Halo is like a loaf of French Bread.

Edited by Moderator - Please do not make nonconstructive posts.

*Original post, click at your own discretion.

Stay with me here, I know it sounds silly, but it’ll make sense soon.

Halo: Combat Evolved was like a fresh new loaf of French Bread. It didn’t have any spice on it, but it was still wildly praised for being delicious.

Then Halo 2 came out, and instead of being a simple loaf of bread, Halo 2 decided to add some garlic on it. Still delicious, and actually caught more people eyes since some spice was added, for the better.

Each Halo game kept adding more and more garlic, but not to much that the bread would become disgusting. But that all changed with Halo 4…

Instead of adding a sprinkle of garlic, 343i decided to dump the whole can! And if you’ve ever tasted French bread with way to much garlic on it, you would know it tastes disgusting! That’s what Halo 4 is. It’s made out of the same material that Halo CE is made out of, except it added to much to one loaf of bread. And because of that, you made a lot of fans angry.

I do applaud you with the new weapon balance TU that is coming out soon, but you cannot stop. This game needs more things fixed like, load outs, random weapon spawning, ordnance drops, and instant respawn.

Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.

> Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.

Halo CE to Halo 2 was a huge jump for the series, but the only thing is Halo 2 stood true to the traditional Halo formula. Unlike Halo 4 which strayed away.

And don’t be silly, Halo 4 took the biggest leap in the series (For the worst, in my opinion)

>

Do we really need yet another thread that is simply bashing H4?

Because that’s what this thread is: Another bash at H4. There’s no deeper meaning, understanding, insight or unique perspective being provided.

Just plain cut and dry: H4 sucks.

> > Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.
>
> Halo CE to Halo 2 was a huge jump for the series, but the only thing is Halo 2 stood true to the traditional Halo formula. Unlike Halo 4 which strayed away.
>
> And don’t be silly, <mark>Halo 4 took the biggest leap in the series</mark> (For the worst, in my opinion)

Halo 4 wasn’t a huge leap from Reach.

> >
>
> Do we really need yet another thread that is simply bashing H4?

Yes.

> > >
> >
> > Do we really need yet another thread that is simply bashing H4?
>
> Yes.

Rhetorical question.

The answer is: No.

> > > Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.
> >
> > Halo CE to Halo 2 was a huge jump for the series, but the only thing is Halo 2 stood true to the traditional Halo formula. Unlike Halo 4 which strayed away.
> >
> > And don’t be silly, <mark>Halo 4 took the biggest leap in the series</mark> (For the worst, in my opinion)
>
> Halo 4 wasn’t a huge leap from Reach.

What are you talking about? It took a huge leap!

Join in Progress, Random Weapon Drops, Loadouts, Perks, Ordnance Drops, Instant Respawn, New Scoring System, CTF/Oddball changes, etc.

God I freaking love French Bread. Had some the other night, and I must say its taste was divine. Highly recommend it.

lol

It’s impossible to remove the garlic after it’s been cooked. Hopefully this new, fifth try at french bread will go back to a more that original crisp outside, soft inside bread with a touch of garlic.

> Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.

Meh.

Halo 2 sought to “improve” some of the aspects of Halo CE. Shield regeneration time, dual wielding and vehicle boarding are a few changes that come to mind (and quite frankly the only massive changes between the two).

I put improve in quotes because I don’t really feel the changes were better or worse. Just a different and brand new experience.

Toppling vehicles over and shooting the downed operators is a good mechanic, but so is ambushing them and taking control of the vehicle itself.

Fast kill times with slow shields isn’t necessarily better than moderate killtimes with moderate shields. One relies on shield management to slow down gameplay to an adequate level, the other relies on slower killtimes to slow down gameplay to an adequate level.

Reach comes along and is much the same. It brings in new dynamics while borrowing a lot from both games. -Yes, I know it has tons of flaws, no need for a massive thread derail.-

Halo 4 though, I don’t get that feeling. It feels like they improved on areas where Reach was flawed, but then downgraded or removed a lot of the good content while implementing content that doesn’t mesh well with the game.

Halo 4 should have been a remake like Halo 2 and Halo Reach. And I don’t mean remake like you think I do. Look at Sidewinder to Avalanche. It’s the same basic underlying map, yet it’s vastly different at the same time. They changed things and added new things to freshen up the gameplay, while keeping it the same map we have known for years underneath.

Halo 4 doesn’t even feel like the same map.

> > > > Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.
> > >
> > > Halo CE to Halo 2 was a huge jump for the series, but the only thing is Halo 2 stood true to the traditional Halo formula. Unlike Halo 4 which strayed away.
> > >
> > > And don’t be silly, <mark>Halo 4 took the biggest leap in the series</mark> (For the worst, in my opinion)
> >
> > Halo 4 wasn’t a huge leap from Reach.
>
> What are you talking about? It took a huge leap!
>
> Join in Progress, Random Weapon Drops, Loadouts, Perks, Ordnance Drops, Instant Respawn, New Scoring System, CTF/Oddball changes, etc.

  1. JIP has nothing to do with how the game plays.
  2. I grant you ordinance drops
  3. Reach had loadouts.
  4. Instant Respawn isn’t in objective gametypes, just slayer. Not only that, but its not a completely foreign concept to Halo as you could do that in custom games if you so wished in previous games.
  5. The new scoring system is completely irrelevant because its pretty much what we had before. Also Reach had the rating system.
  6. CTF was kind of a big change. Oddball wasn’t, they just have us the ability to throw it, some thing many people where asking to get for some time.

Now I’m hungry.

I’ve seen weirder. It’s been compared to pancakes before. That was a much better comparison. This one isn’t saying much at all other than you think the game sucks. I admit it isn’t the best, but it’s not nearly as bad as you’re making it sound.

To go with your analogy, I think Halo 4 has too much garlic, but 343 noticed it and is learning that they should use less of it. It still has too much, but pretty soon, it could have just the right amount.

> 1. JIP has nothing to do with how the game plays.
> 2. I grant you ordinance drops
> 3. Reach had loadouts.
> 4. Instant Respawn isn’t in objective gametypes, just slayer. Not only that, but its not a completely foreign concept to Halo as you could do that in custom games if you so wished in previous games.
> 5. The new scoring system is completely irrelevant because its pretty much what we had before. Also Reach had the rating system.
> 6. CTF was kind of a big change. Oddball wasn’t, they just have us the ability to throw it, some thing many people where asking to get for some time.

  1. None the less is it annoying as hell and completely unfair. Putting the player into a game with the odds of getting an undeserved win or loss that the player did not contribute to what so ever.
  2. Get a certain amount of kills and you get to call in and choose what weapon you want. Something that wasn’t in Reach.
  3. Only to differ AAs (or weapons in Invasion). They were not customizable and now that they are, we’re getting players spawning with three grenades, plasma pistols, and miniature shotguns.
  4. Always annoying to kill someone and have them spawn right next to you (depending on the map of course). Another annoyance introduced in Halo 4.
  5. No problems with the score system really.
  6. I find these to be improvements, and a correct way to add in new features into a Halo game IMO.

Not a huge leap, but it’s still a leap.

> > Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.
>
> Halo CE to Halo 2 was a huge jump for the series, but the only thing is Halo 2 stood true to the traditional Halo formula. Unlike Halo 4 which strayed away.
>
> And don’t be silly, Halo 4 took the biggest leap in the series (For the worst, in my opinion)

They ALL took leaps and made changes that made fans leave.

Halo CE - Halo 2 : Addition of weapons (which the UNSC magically forgot they had BRs laying around, I guess), vehicles had health added and could be boarded (and were no longer invincible), weapons that worked perfectly fine had tweaks to mag size and damage (sound familiar?), players no longer had visible health, dual wielding, 2 new Covenant species that showed up out of nowhere, more trivial things like the addition of ragdolls, and lets not forget the move to Online Matchmaking.

Halo 2- 3 : More weapons, vehicles, and species show up out of the woodwork (again, how does the UNSC just ‘forget’ it has things like Flamethrowers? And whatever happened to the Spectre? And weren’t Drones the first species enslaved by the Covvies and they just now show up?). On map power ups as we knew and love them were removed (yep, it was Halo 3 that did this) and replaced with Equipment (except for in the MLG playlist, to be fair), Matchmaking was split into Ranked and Social, new playlists and gametypes abound, and of course, Forge and Theater were added.

Halo 3 - Reach : The return of visible health (a CE feature), still more new weapons and vehicles, Equipment becomes Armour Abilities, Loadouts, Firefight (which was a staple of ODST) added, a new ranking, armoury and cR system, The Arena …

Reach - Halo 4 : The ability to customize loadouts with armour abilities and armour mods, gametypes and playlists, Spartan Ops, Join in Progress (because everyone used to whinge about teammates quitting and being down a man), Ordnance, instant respawn, more new weapons, a new species to fight.

Seems the earlier games saw more changes than the later ones. Hell, ye almighty Halo 2 is the game out of the series to have the most content completely cut or redesigned.

> On map power ups as we knew and love them were removed (yep, it was Halo 3 that did this)

?

Vanilla Halo 3 still had tons of power ups alongside of equipment.

> > Halo CE to Halo 2 was a huge leap and added a bunch of stuff. In fact it was probably the most radical single game leap in the series. I don’t know why some of act like it wasn’t.
>
> Meh.
>
> Halo 2 sought to “improve” some of the aspects of Halo CE. Shield regeneration time, dual wielding and vehicle boarding are a few changes that come to mind (and quite frankly the only massive changes between the two).
>
> I put improve in quotes because I don’t really feel the changes were better or worse. Just a different and brand new experience.
>
> Toppling vehicles over and shooting the downed operators is a good mechanic, but so is ambushing them and taking control of the vehicle itself.
>
> Fast kill times with slow shields isn’t necessarily better than moderate killtimes with moderate shields.
>
> Reach comes along and is much the same. It brings in new dynamics while borrowing a lot from both games. -Yes, I know it has tons of flaws, no need for a massive thread derail.-
>
> Halo 4 though, I don’t get that feeling. It feels like they improved on areas where Reach was flawed, but then downgraded or removed a lot of the good content while implementing content that doesn’t mesh well with the game.
>
> Halo 4 should have been a remake like Halo 2 and Halo Reach. And I don’t mean remake like you think I do. Look at Sidewinder to Avalanche. It’s the same basic underlying map, yet it’s vastly different at the same time. They changed things and added new things to freshen up the gameplay, while keeping it the same map we have known for years underneath.
>
> Halo 4 doesn’t even feel like the same map.

On top of what you said was completely destructible vehicles, a very different weapon sandbox, the BR’s spread mechanics, the melee system was different. Regenerating health, ect. Halo 2 changed quite a lot.

But I sort of agree with what you are saying. And for the record I want some of the “classic” principles to be brought back, but I also like some of the things Halo 4 brought to the table. My point just was that Halo has been constantly evolving and that we have seen massive change before. A lot people hated Halo 2 at first and were complaining about “to many changes” like we are now. Instead of yoinking all the time lets help 343i and guide them to some thing that could be truly great. For me that means taking the best parts of all 5 of the main titles.

> > On map power ups as we knew and love them were removed (yep, it was Halo 3 that did this)
>
> ?
>
> Vanilla Halo 3 still had tons of power ups alongside of equipment.

Sure, Vanilla Halo 3 did. Most of the updates removed them on certain maps. Remember the Active Camo on Narrows? Very few people do.