Halo, its Change and its Haters

This has been an opinion of mine that I have been trying to put into words for a long time. I’m going to talk about change and you are free to leave your 2 cents if you wish.

Change is a double-edged sword. No matter how it is implemented, it will not please everybody. That’s just its nature. Change is a necessary step to keep things new, especially in this case for video games. If it wasn’t for change, Halo would never have existed, neither would Mario or even the systems we play on.

The outlook that some people have is that they want things to get better without it really changing. That’s asking the impossible. Toying with numbers to increase health/damage of enemies in a game is a sure way to increase difficulty, but it’s not really changing anything. Nothing new is being experienced by the player. It’s just a hand turning an imaginary dial up or down. If an enemy were to gain access to new abilities, fight more intelligently and be able to put up the same amount of fight with no stat upgrades, then that would provide a new experience. This example relates to ideas like increasing base movement speed instead of implementing a separate mechanic to deal with the issue properly. It’s not really changing anything, it’s just that dial getting turned up again.

If Halo 5 was ever to sell you the illusion of being a Spartan, or even appearing next-gen, it couldn’t have been done by just “cranking the dial to get new results”. How else could we have game-altering things like Thruster without changing the game? Some people here are desperate for Halo to not change, even if they can’t see it. Most people tear stuff like Smart Scope apart because of one reason and one reason only. Not because it makes the AR overpowered or because it breaks the lore. It’s because of the way it looks. If it looked like the classic zoom but still functioned like SS then it wouldn’t gather nearly as much hate. People say they aren’t against change but then turn around and say “It’s just unnecessary.” That tells me enough. It tells me that you just don’t like change. All change is “unnecessary”. Better graphics aren’t necessary, better sound isn’t needed, yet you expect those to come with every game don’t you? The whole unnecessary argument means nothing to me, personally, because of those reasons.

People have also accepted that base movement speed buffs would be a better alternative to sprint. It’s always great to see people coming up with ideas but this also has me scratching my head. For one, Halo is played with a controller, not a mouse and keyboard. This makes fast movement more difficult to control and as a result, console shooters don’t have fast movement speeds without some sort of sprint mechanic. Secondly, people believe it would alleviate the issue of traversing large maps on foot. Here’s the problem with that- If you move as fast as sprint with just base movement speed, then how are you going to handle going through small spaces like buildings or hallways? You would be going through maps like Lockout at sprinting speed and then that’s when you’d start seeing maps that are truly stretched out, way more than you think they are now with sprint. Make it based off of how long you hold the left stick forward to gain momentum? Then you’re going to need a landing strip just to start moving faster. Say goodbye to going faster in tight spaces.

As far as change goes with weapons, most people here are against it because they hold the BR on a pedestal. People aren’t willing to part with the ‘skill’ and balance that the BR provides because “It’s Halo.” Let me reword that: People here are holding their ego above all else and disguising it as “It’s just fair” or “It’s the only gun that takes skill”. People don’t want you to have fun with other weapons that aren’t the BR or a power weapon because "I**t doesn’t take as much skill". Fun and variety mean little to these people because it would ruin their parade of owning people with just one gun that they’ve had about 10 years to get good with.
“It’s what Halo has always been about and if you don’t like it, you must not like Halo.” That’s a common one to see on the forums. It’s a solid attempt at refuting anything else because you can’t really argue with it. Yeah, the weapon sandbox has been dominated by one gun up until Halo 5, we’re all well aware. When other guns come into the spotlight for once, they are hated. None of the weapons in the Halo 5 beta ruined the BR’s parade, in fact the BR was still just as good as it’s always been.

So lets get this straight- The BR still functions exactly as it always has and is still the most sought after weapon, but now that a BR user can actually get killed by an AR or SMG, they scream and cry for nerfs? It’s because they are stuck in their old ways of thinking the BR is the only gun worth having in Halo. They want to own you with a BR 24/7 because that’s what Halo is to them. They can’t handle the fact that something else is useful for once, it ruins their day because now they have to learn how to play the game again. Which, according to them, is something a veteran shouldn’t have to do. “I’m better than this noob at Halo! Why is he killing me!?” Because you haven’t gotten better at Halo 5, you’re just better than him at the other Halo games.

Back to sprint, it’s the same problem that people are having with the weapons. Noobs have an easier time getting away with sprint in the game, this is true. But if you are a better player then you’ll win anyways. Isn’t that what matters? The better team will always beat the team full of noobs, sprint won’t change that. People label this change as bad just because noobs have an easier time. It’s not inherently bad in any way. The game just plays differently. “He can just run away from a fight!” Yep, he sure can and you know what? That doesn’t always bode well for him and it’s not even possible to successfully run away 100% of the time.

“It turns Halo into a game of cat and mouse between 2 players as soon as he runs away.” Yeah, it does if you chase him. Does this really just ruin the whole experience for you? What next? Are you gonna stop playing Gears of War because someone can dodge your shots by rolling even though he was just in your sights a second earlier? Same thing applies to thrusters. Are you going to blame 343’s design choices again when someone dodges your plasma grenade by thrusting? You could argue that it’s being used as a crutch and that you deserved that sticky kill but you didn’t take into account that he could have dodged and now that’s on you, not the game.

So I’ll ask this. How do you expect Halo to stay new and exciting without things like Spartan Abilities? I’m not saying that this is the only way to change Halo, but what solutions are you going to offer that are better? Increased movement speed isn’t going to work, as great as it might sound on paper. How would you balance the weapons? What is this community’s idea of changing Halo? So far, all you’ve done is criticize what we have now while offering nothing much in return. You think 343 are a bunch of idiots? Well then why don’t you give it a go? Show us how Halo can change while remaining the Xbox’s flagship series. Halo has to cater to a massive audience, not just the competitive crowd.

“Why can’t I sprint in this game? Oh, because for some reason we have to clear every design decision with the competitive crowd first. What makes them more important than us? Just because I like Campaign more?”

By the way, before you post, take into account that this is all just my opinion. There’s no need to get offensive here and I realize that not all people who don’t like Halo 5 are blind haters.

If you aren’t a blind hater of Halo 5, then you don’t need to worry. I was not trying to insult any good, well-mannered people that argue their points clearly and respectfully.

EDIT:

There’s a difference between shamelessly copying ideas from other games and innovating your own game. Innovation is still possible with using similar mechanics so long as it fits the game and isn’t just forcefully shoved in, with no regard to it’s effects on the game.

Lets look at an example of shamelessly copying other mechanics: Halo 4 introduced perks which weren’t at all tailored to fit Halo, it just felt like a sellout. Gears of War Judgment included a game mode that was literally just Gun Game from CoD, with no unique twist added to it.

Now here’s an example of innovating on things that are already being used by other games: Halo 5’s sprint doesn’t function exactly as it does in other games. You can sprint forever, gain maximum velocity to set up other abilities and your shields don’t recharge while using it. Smart Scope takes the visual appeal from ADS and makes it work within the context of Halo. Descope is still in effect and you still retain all your movement speed. Gears of War 3 added in Team Deathmatch and to prevent it from being the same thing as other games, they changed it to fit Gears. They made it so the whole team shares a pool of lives, eventually you can’t respawn anymore, and those clutch moments where its 4v1 can start happening just like they do in Execution and Warzone.

The point is, you can take a popular feature or mechanic from another game and still be innovating. You just can’t stuff it mindlessly into the game while expecting it to work out, like adding sprint and perks into Halo 4. As long as they approach these features/mechanics with the thought: How do we make this work for Halo? Then that’s still innovation. 343 has decided to tackle these mechanics head on and make them their own, which they clearly have done with Sprint and Smart Scope in Halo 5.

Well said, a very concise and tangible answer to many of the overused, nonsensical criticisms.

Just a shame that it won’t really sway those who are stuck in their ways.

See you in Halo 5 either way!

The way I see it, it’s like the Halo 2 haters but with more internet. And internet is a big thing now so 343Haters just seem bigger, and more dominant. They all also say

> “Aye’v ben here fom deh vry begunin, brah”

Which makes them seem like the classy halo players. When they say they have been there from the beginning, they really mean late Halo 3 Multiplayer. The people who have actually been with the Halo franchise from the very beginning are actually mature enough (and lived enough life without internet) to leave the franchise or stick with it,

I nominate ZoomGears99 as the new Pope to the Church of Halo. May the Guardian Spirits of the Rookie and Noble Six help guide Zoom as he leads us down the path of our Lord and Savior, the Master Chief.

I praise thee.

(Serious note. Wave Agree 100% with Ops post)

> 2533274803137071;5:
> I nominate ZoomGears99 as the new Pope to the Church of Halo. May the Guardian Spirits of the Rookie and Noble Six help guide Zoom as he leads us down the path of our Lord and Savior, the Master Chief.
>
> I praise thee.
>
> (Serious note. Wave Agree 100% with Ops post)

Haha this made my day/night/whatever time it is :stuck_out_tongue:

I’m sure plenty of people will jump onto the other parts of the post (and frankly, I don’t even care for some of them, like BR superiority), so I’ll focus on just that one part that kinda stuck out for me.

> 2533274833600810;1:
> If Halo 5 was ever to sell you the illusion of being a Spartan, or even appearing next-gen, it couldn’t have been done by just “cranking the dial to get new results”. How else could we have game-altering things like Thruster without changing the game?

How do thrusters sell the illusion of being a Spartan? Prior to Halo 4, Spartans weren’t even able to thrust, because that technology was only added in the Mjolnir Gen2. The only other mention of T-Packs in the lore outside of S-IVs was as a stabilization component of Zero-Gravity-armor. So how does an ability that Spartans were never reported doing make one feel like a Spartan? Because they “should be”, according to someone’s headcanon? That’d be the same logic that people use when referring to how Spartans “should be” able to shoot while sprinting or how they “should be” able to smart-link instead of ADS. Only that these concepts actually appear in lore, but the argument still gets repeatedly shut down as irrelevant…

> 2533274801176260;7:
> I’m sure plenty of people will jump onto the other parts of the post (and frankly, I don’t even care for some of them, like BR superiority), so I’ll focus on just that one part that kinda stuck out for me.
>
>
>
> > 2533274833600810;1:
> > If Halo 5 was ever to sell you the illusion of being a Spartan, or even appearing next-gen, it couldn’t have been done by just “cranking the dial to get new results”. How else could we have game-altering things like Thruster without changing the game?
>
>
> How do thrusters sell the illusion of being a Spartan? Prior to Halo 4, Spartans weren’t even able to thrust, because that technology was only added in the Mjolnir Gen2. The only other mention of T-Packs in the lore outside of S-IVs was as a stabilization component of Zero-Gravity-armor. So how does an ability that Spartans were never reported doing make one feel like a Spartan? Because they “should be”, according to someone’s headcanon? That’d be the same logic that people use when referring to how Spartans “should be” able to shoot while sprinting or how they “should be” able to smart-link instead of ADS. Only that these concepts actually appear in lore, but the argument still gets repeatedly shut down as irrelevant…

The thrusters are a part of the Spartan’s technology. Being able to thrust makes you feel like you’re in a super advanced combat suit. At least that’s how I see it.

I’ve heard that logic and reasoning can kill a stubborn “purist”.

> 2533274833600810;8:
> The thrusters are a part of the Spartan’s technology. Being able to thrust makes you feel like you’re in a super advanced combat suit. At least that’s how I see it.

Well, Smart-Link is also part of the Spartan’s technology. Being able to freely aim without being obstructed by the blocky representation of the gun also makes you feel like you’re in a super advanced combat suit. So how come one of them is deemed relevant and the other one irrelevant? That’s a double standard.

> 2533274801176260;10:
> > 2533274833600810;8:
> > The thrusters are a part of the Spartan’s technology. Being able to thrust makes you feel like you’re in a super advanced combat suit. At least that’s how I see it.
>
>
> Well, Smart-Link is also part of the Spartan’s technology. Being able to freely aim without being obstructed by the blocky representation of the gun also makes you feel like you’re in a super advanced combat suit. So how come one of them is deemed relevant and the other one irrelevant? That’s a double standard.

Smart Scope is still taking advantage of the Spartan’s technology. If it was as bare and lifeless as CoD iron sights then I would agree with you.

Hey, didn’t 343 change the whole Mk. 5 lore?

The scene at the beginning of Halo 4 pretty much confirms it, Spartan II’s use Stabilize in atmosphere…

Am I wrong on this one?

> 2533274810001991;12:
> Hey, didn’t 343 change the whole Mk. 5 lore?
>
> The scene at the beginning of Halo 4 pretty much confirms it, Spartan II’s use Stabilize in atmosphere…
>
> Am I wrong on this one?

I have no idea xD

> 2533274833600810;8:
> > 2533274801176260;7:
> > I’m sure plenty of people will jump onto the other parts of the post (and frankly, I don’t even care for some of them, like BR superiority), so I’ll focus on just that one part that kinda stuck out for me.
> >
> >
> >
> > > 2533274833600810;1:
> > > If Halo 5 was ever to sell you the illusion of being a Spartan, or even appearing next-gen, it couldn’t have been done by just “cranking the dial to get new results”. How else could we have game-altering things like Thruster without changing the game?
> >
> >
> > How do thrusters sell the illusion of being a Spartan? Prior to Halo 4, Spartans weren’t even able to thrust, because that technology was only added in the Mjolnir Gen2. The only other mention of T-Packs in the lore outside of S-IVs was as a stabilization component of Zero-Gravity-armor. So how does an ability that Spartans were never reported doing make one feel like a Spartan? Because they “should be”, according to someone’s headcanon? That’d be the same logic that people use when referring to how Spartans “should be” able to shoot while sprinting or how they “should be” able to smart-link instead of ADS. Only that these concepts actually appear in lore, but the argument still gets repeatedly shut down as irrelevant…
>
>
> The thrusters are a part of the Spartan’s technology. Being able to thrust makes you feel like you’re in a super advanced combat suit. At least that’s how I see it.

Mechanics wise. I love the Thrusters. Even on Halo 4. being able to snap into quick cover or give you extra lunge to your sword was such a plus. Now it’s very streamline on H5 and I was using it to fool effect on the H5 Beta to the point people were getting upset for I used it offensively to get into people’s gut and hose them with SMG/Melee Combo.

Plus being able to hover and then then thrust in midair give the Spartans a double jump that allows you to make jumps before that you couldn’t and take a many of a shortcut to flank guys who are holed up trying to camp with the BRs. It really helps ruins the Slog Camp fest I always find myself in on Halo 2 and 3 during BR starts. Allowing aggressive people to put pressure on those who are trying to camp for map control that I was never able to do before.

Really 4/5 matches of BR starts I find myself in on halo 2 and 3. Both sides just camp. shooting pot shots at each. Then one team charges. Then back to pot shots, the other team charges. repeat. Effing boring. Didn’t have that at all during halo 5. The thrusters matched my gun ho play style perfectly. Putting a lot of strategy and action into the battles. The most fun I had in halo sense playing halo 2 on Xbox live for the 1st time 10 years ago

> 2533274833600810;13:
> > 2533274810001991;12:
> > Hey, didn’t 343 change the whole Mk. 5 lore?
> >
> > The scene at the beginning of Halo 4 pretty much confirms it, Spartan II’s use Stabilize in atmosphere…
> >
> > Am I wrong on this one?
>
>
> I have no idea xD

I admire your honesty.

I will watch Halo 4’s opening cutscene when I get home.

> 2533274833600810;13:
> > 2533274810001991;12:
> > Hey, didn’t 343 change the whole Mk. 5 lore?
> >
> > The scene at the beginning of Halo 4 pretty much confirms it, Spartan II’s use Stabilize in atmosphere…
> >
> > Am I wrong on this one?
>
>
> I have no idea xD

That was supposed to be mark 4 armor and it was stated that that armor was none canon and was artist interpretation done by the company who did the cutscenes (blur I think)

Just like how the Forward Unto Dawn used the Stringent class cruiser design for the 1st level because the Default Charon-Class design was to small and lead to poor gameplay and lots of backtracking. But the Stringent class design is none canon for the Dawn. So when you play the level. Just imagine the Halo 3 version

> 2533274833600810;11:
> Smart Scope is still taking advantage of the Spartan’s technology. If it was as bare and lifeless as CoD iron sights then I would agree with you.

So it gets a free pass because it uses more flashy animations even though it makes one feel less powerful and less like a Spartan? That’s… convenient…

Also, CoD does not have dibs on ADS. 343 just decided to rip off Blood Dragon instead.

> 2533274810001991;15:
> > 2533274833600810;13:
> > > 2533274810001991;12:
> > > Hey, didn’t 343 change the whole Mk. 5 lore?
> > >
> > > The scene at the beginning of Halo 4 pretty much confirms it, Spartan II’s use Stabilize in atmosphere…
> > >
> > > Am I wrong on this one?
> >
> >
> > I have no idea xD
>
>
> I admire your honesty.
>
> I will watch Halo 4’s opening cutscene when I get home.

Sounds good :slight_smile: I’m off to bed now though. I will check back in here once I wake up. Good Morning to any readers!

> 2533274833600810;11:
> > 2533274801176260;10:
> > > 2533274833600810;8:
> > > The thrusters are a part of the Spartan’s technology. Being able to thrust makes you feel like you’re in a super advanced combat suit. At least that’s how I see it.
> >
> >
> > Well, Smart-Link is also part of the Spartan’s technology. Being able to freely aim without being obstructed by the blocky representation of the gun also makes you feel like you’re in a super advanced combat suit. So how come one of them is deemed relevant and the other one irrelevant? That’s a double standard.
>
>
> Smart Scope is still taking advantage of the Spartan’s technology. If it was as bare and lifeless as CoD iron sights then I would agree with you.

The smart scope was even mention on many halo books and even the MA5Bs on Fall of Reach. And bungie even started the zoom on the M6D and sniper on halo:ce was using the smart scope and they were not really aiming down the sights. And the Aiming redecles on all the weapons on your hud was the smart scope too.

> 2533274801176260;17:
> > 2533274833600810;11:
> > Smart Scope is still taking advantage of the Spartan’s technology. If it was as bare and lifeless as CoD iron sights then I would agree with you.
>
>
> So it gets a free pass because it uses more flashy animations even though it makes one feel less powerful and less like a Spartan? That’s… convenient…
>
> Also, CoD does not have dibs on ADS. 343 just decided to rip off Blood Dragon instead.

That part is a statement which will have definitely different mileage depending on the beholder.

I think it is neat added detail.