halo is like..

Pokemon because you fight eachother and pokemon has pokeballs and if you think about it they are pretty much the same as grenades. Starcraft because starcraft has marines fighting aliens and there are guns. Chess because chess has knights and if you think about it knights are pretty much spartans.

Are you kidding me?

Everyday, every single day, people whine and cry about how Halo is copying this and how Halo is copying that. Can you just stop? Halo is Halo and it has to evolve in order to stay successful, like every other game. Do you guys know what happens when a developer just reskins and throws out a new game with the exact same things as the last one? People whine because there is nothing new. And the Halo community would do exactly the same thing. It just seems like so many players on this forum can’t look past the similarities between almost all new shooters and focus on the differences. If I see one more post saying how Halo copied some game because they use a sniper I will lose all hope in this forum. We could be here and post constructive things about whichever aspect of Halo is evolving. You don’t like sprint? Why? Don’t say because its taking sprint from CoD tell me why sprint can’t be a great mechanic in Halo. Threads and post like that is what developers want to see, not whining and crying.

> Halo is Halo and it has to evolve in order to stay successful, like every other game.

Wait, so if Halo is Halo, yet it has to evolve in order to stay successful then is it still Halo? Also evolution keeps what is successful about the design. It doesn’t throw it out and try something new, it improves. And change does not equal improvement or evolution.

> Do you guys know what happens when a developer just reskins and throws out a new game with the exact same things as the last one?

They become even more popular and financially successful?

> It just seems like so many players on this forum can’t look past the similarities between almost all new shooters and focus on the differences.

Well, the similarities Halo is introducing messes with the differences that made Halo stand out from other shooters. That is why we are complaining.

> If I see one more post saying how Halo copied some game because they use a sniper I will lose all hope in this forum.

No one says anything like this. Comparing Halo to CoD because of things like customizing your own loadout is perfectly valid and there are more. No one claims such shallow comparisons as yours and you know it.

> You don’t like sprint? Why? Don’t say because its taking sprint from CoD tell me why sprint can’t be a great mechanic in Halo. Threads and post like that is what developers want to see, not whining and crying.

just one thread(thanks, was looking for that LUKE). There are plenty of others that offer such arguments, yet I haven’t seen one good argument for why spring is needed in Halo. Logic dictates that, since it wasn’t used for 10 years and 3 games, of course it isn’t needed.

Please don’t say that your idea of evolution is the only way.

There are many directions that Halo could have gone, and some people don’t like the current class-based direction.

I found your idea on sprint funny though. Theres been over a hundred threads explaining why people don’t believe it’s benefiting gameplay, not merely because it’s like CoD. I prefer playing games without Sprint because of how it plays, not because it’s less like CoD.

I have no idea what to say…it’s just that you are so right…

> I have no idea what to say…it’s just that you are so right…

Right about a game evolving, not right by saying that this was the only possible way for Halo to go.

For me, I love Arena games like UT and the first three Halo games. I never had as much fun with Halo:Reach or any other class-based games at all, even TF2. So when they decide to make it a class-based game, and I say I don’t like it, people tell me a game needs to evolve. I could have seen Halo evolving as an Arena FPS game, not merely a one-sided class-based game.

Halo totally stole from the 1947 Cathode ray tube amusement device.

Albeit I am fairly new to these forums, I haven’t seen a single thread talking about how the sprint mechanic breaks Halo. On the other hand I’ve seen upwards of thirty in the past week saying how Halo stole sprint from CoD.

Also I never said Halo had to evolve the way it did, I just said that it had to evolve. Maybe I should use a different word instead of evolve. But as long as the core mechanics of Halo stay the same, which are longer kill times, higher jumps, movement speed and strafing, then it will be okay, more than that it will thrive if we let it.

Reach was not a good way to change, in my opinion it was much too drastic and this left 343i in a very tough spot. They really do seem to be going back to the roots of Halo though from what I’ve seen.

> Albeit I am fairly new to these forums, I haven’t seen a single thread talking about how the sprint mechanic breaks Halo. On the other hand I’ve seen upwards of thirty in the past week saying how Halo stole sprint from CoD.
>
> Also I never said Halo had to evolve the way it did, I just said that it had to evolve. Maybe I should use a different word instead of evolve. But as long as the core mechanics of Halo stay the same, which are longer kill times, higher jumps, movement speed and strafing, then it will be okay, more than that it will thrive if we let it.
>
> Reach was not a good way to change, in my opinion it was much too drastic and this left 343i in a very tough spot. They really do seem to be going back to the roots of Halo though from what I’ve seen.

Personally, I don’t believe that adding custom load outs it’s going back to the roots of Halo. That’s just me though.

> Albeit I am fairly new to these forums, I haven’t seen a single thread talking about how the sprint mechanic breaks Halo. On the other hand I’ve seen upwards of thirty in the past week saying how Halo stole sprint from CoD.

What I’ve noticed is that a lot of threads about a specific topic come in waves. Sprint already had its run a while back. Here is one thread of many about it.

http://halo.xbox.com/Forums/yaf_postst65792_Sprint--Why-we-don-t-like-it--update--3-12-12.aspx#

> > Albeit I am fairly new to these forums, I haven’t seen a single thread talking about how the sprint mechanic breaks Halo. On the other hand I’ve seen upwards of thirty in the past week saying how Halo stole sprint from CoD.
> >
> > Also I never said Halo had to evolve the way it did, I just said that it had to evolve. Maybe I should use a different word instead of evolve. But as long as the core mechanics of Halo stay the same, which are longer kill times, higher jumps, movement speed and strafing, then it will be okay, more than that it will thrive if we let it.
> >
> > Reach was not a good way to change, in my opinion it was much too drastic and this left 343i in a very tough spot. They really do seem to be going back to the roots of Halo though from what I’ve seen.
>
> Personally, I don’t believe that adding custom load outs it’s going back to the roots of Halo. That’s just me though.

And that’s perfectly valid. But what I meant by back to the roots is the core mechanics, which Reach strayed from more than any past Halo, which again, puts 343i in a very tough spot.

> > > Albeit I am fairly new to these forums, I haven’t seen a single thread talking about how the sprint mechanic breaks Halo. On the other hand I’ve seen upwards of thirty in the past week saying how Halo stole sprint from CoD.
> > >
> > > Also I never said Halo had to evolve the way it did, I just said that it had to evolve. Maybe I should use a different word instead of evolve. But as long as the core mechanics of Halo stay the same, which are longer kill times, higher jumps, movement speed and strafing, then it will be okay, more than that it will thrive if we let it.
> > >
> > > Reach was not a good way to change, in my opinion it was much too drastic and this left 343i in a very tough spot. They really do seem to be going back to the roots of Halo though from what I’ve seen.
> >
> > Personally, I don’t believe that adding custom load outs it’s going back to the roots of Halo. That’s just me though.
>
> And that’s perfectly valid. But what I meant by back to the roots is the core mechanics, which Reach strayed from more than any past Halo, which again, puts 343i in a very tough spot.

Well that’s where perspective comes into the situation. I consider Equal Starts(Arena FPS) to be the core and root mechanics of Halo, but you and 343 do not.

It’s all opinion really, and if we want to continue to play Halo, we have to follow 343’s path and hope they leave some options for people like me. (I.E. Lots of playlists)

> No one says anything like this. Comparing Halo to CoD because of things like customizing your own loadout is perfectly valid and there are more. No one claims such shallow comparisons as yours and you know it.

No, because if they did they would have to know more games then CoD not to mention be able to see similarities and such, even make original claims and ideas, not just copying that cool kids comment on youtube :stuck_out_tongue:
They general claims are even worse, but then again, why would you people care?
Complaining over how Halo 4 is copying CoD sure seems like the best thing to do, especially since the so called “copied features” are very few, and hardly copy-pasted like in many other games. Maybe, just maybe, they are new features that you’ll see in almost all FPS games for a reason, because they’re good?
Cloning = bad. Never improving = bad. Releasing the same game over and over with just a new skin = bad if it’s CoD, great if it’s Halo? :stuck_out_tongue:

The new Grunts looks like locust from Gears, Halo 4 is officially a Gears clone?
Wait, the DMR used as well as the “jetpack” sure reminds me of stuff from shadowrun, or better, old BF 1942: Hidden weapons of WW2, obvious copy of both games!
No, it gets worse! Halo copied the “suit abilities” aka armor abilities straight from Crysis, invis, sprint, armor (lock), it’s obvious?!
Halo seems to have big battles with tanks and stuff, yet again a dirty Battlefield clone!
Instant respawn sure reminds me of old school FPS gaming, hence Halo 4 is copying Unreal, Quake and similar games.
Forge reminds me of old time map editing on PC, it’s copying even more!!!

It seems that Halo 4 brings no new features and is just copying other games unlike Halo CE or Halo 2 which brought…well, something new?!
Dual wielding sure wasn’t new, invis was not, map editing was not, campaign and multiplayer was old, seems like even the “old” games only brought “cloned” stuff too. Maybe, just maybe, Halo 4 is not just a mindless copy, but a game that has implemented features used in almost all other modern FPS games, the good ones, since they’re obviously good features…
Gameplay is wha matters, and Halo 4 gameplay, or what we’ve seen and heard, is not like any thing else then old Halo, maybe with new and improved features and things, sure, but still the same old core. If they change the core, then you should worry, not if they improve the game and wants to implement good new features (like vehicle combat, online gaming, dual wielding, ranked playlists, forge etc).

> Also I never said Halo had to evolve the way it did, I just said that it had to evolve. Maybe I should use a different word instead of evolve. But as long as the core mechanics of Halo stay the same, which are longer kill times, higher jumps, movement speed and strafing, then it will be okay, more than that it will thrive if we let it.

Good mechanics are one thing, and they are necessary, but what about Halo’s gameplay.

Something like instant respawn isn’t a “mechanic” yet they completely mess with Halo’s gameplay. What bothers me most about the addition of this is that 343 doesn’t understand the influence this will have on Halo’s gameplay.

I was playing LW’s the other day and I killed this guy on Construct, and as I was walking up the sword legs, he spawned right in sword. Now the timer he had to wait through allowed my shields to recharge and we had a fair fight. If he was allowed to skip that timer he would have had a FREE kill on me.

Situations like that are going to absolutely destroy the fun of this game for me. They will get on my nerves every single time and I am not going to sit through the frustration.

343 thinks instant respawns can work with slayer only gametypes, but that is not the case. It is the fundamental lack of understanding of Halo gameplay on 343’s part that is making me skeptical for H4.