and stuff. I’m leaving some guides, tips and tricks below from various forgers and forge sites around the community.
If you’re new to forge, definitely take a look at the Basic Map Design, Scripting and Spawning guides. They will hopefully be really helpful.
Just wanted to keep people condensed so it’s easier to have discussions and talk about maps instead of searching for the occasional forge thread. If anyone wants to volunteer to help out that’d be great. Have fun and happy forging!
Rules:
• None until further notice
(other than the waypoint rules of course).
Map Spotlight:
I’ll be doing a sort of “Community map Spotlight” here, with the help and opinion of everyone in the thread, of course.
Guide: Maps will be reviewed primarily on two aspects:
Gameplay and Aesthetics.
Gameplay: Ideally gameplay is always what comes first. A map that plays spectacularly but looks meh at best is always preferable to a map that looks great but plays poorly. What we’ll be looking for in gameplay is as follows:
- Interesting Layout - A boring layout tends to lead to boring gameplay. Don’t just do a boxy flat arena, spice it up a little! Trick jumps, vertical areas and interesting architecture are your friends.- Flow - If it flows like a sack of bricks on a treadmill it won’t be fun to play. Try to avoid uneven/bumpy ground that can be caused by some blocks, and you shouldn’t be bumping into things. Remember, if get stuck on a lot of things while engaged in combat, it’s not going to be good for flow.- Proper weapon placement and use. - This one’s a big one. Weapons should be balanced and suit the map. You don’t want rockets on midship and you don’t want a sword on Coagulation. Make sure the weapons are balanced, and don’t be afraid to use non-powerweapons as power weapons.- Power Positions - These and power weapons go hand in hand. Both of them create flow to and draw attention to certain areas of the map. Ideally, a power weapon and power position should never be in the same area. Ever. Power weapons are used to draw players away from these positions and vice versa. Otherwise it becomes a stalemate.Aesthetics:
- Try to avoid clashing textures. If something doesn’t fit or looks weird, take it out and try something else.- Try and pick a theme if you can.- Contrast is always important, whether it’s created using the lighting engine or the different blocks. If everything looks the same the map gets pretty boring.Feel free to add any suggestions!
Forge Guides: (Courtesy of ForgeHub)
Forge Fundamentals - By a Chunk
Guide compilation. - Forgehub
An introduction to Halo 2A Forge - CertainAffiinity
Static Weapon Timers (H2A) - by WARHOLIC
Simple Scripting guide. - by petetheduck
H2A Custom Game forge info. - by cookies4you
Useful Tips and Tricks:
I think that’s all for now. Happy forging everyone!
might be doing a twitch thing tomorrow of me forging the first map 

