Let me start off with two things.
#1 - I absolutely LOVE the first Halo trilogy, but especially H3 because it was my first. But after playing Halo 3 yesterday after a long day of Reach and Battlefield, I noticed how stale the gameplay seemed. Yes, it’s fun, but does it meet with the other material available today?
#2 - Call of Duty 4, is without a doubt, the best Call of Duty (in my opinion). It blended innovative mechanics (such as Killstreaks, advanced customization) with its original CoD gameplay. I don’t enjoy Call of Duty anymore. They latched too much onto what was a perfect formula. A hybrid. Do you know where I’m taking this?
ObviouslyJesus, a former Call of Duty & Battlefield commentator made a perfect video on this point (albeit towards CoD4). I would highly suggest you to watch this before continuing, and especially posting a reply. The philosophy behind the gameplay was not that it did things differently, it was that it did things almost flawlessly. Too flawlessly. Bringing in 3 killstreaks - the same 3 for every person - mostly balanced classes, perks, etc, it sounds the exact same as what Halo 4 is doing.
I don’t mean that in a bad way. Halo 4 is taking the aged gameplay that we all know and love, and converting it into a fresh game. It’s not a bad thing, we just have to hope it’s done properly. The gameplay looks faster than previous Halo titles with great killtimes, requiring skill to land a kill while retaining a fast time between spotting each enemy.
Black Ops 2 is doing it, too, but in my opinion doing it poorly. I’m not going to focus on this as it isn’t my point, but… It’s trying to become Battlefield as a casual, non-competitive shooter. While I’m fond of Call of Duty innovating, it isn’t doing well. I have a feeling this is a great time for Halo to make a comeback.
Let’s take a look at H4:
Fast killtimes - ✓
Great customization - ✓
Balanced gameplay - ✓
Will it do well?
You may be thinking that Halo 4 isn’t balanced, correct? Everyone playing has access to the same tools, the same sandbox. It’s how you use the sandbox to your advantage as we’ve done before. With Ordnance Drops, this will bring a new level to Halo’s competitive multiplayer. Halo has always been imbalanced due to the large skill gap. This just makes it easier to access.
Think of Halo as a strategy game with guns, not a shooter.
This is all opinionated, don’t take this as facts.