Halo is not about ranks.

I don’t understand why people complain about not having ranks in this game. Seriously, who cares? I play this game for fun and to win. I don’t need ranks to motivate me at all.

Let’s say ranks were going to be shown in game. Do you honestly think it will magically make people play harder or start using mics or whatever? The answer is no it won’t.

I’m actually glad ranks are not in this game and the coming CSR will not be in game.

Just my opinion and I have been playing Halo since day one of the release of CE.

It adds a visible incentive to play the game.

You say you play for fun? Visible ranks adds the fun for players.

> <mark>I don’t understand why people complain about not having ranks in this game. Seriously, who cares? I play this game for fun and to win. I don’t need ranks to motivate me at all.</mark>
>
> Let’s say ranks were going to be shown in game. Do you honestly think it will magically make people play harder or start using mics or whatever? The answer is no it won’t.
>
> I’m actually glad ranks are not in this game and the coming CSR will not be in game.
>
> Just my opinion and I have been playing Halo since day one of the release of CE.

I don’t really care either but if a lot of other people do I say put them in.

You and I aren’t bothered and it’s not going to affect us, but a lot of others really want them, so what have we got to lose by their introduction?

> It adds a visible incentive to play the game.
>
>
> You say you play for fun? Visible ranks adds the fun for players.

Incentive?

I either play a game or I don’t. No incentive needed.

> > It adds a visible incentive to play the game.
> >
> >
> > You say you play for fun? Visible ranks adds the fun for players.
>
> Incentive?
>
> I either play a game or I don’t. No incentive needed.

And that’s good for you. Others have other reasons to continue to play a MP game.

It’s really an incentive to play.

From an post I had made earlier:

Apparently, people can’t have fun through a visible skill based rank, but they can have fun when it comes to unlocking armour/commendations/challenges and working through a progression system. The question I’ve always asked myself is why is the bias with skill-based ranks? And the primary conclusion I can come to is that people who are against them don’t like being told that they aren’t as good as they think they are.

I play for pure enjoyment and fun, and a campaign full of stories.
This is the same for every game.

Tho some games I play to level up, but mostly to unlock stuff. But most of the time it’s for fun. Even when it’s not for fun, ranks still don’t mean anything to me, because I’m trying to improve on my last play.

Stats > Ranks any day.

If I can see how well I’m doing, I’m going to want to get better. That’s just how it works for certain people. Without anything to tell me how good I am at multiplayer, I can just assume I’m amazing and can’t see otherwise.

> If I can see how well I’m doing, I’m going to want to get better. That’s just how it works for certain people. Without anything to tell me how good I am at multiplayer, I can just assume I’m amazing and can’t see otherwise.

I just had a flashback of all the CoD kids I have ran into over the years reading this.

Ranks are good for three reasons:

  1. They reinforce desirable behavior, meaning players are given more reason to play the game the way it’s supposed to be played.

  2. They give players a way to invest in their own real skills. Many players are cynical about things like k/d ratio, but the truth is many players like to play the game to improve. A visible skill system gives them the feedback they seek.

  3. They give context to every other stat. Ranks are nothing more than another stat, but without the context they provide, no stat is relative. To an extent, it means stats, in their entirety, are meaningless.

Many players believe stats are meaningless and just want to play to have fun. That’s great! Many other players also are just trying to have fun, but they define fun in a different way. Something like a visible skill rank on the service record in game would appease these players, and it would be easy for players who just don’t care to ignore.

“But, in the past, visible ranks have given players reasons to start new accounts and circumvent the TrueSkill system”

This is true, but it wasn’t because of the visible skill system. It was because Bungie altered TrueSkill’s formula to create a “hill-climbing” experience. Many people don’t realize that, with a healthy population, TrueSkill actually can work in as few as 5 games. Unaltered, TrueSkill would serve its purpose and would not be open to such abuse. Some alteration may be good, though, to ensure the visible skill rating is never too certain. That way, players never feel “rank locked,” and the stat serves the function of being a visual representation of player skill.

Basically, visible skill ranks would be a universal benefit to the game, and there would be no reason to separate social and ranked experiences. Treated properly, players would either love it or just not care. There would be no abuse that would negatively affect the game.

It just hasn’t been implemented correctly yet.

> Let’s say ranks were going to be shown in game. Do you honestly think it will magically make people play harder or start using mics or whatever? The answer is no it won’t.

someone has never played Halo 2 or Halo 3 ranked much I see. Yes it would make people player harder and care more.

It sure would make me care more if I was in a match we are about to lose. In Halo 4 it’s like ‘meh’ if my team loses. As long I do well I could care less what the score says in derpreach or Halo 4. I’ve never cared so little about win/loss ratio since reach.

In halo 3, winning was everything. There was and probably never will be anything more satisfying than having a stellar Team Slayer ranked match on your lvl 49 and seeing that 50 pop up after the match. All that caring and hard work to WIN paid off.

Reach and Halo 4 has zero incentive for me to care about winning. It’s boring plain and simple. So long story short, visible ranks would change everything for the better. And to those saps who don’t care about rank. Good for you. But you certainly should not say no to visible ranks cause’ after all you don’t care about ranks right? So let us have our fun while you play barbie with your spartan unlocking meaningless armor and a silly spartan rank that holds no value whatsoever.

I liked ranks because they seemed to help make matchmaking games more fair. Teams seemed to be more balanced. However, ever since the addition of experience-based ranks, matchmaking games are rarely balanced. Usually one team destroys the other.

> > Let’s say ranks were going to be shown in game. Do you honestly think it will magically make people play harder or start using mics or whatever? The answer is no it won’t.
>
> Reach and Halo 4 has zero incentive for me to care about winning. It’s boring plain and simple. So long story short, visible ranks would change everything for the better. And to those <mark>saps</mark> who don’t care about rank. Good for you. But you certainly should not say no to visible ranks cause’ after all you don’t care about ranks right? <mark>So let us have our fun while you play barbie with your spartan unlocking meaningless armor and a silly spartan rank that holds no value whatsoever.</mark>

You may have had me until this paragraph

This is reason #2 why ranks won’t be visible in game: The attitude of the competitive players that disrespect other players.

> 1. They reinforce desirable behavior, meaning players are given more reason to play the game the way it’s supposed to be played.

Yeah… Because we want people who go around and say “I’m level 50 in such and such game, and you have no say in said game because you’re not level 50, doesn’t matter if you played campaign more than I, all that matters is that I’m a level 50” And people who start their posts with “I have a 5.50 KD”. If this is the kind of behavior you want, I can sit here and start off every post with “I’m a E4 Specialist in the US Army Reserves, and I have two MOSes”

Yes ranks are good, but it should be icing on the cake, nothing more, it shouldn’t be a make or break feature of the game like most people treat it. Halo CE didn’t have ranking, and yet it still had very popular MP.

You are right Halo isn’t about ranks and I hate it when people say they need them just to put the disk in the tray. It makes me think the dont like the game all that much to begin with. How ever I will say I like skill based ranks they do add fun to the game. So I’m pretty excited for CSR.

I couldn’t possibly disagree more. Go play objective, and see how good your teammates are if you play solo. 95% chance you’ll have at least one moron kill-farming instead of going for the objective. Why?.. because there is no real incentive to win, but their K/D will go up so they can feel satisfied about that. Most people need an incentive to win, even if it’s a meaningless number. I personally still play for the objective, but plenty don’t and that is one of many reasons I think they should reintroduce them. H2 and H3 stayed alive. I played H2 up until they disconnected the servers.

I’m not one of the people that constantly bashes this game by the way. I think it has many flaws, but I still enjoy it.

> > > Let’s say ranks were going to be shown in game. Do you honestly think it will magically make people play harder or start using mics or whatever? The answer is no it won’t.
> >
> > Reach and Halo 4 has zero incentive for me to care about winning. It’s boring plain and simple. So long story short, visible ranks would change everything for the better. And to those <mark>saps</mark> who don’t care about rank. Good for you. But you certainly should not say no to visible ranks cause’ after all you don’t care about ranks right? <mark>So let us have our fun while you play barbie with your spartan unlocking meaningless armor and a silly spartan rank that holds no value whatsoever.</mark>
>
> You may have had me until this paragraph
>
> This is reason #2 why ranks won’t be visible in game: The attitude of the competitive players that disrespect other players.

not disrespect, just the plain truth.

Casuals berate competitive players just as much for wanting visible rank saying it’s silly then on a dime turn around and are obsessed with meaningless things like armor. Did you know players would hack other people’s accounts in Halo 3 to get recon? So you see the casual fanbase is exactly the same if not worse in terms of contradiction

All those reach inheritors that boosted for their ranks and went afk in games not participating and playing were not the competitive player base but the casual side. They thought it was ‘cool’ / players would think they were ‘good’ for having a high rank that was not related to skill at all so they’d compromise the game for others. They were no better than those moronic elitist competitive jerks in Halo 2 and 3 that cheated by lag switching and host booting to get rank. They too made ranks that were supposed to be about skill meaningless because more than 90% of the players that cheated to 50 are total garbage when you faced them unless they cheated to win.

I’ve been playing Halo since day one and seen it all and if anything I’ve learned over time is the casual side can be just as mean and nasty. For example some competitive players create a fun thread on a Halo forum and then come in casuals to berate them saying ranks and playing competitively is stupid and they have no lives. No lives eh? Then how come Mr. Casual do you sit around all day not playing your game to boost your cR’s / Sr rank in spops or fireight (or even in matchmaking) at the expense of others being a dead weight on the team because you aren’t even there.

We’ve already seen in Halo Reach and Halo 4, two games that don’t have even a touch of competitiveness in them, how the casual crowd can be just as obsessed and brutal to ruining a gaming experience as the super elitist competitive -Yoink- that cheat to win ranked games. All I know is taking visible ranks away is not the answer but will slowly destroy what Halo is over time if they are not brought back.

What adds value in game is partially a perception thing. For some that value is an xp based progression system. Others, added value, is in game CSR. Both are valid, both can function side by side as H3 showed and add value and replayability for all players.

The larger issue, is that those that like and use ranks for added value and replayability have been overlooked. They have a solid leg to stand on in regards to feeling under-represented as previous Halo titles have had ranks. They, rightly, view removal of in game ranks as a step backwards.

Ranks added an incentive in multiplayer. It showed you where you were compared to other players. It was a visible indicator that showed how good you were and how much better you can make yourself. It also gave a great incentive to win. Halo 3’s system worked because if you didn’t want to play ranked, just stay in social. That kept everyone happy. Reach and 4 killed that, and now very few people are happy because now both competitives and casuals are forced to play together all of the time.

Also, Halo wasn’t about just giving anyone and everyobe power weapons either, but 343i did it. 343i’s goal really was to dumb down this game. So, ranks are not Halo in and of themselves, they were just an important aspect to the Halo MP. Thanks to no ranks and 343i’s “everyone’s a winner” mentality, people don’t try as hard as they used to. No-one wins.