Halo Legends - My render of a YGGDRASIL Helmet

The other day I finished working on my iteration of what I think the YGGDRASIL Helmet would look like in the “Halo” style. Halo meaning fitting somewhere into the FPS style or reach or H3. I took some inspiration from SIient Storm. Its more of a remodel than a model from scratch.

Hopefully you guys enjoy it, I’ve posted it on some other places and it kinda got ignored.

4,500 Verts 7,400 Faces 8,100 Tris 2k Normal map from a 35+K poly version 2k textures

> - https://i.imgur.com/ZJ0v7RS.jpg - Render - https://i.imgur.com/S3koHIY.mp4 - wireframe to mesh - https://i.imgur.com/TAQMiXE.png - model comparison - https://i.imgur.com/7sQgsRf.png - multiple views of the mesh - https://i.imgur.com/XWXKJJ6.png - Substance Painter - Painter - https://i.imgur.com/1XnBHh8.png - Substance Painter - Painter - https://i.imgur.com/WsKGicM.png - Render - https://i.imgur.com/4aKEk0J.jpg - Render - https://i.imgur.com/mNJBkr7.jpg - Render - https://i.imgur.com/CbLRsYA.png - Render - https://i.imgur.com/ipk1C4w.jpg - Render - https://i.imgur.com/iehEu9a.jpg - Render - https://i.imgur.com/se1BP89.png - Unity - https://i.imgur.com/MXS1vPT.jpg - VRChat - https://i.imgur.com/6SZWSim.jpg - VRChat