Halo MC Collection Old Bugs
Normally, I wouldn’t even bother bringing up some of these old issues, most of which are ancient history by now, but since you guys decided to open up Pandora’s box and remake Halos 1-4, I figured some of the things in my “Big O’l Bag O’ Complaints and Suggestions” might be useful. So here you go.
Halo C.E. Anniversary:
• Miss-textured Wall in The Library.
Just before the final security door on the top floor next to an indented floor ramp, there is a wall when viewed in new graphics, but a small room with some dead flood and a health pack when viewed in old graphics. If you go up the ramp from the indent and keep going you will walk into it. When in this room in new graphics, you can see through the walls into the rest of the level. (You might consider crowd sourcing to check for more errors like this, I doubt this is the only one in such a large game.)
• Prison Shield Doors on The Truth and Reconciliation.
This inconsistency is very minor, on par with the change to the sniper reticle (something I appreciate), but since it does not seem intentional I’ll mention it anyway. On either graphics setting, the shield doors in the brig on the Truth and Reconciliation disappear abruptly all at once, while in the original game they faded out slowly in pairs, one on each side of the room. It’s just something that always bugged me.
• Cortana Missing In the Opening Cut-scene for Two Betrayals.
This issue exists in the opening cut-scene for Two Betrayals after Cortana reappears, there is a flash of light, and 343 Guilty Spark is knocked back; Cortana is not visible at the console at this point in the scene (new graphics), when she clearly was in the original game.
Halo 2:
• Post Cut-Scene Silhouettes. (Likely Fixed)
After some cut-scenes, the last frame would leave a grey silhouette over the screen, and the effect would sometimes last the entire mission. (Xbox 360) (I’m almost certain you already fixed this, but it never hurts to check.)
Halo 4:
• DLC Armor (shoulders mostly) not Showing Up Correctly in First Person View When You Melee.
DLC armor shows up as different armor in first person view when you melee. I’m aware that you fixed this problem in matchmaking, but it still exists in Spartan Ops and some Custom Games.
• Ghost Holograms.
If someone dies while placing a hologram, it will spawn a white version with no weapon where the person was standing. (I actually like this one.)
• Toggle Crouch AA Override.
When using toggle crouch, crouching, and trying to use an armor ability that requires an animation (e.g. Auto Sentry, Regeneration Field, or Hard-light Shield), you will stay crouched and nothing will happen (even in an open space). If you want to use that AA, you must stand up manually, activate it, and then manually crouch again. I’m not sure if this is really a glitch, but it would be nice for this process to be automatic.
• Shielding Tactical Package/Regeneration Field conflict.
When using the Shielding Tactical Package and while your shields are recharging inside a Regen’ Field (regardless of whether the field is charging them or if they’re charging naturally) they will charge slower than they do outside the field.
• Regen’ Field Interruption Glitch.
If you activate a Regen’ Field and are moved in any way while performing its animation (e.g. by being bumped by a player, hit with a vehicle, pushed by an explosion, etc.), you will exit the animation, the green field will deploy, your AA gauge will be drained, but the field will have no effect.
• Forge Tilt Glitch.
After saving and reloading a forge map, everything will be tilted slightly, regardless of what is done to prevent it. This tilt is most noticeable where large flat objects meet, usually floors. This glitch is also present in Halo Reach and is by far the most infuriating thing for someone like me who likes to make small tweaks to maps over time. Having to reposition every object gets old fast.
• TU Speed Increase and Radar Sensitivity.
Ever since the base speed was increased, whenever you crouch-walk at full speed up inclines of certain degrees you show up on radar. This does not occur on flat land. Crouch-walking usually gives one the impression that they are off radar, so this one really gets to me. It is probably just an oversight; you could fix it by reducing the crouch-walking speed or reducing the radar sensitivity slightly.
• Ammo Support Upgrade/Ordnance Ammo Pickup Glitch. NEW
An example of this would be: grabbing the sniper on Ragnarok with Ammo equipped, giving you 12 spare shots plus a full clip of 4 for a total of 16 bullets. This is in contrast to the 12 total bullets you get without Ammo equipped. With Ammo still equipped, if you then use up your 16 shots, wait for the ordnance to respawn, and just run over it with your empty sniper rifle, you will receive only 12 bullets (the same as if you had picked up the ammo without Ammo equipped). If you instead swap your sniper for another weapon and then swap again for the sniper from the ordnance, you will get the full 16 shots. This glitch is present with all weapons, but I think the sniper illustrates it best.
I’m sure that this is not everything, but it’s what I can remember. If anyone else has any long forgotten glitches that used to drive you crazy, please add to this list. Hopefully we can help make Halo MC Collection the best it can be.