Halo lost it's identity

Can you explain more what you mean by Halo2/3 gameplay? What should they add from those games that would improve Infinite?

I agree with you on the maps… I’ve gotten bored playing the same 4-5 maps for a month now

I’m saying all the game needs to be is Halo2/Halo3 with some new maps. All the experimenting with weird features is so stupid, it just divides the fans. And the current gameplay is only getting like 10% of the player base that those 2 games had. There’s a reason for that.

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OP is of course entitled to his opinion, even though I think it is rather wrong personally. I personally think Halo Infinite is great in terms of feeling like a Halo game. If OP wants OG Halo, there is a platform for that.

I mean isn’t growth a good thing? Change can be hard, and embracing new things is good for character development.

Okay got it. But would it not get stale reskinning the same game over and over? Halo 2 - 3 were great games, but even playing them now feels really stale. I thought you meant bring over additions from those games that would improve Infinite. Dual wielding, weapon sandbox. Just my personal opinion, this game feels the closest to Halo since Halo 3 released. Doesn’t mean it’s perfect, but the gunplay hits the nail on the head.

As for population, can we really compare the two? Halo 2 was one of the first online multiplayer shooters on console, pretty much anybody who owned an xbox would be playing that because it was the only game at the time. Halo 3 was only competing with COD MW and BF, and all 3 maintained better population numbers than today. (Not sure about BF)

In todays market, there are dozens of online shooters on the market, and just more games in general, a lot you can get for free. I understand you’re point about population but how many games in todays market peak at these numbers, realistically. Players are more spread out in games compared to those days

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This is the only part I need to quote… The gameplay from those games is as modern as any current game. It uses all of the buttons on the controller. Nothing needs to change, all we need is new content that works.

If you find these games stale you must understand that nothing you are playing or have played for the last 20 years has done anything much different. You progress and shoot stuff, most of the time its glued on rails or done sloppily in an open world. I’d say Halo 2 and Halo 3 are still ahead of the majority of modern games, they deliver a complete package with it’s own unique identity. Halo Infinite does not have a unique identity, it’s the same as so many other current games. Yeah it’s polished but it’s not unique. It’s not the Halo formula.

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You should get out of the past dude. I still play Halo 2-3 and enjoy them quite a bit, but they are stale and don’t feel modern one bit. But I guess your basis of a modern game is all the buttons working on a controller,

Halo Infinite is definitely a return to roots, and majority of the community agrees it feels like it’s the closest Halo has felt since 3.

I noticed you did not bother to quote or comment on the population argument I provided. I’ll just assume you agree with me there

Im not in the past. There are many sequels that I play that don’t try to change the gameplay formula, a very wise thing to do because nobody can complain about the new features, the fan bases remain undivided and mostly happy. Perhaps you play far too much Halo, because I don’t find any of the Halo games stale and I play them occasionally, sometimes get sucked in and play them non-stop for a few weeks/months here and there. I’m usually playing other games, then when I wanna play some Halo I play some Halo, I dont need a new Halo game to give me similar experiences to “Modern Games” I want to play Halo.

Halo Infinite does feel closest to Halo 3 but not close enough. I certainly don’t appreciate the D-Pad combo spamming I had to do for 50% of the campaign on Heroic, I just wanna shoot stuff and experience familiar Halo gameplay. Absolutely nothing wrong with that. And sure I can always play the old games. But I would like a new game to enjoy. I quite like the old Halo games, wish they’d make a new one of those.

And no I don’t agree with you on the population. DOTA2 is a pretty basic game with one map and it has around 7 million active players atm. People will play what they enjoy playing and clearly Halo Infinite is not offering anything to attract people. I would say it has a lot to do with the fact that the gameplay is too similar to Apex and Titanfall and has a lot of the same overused visual language (I call it HUD vomit) as basically everything these days.

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Yet you haven’t even gone in depth to what makes a Halo game, Halo. Everyone has their different opinions, even the OP thinks Halo 5 is the closest game to the Halo formula. You’ve only given vague responses, and I think you just want a re skinned copy of Halo 3 with new maps and graphics.

Yes

I assume you’re talking about the equipment change on the dpad for campaign? Personally I only used the grapple hook for majority of the game only switching to the threat sensor for certain boss fights. I didn’t find it that tedius, but it was at the same time. If that makes sense.

I honestly don’t know how you compared Infinite to Titanfall 2 or Apex. Both games play completely different and have different formulas. Was it the grapple hook? Do they all have guns? You should go more in depth into your statements

Was I supposed to? Halo 2 and Halo 3 already exist. People werent too happy when Reach tried to experiment. That’s all that needs to be said.

Yes. I enjoyed the campaign for what it was. But it’s not like Halo. If I was expecting that type of gameplay from a unique IP then I would have more love for it. It was less enjoyable because it’s where it doesn’t belong, in my Halos.

The grapple hook is a big one. It’s also lore breaking because humans are still using primitive bullets and petrol engines while they have such technology in their grappling hooks that can launch a one tonne supersoldier multiple times from a wrist sized device… and its just weird that grunts can also bare Chief’s full thrown weight which is probably equivalent to like 10-20 tonnes of force… erm but yeah the grappling hook is fun but too many other games have one. Maybe if it was less prominent and required ammo/battery it would be better.

Got it. You just want a re skin of Halo 2/3 with more maps and modern graphics. Not saying it’s a bad idea, but 10 years of playing the same game will get stale, for me personally.

Yes I agree the grapple hook makes zero sense lore wise. But J enjoy it for what it is. A battery / recharge option would be great, I found myself grappling to the high ground on every encounter, making my legendary run a joke.

Also to add to this. I dunno how anyone beat this game without spamming abilities. I’m a pretty decent gamer, generally play on harder difficulties and enjoy a challenge. But on Heroic, hunters absolutely need to spam the boost ability in combination with the grapple. Same with the Echy fight, grapple, boost boost, grapple to escape him, drop wall to shoot at him (after the rockets run out)… And I dunno, the campaign wasnt very inspiring so I was generally spamming the abilities to make the grind faster.

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I gotta be honest with you dude. Used the thrusters maybe once or twice, and don’t think I touched the drop wall. The grapple is so op I could just fling myself in any direction at a fast pace.

I thought the story was great, but the open world wasn’t executed that well.

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Well with the drop wall you get a damage boost for shooting through it, plus you can just stand there shooting at stuff like a noob without taking cover its pretty resilient just move a few inches and let another square take some damage…

And it’s not as simple as just wanting a re-skinned Halo 2/Halo 3. Some new weapons would be nice. New vehicles. New but familiar graphics. New story, new factions that don’t change the gameplay like the Banished are a pretty cool and very suitable faction for Halo. New equipment is also cool but not permanent abilities that changes the gameplay. Ledge grabbing and grappling are cool but makes everything feel small and always within reach, makes the grandiose locations less majestic when you can scale them any time within 30 seconds. Keep the gameplay formula from Halo 3 I think has the perfect template to build on.

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That’s a very poor argument.

Wait, you mean Infinite is an evolved version of the previous games with cool mechanics?

Especially since the perfect halo game, according to the OP, also has cat ears.

halo infinite with all its bugs and pointless weapons, it feels like it was made in Gary’s Mod

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The title of this post says it all, no need for explanation…


Halo infinite campaign story made no sense unless you were following Halo Wars 2, the books and the Escalation comics.
You learn absolutely nothing from Infinites campaign ; If your a lore / cannon nerd, then you know what is going to happen, but even then, the story of Halo Infinite literally isn’t about Master Chief, just because you get to play as him doesnt mean its his story… The story isn’t about Cortana, because she is killed off screen in the first 30 minutes through dialogue… The story isn’t about Atriox or the banished, because Atriox is “ Killed “ off screen in the first 30 minutes through dialogue, the banished, there leaders and Escharum are beaten… The Story is about “ The weapon “ AKA Cortana 3.0 finding her identity and place in the Halo Universe, having to accept the fact that she is a literal copy of the thing that was consider a threat in Halo 5. The story sure ain’t about Fernando and the time and money put into his character and into the Infinite Story was a complete WASTE. There were SOOOOOO MANY DIRECTIONS the story could of went, but 343 Industries took the story to the ground. Halo Infinites story is the worst of the franchise, Tacked on DLC for the next 10 years won’t change the BASE story 343 Industries told for Infinite’s Launch.

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Name any Halo that hasn’t drastically changed from the game previous to it.