Halo: Is it even Halo anymore?

I’ve been a long time Halo player and fan (Ever since Halo 2 being a 6 year old watching my older brother play) and I have to say, Halo just doesn’t feel like what it truly Is. I like the story, not gonna lie, but the gameplay just doesn’t feel like it, multiplayer feels like a cross between Call Of Duty and Battlefield and Destiny, and it seems like a complete rip off. Halo 4, 5, and MCC seem like they’re all Half done and no real effort in it. TONS of people wish for playable Sangheili (Elites) or a flyable UNSC Vehicle that makes sense (Not like a rerun of a Hornet or Falcon, yet it feels like you, 343, ignores us and want to do your own thing. The graphics look like something from like 2012, and, in my opinion, could be a LOT better. Armor Customization has bounced back and forth, and I honestly feel like its nothing to what Halo: Reach had to offer. But then what’s my opinion to any of you guys, a lot of complaining? Wouldn’t surprise me if I get banned for speaking what I think is the truth. But at the end of the day, I believe Halo isn’t Halo anymore, it’s just a laughing stock of a game, that of which the company made doesn’t listen to what its community Actually wants.

The Uncle Cazu - I completely agree. As someone who played all of the halo games (except 4), I can say that halo feels like more like black ops. I recently got a 1TB one with the 360 promo at bestbuy, coming from a PS4. Now that I own both next gen systems, I feel as though the original titles have been fundamentally altered. As for games like uncharted and infamous, they still remain the same at heard. I still enjoy matchmaking on halo much more than COD Black Ops 3. But it would be tough for me to say whether I liked MW3 or Halo 5 more atm, which is at the very least wierd to say. I miss the halo 3 and halo reach days, and now thx to backwards compatibility, I’ve gotten back into reach and its been great. I am so surprised to see that theres no great promotions like the blue flaming helmet in reach. The req system is wierd and seem unfair. Give ps4 a shot if youre missing some originality (I am not biased I have both).

On the game play side, I can’t disagree with the idea that it is not what it used to be. The game is, for me, far too fast, too full of gimmicks, and honestly, just too difficult to be good at. How people could have risen up in outrage over loadouts and personal ordnance drops in Halo 4, and yet they seem to love pound, charge, and thrust? I don’t get that and I never will. I think where you and I differ is that, impatient though I may be with the gimmickry, I don’t have any recollection of any earlier Halo being the be-all and end-all perfect shooter. They were all great in their own ways, even 4, maybe especially 4… but Guardians is great too, ground pound and frenzied pacing not withstanding.

But when you say Halo isn’t Halo anymore… I find myself wondering just how much you are the same six year old kid who watched his brother play Halo 2 twelve years ago? I’m more convinced every day that the game stays more or less the same and it’s really the gamers who change. I know I’m not the same guy I was when I started with CE fifteen years ago. Times change and our expectations change with them. How could it be any other way?

Barely.

Gameplay mechanics aside it’s also completely different in every other area, which is just as much if not more important in defining what Halo is. Music, art design, the direction and focus of the story. These things have all changed drastically when the franchise switched hands from Bungie to 343I.

The games feel more like something inspired by Halo than an actual entry in the Halo franchise itself.

it prety much is a COD clone, we only have a small handful of Bungie members that transferred over to 343i and I wouldn’t exactly say that those specific employees are responsible for making Halo the thing it once was. there is a group of people I would consider the forerunners of the halo franchise due to specific contributions to the franchise.

  1. Martin O’donnel (Marty the elder)- composer and audio from CE-Reach now works for highwire games, which is composed of old bungie staff and other employees in the industry
  2. Joseph Staten- Served as the cinematic director for Bungie. left Bungie to pursue new challenges (got tired of Activision’s micromanaging). Works for Microsoft
  3. Marcus Lehto- creative art director for bungie now Owner and Creative Director of V1 Interactive.
  4. Max Hobberman- part of the bungie “dream team”. designer for CE-2. creator of certain affinity.

> 2533274819302824;4:
> Barely.
>
> Gameplay mechanics aside it’s also completely different in every other area, which is just as much if not more important in defining what Halo is. Music, art design, the direction and focus of the story. These things have all changed drastically when the franchise switched hands from Bungie to 343I.
>
> The games feel more like something inspired by Halo than an actual entry in the Halo franchise itself.

I agree, I grew up playing all these games too with more hours logged in this series than any other, and I enjoy the newest two, they seem to be feeding more off of the lore and doing things that were not possible years ago. The movement in the game, that some people don’t enjoy make the player feel more like a Spartan super-soldier than anything before. Not being able to sprint or having to do workarounds for clambering and boosting are also something the old games had to do. I understand your opinion and people who think the games have changed too much, but I just believe they are evolving into what people (like me) imagined halo to be when CE came out and they kept playing the campaign over and over again imagining themselves as a Spartan long before any of the extended lore came out.

That depends on how you define Halo. It’s something personal to each of us.

I didn’t grow up with Halo, so I don’t have these weird “we must preserve my childhood” feelings about the games. I really don’t want to buy Halo 3 every three years. I’ve played all the games since CE and I’ve loved them all (some more than others) and I’ve enjoyed the progression and evolution of gameplay. All from the comfort and safety of a constant and reliable adult perspective untainted by nostalgia and exaggerated sentimentality.

Now, on that note, if you just flat out don’t care for the new gameplay mechanics, that’s fine and I understand that. I don’t play other shooters like CoD or Battlefield, so I don’t know what Halo 5 feels like compared to them. If you just prefer the older games, that’s great (my favorite is CE, btw). It’s when people put that “this is my childhood” behind it that it starts to get annoying. Especially when I realize I was in college when you were 6. I’m old. lol.

> 2533274819302824;4:
> Barely.
>
> Gameplay mechanics aside it’s also completely different in every other area, which is just as much if not more important in defining what Halo is. Music, art design, the direction and focus of the story. These things have all changed drastically when the franchise switched hands from Bungie to 343I.
>
> The games feel more like something inspired by Halo than an actual entry in the Halo franchise itself.

^ This. Other than gameplay, the new era of Halo is entirely different,whether or not those are good changes or not is subjective though.

> 2533274873843883;3:
> On the game play side, I can’t disagree with the idea that it is not what it used to be. The game is, for me, far too fast, too full of gimmicks, and honestly, just too difficult to be good at. How people could have risen up in outrage over loadouts and personal ordnance drops in Halo 4, and yet they seem to love pound, charge, and thrust? I don’t get that and I never will. I think where you and I differ is that, impatient though I may be with the gimmickry, I don’t have any recollection of any earlier Halo being the be-all and end-all perfect shooter. They were all great in their own ways, even 4, maybe especially 4… but Guardians is great too, ground pound and frenzied pacing not withstanding.
>
> But when you say Halo isn’t Halo anymore… I find myself wondering just how much you are the same six year old kid who watched his brother play Halo 2 twelve years ago? I’m more convinced every day that the game stays more or less the same and it’s really the gamers who change. I know I’m not the same guy I was when I started with CE fifteen years ago. Times change and our expectations change with them. How could it be any other way?

Now that I’ve thought about it, I have changed since I was a little 6 year old, I’ve gotten a lot more expectations now, no doubt. I’ve liked stuff about all the Halo games, and yesterday I actually took some time to, I guess you could study most aspects of Halo 5, and I have a somewhat different opinion about it. So honestly, My expectations are just different now then what they where then.

I didn’t start to play Halo until a couple of years ago. I’ve beaten most of the games on solo Legendary. I’ve dabbled a bit in Call of Duty but I didn’t like it. Halo still seems like Halo, but it’s different, unlike CoD, which is about the same every year.

<mark>Do not post about forum moderation or flame/attack others.</mark>

Well a -Yoink- just removed my poll to correctly rename products made by 343i. No,its not. Its a hollow shell of what it used to be ran by incompetent jackinapes milking the surviving fanbase from microtransactions and using that cash to give the gullible portion of the populous “free” dlc.

As someone who’s been playing since Halo CE, and playing a lot. I think it feels just like Halo. It feels like the next Halo game to me. No halo felt the same as the previous one, but that’s a good thing, I don’t want to buy a game just to play the previous one again.

Halo feels like Halo as much as it ever has :slight_smile:

> 2533274896496469;12:
> Well a -Yoink- just removed my poll to correctly rename products made by 343i. No,its not. Its a hollow shell of what it used to be ran by incompetent jackinapes milking the surviving fanbase from microtransactions and using that cash to give the gullible portion of the populous “free” dlc.

How have these updates not been free? Did you pay for them? I sure didn’t pay for them! They just showed up on my Xbone one day.

As a series continues gameplay will be different, it’s not just only Halo. Other franchises have followed in these footsteps (Nothing wrong with that). Of course it isn’t going to feel the same, nothing can replace childhood. And it’s easy to tell why Halo is also different it’s literally a DIFFERENT company. Bungie and 343I don’t share the same ideas.

This is now how Halo is, it’s still has the basic elements so I’m still happy.