Okay for the people that literally complain about every change in halo. I’m not saying the games are perfect. But halo is based way in the future if u did not know. We have multiple variations of weapons and vehicles today. So why would that not be a thing in the future. Also apparently in the future people are supposed to forget how to run? Also if u even read the books I’m not sure which one they comment on the fastest one in training with master chief. So I’m guessing she was the fastest person at speed walking right? Also I know people don’t like armor abilities. But technically we tapped into a jackals shield and converted to the shields spartans have. So why wouldn’t they he able to hack active camo and the other abilities that the covenant had to work for us a well. Also not a fan of certain aspects of load outs in halo like spawning with plasma pistols and plasma grenades. But today do u think every soldier has exactly the same weapons on them. Do the covenant have exactly the same weapons on them everytime. So why would are most advanced soldiers have the same weapons everytime. Even the Marines have different weapons in game. Do you really think between now and the time halo takes place there would be little to no innovation? I understand that not all of the thing we’re implimented well. But they make complete since. How about you guys help them make the stuff work competitively instead of complain and make there jobs harder. They need your support and input. Not just complain. Turn around and give them a good alternative or way to make it more competitive that is not make it halo 2 or 3. They ate trying to make it more competitive halo 5 is alot more balanced. But taking sprint out would make literally no since. Spartans are super soldiers guys. Not slow moving rusted robots. Also one more thing I know people don’t like sprint because people run away. But do people not retreat in real life. To get in a better position so they don’t die. I want you to go into a war zone start getting shot at then power walk while jumping away. Halo is supposed to be more advanced then we are today not less. It’s way in the future not yesterday or today. I know we don’t talk about call of duty here. But timeframe wise call of duty is before halo but humans have more advance movement. How does that make any sense. Thank you for reading this
I really don’t care about what does and doesn’t “make sense”.
It’s not about realism for me, it’s about quality of gameplay. If I cared about realism as much as some other people here seem to do, I’d be playing a game like Arma and not Halo.
I think people don’t actually care about realism. They’re just using it in an attempt to justify what they want.
This is one big paragraph with changing subjects back and forth like there’s no tomorrow.
Sigh…
First of all, let’s quote something I said not long ago in another thread:
> “Going to use the lore as an argument only when it’s convenient”.
>
> Lore only comes up when it’s convenient. I mean, shouldn’t spartans be close to invurnerable to ballistic weapons, even from their armor only? Throw in the energy shielding and you have a mess when talking plasma weapons. What does the energy shielding absorb actually? Kinetic energy only? Shouldn’t plasma then just stop and fall to the ground and burn there? If it’s all kinds of harming energy, shouldn’t either one plasma bolt from any plasma weapon strip your shields? I’d say that they have faar more energy than a simple bullet only having kinetic energy. Or, kinetic bullets shouldn’t do squat against the energy shields as they can withstand several plasma bolts.
Do you honestly think that “what makes sense” in the real world, has any bearing on a Sci-Fi shooter 540 years into the future? Do you honestly believe what Call of Duty does in it’s game, in it’s own Universe, should have any impact on what Halo does in it’s universe? I mean, “Call of Duty is before Halo but humans have more advanved movement”, what kind of an argument is that? I’m guessing i343 should sit down and think of something way more advanced than what Call of Duty has and implement it, without any regards to what it does to the gameplay because “Halo is in the future and should have more advanced tech than Call of Duty”.
If you start justifying every mechanic left and right because you wouldn’t do it in real life, or would like someone in real life do something you do in Halo, like “power walk away and jump”. You’re actually playing the wrong game, because you give the impression you want a war simulator, something Halo is not, and hopefully never will be.
Why aren’t we proning? Wall hugging? Why does our armor have a reflective paintjob, why is the color so bright and full? Why is our Visor essentially a lightbulb? etc etc. Because gameplay and visuals.
Can you give a good gameplay reason why sprint should be in? As opposed to the numerous negative aspects that have been said about sprint?
Can you give a good reason why we should look at what we do in real life and model Halo after that?
And if you’ve missed it, a lot of people are giving their input on how to improve Halo, in their own opinion. While you may not agree with it, that’s what they’re trying to do. They’re not trying to drive Halo to the ground, you won’t find any such serious person who wishes to play Halo.
Now could you please put some structure in your post?
> 2533274795123910;3:
> This is one big paragraph with changing subjects back and forth like there’s no tomorrow.
>
> Sigh…
>
> First of all, let’s quote something I said not long ago in another thread:
>
>
>
> > “Going to use the lore as an argument only when it’s convenient”.
> >
> > Lore only comes up when it’s convenient. I mean, shouldn’t spartans be close to invurnerable to ballistic weapons, even from their armor only? Throw in the energy shielding and you have a mess when talking plasma weapons. What does the energy shielding absorb actually? Kinetic energy only? Shouldn’t plasma then just stop and fall to the ground and burn there? If it’s all kinds of harming energy, shouldn’t either one plasma bolt from any plasma weapon strip your shields? I’d say that they have faar more energy than a simple bullet only having kinetic energy. Or, kinetic bullets shouldn’t do squat against the energy shields as they can withstand several plasma bolts.
>
>
> Do you honestly think that “what makes sense” in the real world, has any bearing on a Sci-Fi shooter 540 years into the future? Do you honestly believe what Call of Duty does in it’s game, in it’s own Universe, should have any impact on what Halo does in it’s universe? I mean, “Call of Duty is before Halo but humans have more advanved movement”, what kind of an argument is that? I’m guessing i343 should sit down and think of something way more advanced than what Call of Duty has and implement it, without any regards to what it does to the gameplay because “Halo is in the future and should have more advanced tech than Call of Duty”.
>
> If you start justifying every mechanic left and right because you wouldn’t do it in real life, or would like someone in real life do something you do in Halo, like “power walk away and jump”. You’re actually playing the wrong game, because you give the impression you want a war simulator, something Halo is not, and hopefully never will be.
>
> Why aren’t we proning? Wall hugging? Why does our armor have a reflective paintjob, why is the color so bright and full? Why is our Visor essentially a lightbulb? etc etc. Because gameplay and visuals.
>
> Can you give a good gameplay reason why sprint should be in? As opposed to the numerous negative aspects that have been said about sprint?
> Can you give a good reason why we should look at what we do in real life and model Halo after that?
>
> And if you’ve missed it, a lot of people are giving their input on how to improve Halo, in their own opinion. While you may not agree with it, that’s what they’re trying to do. They’re not trying to drive Halo to the ground, you won’t find any such serious person who wishes to play Halo.
>
> Now could you please put some structure in your post?
Boom. Take that you nailed it
What you don’t understand by what I’m saying is halo is not really even syfy anymore. Because mostly everything in the game we can do now or will be able to do shortly. So there trying to go on a natural evolution just like we do in real life.
The only syfy part about halo anymore is the campaign. That’s just because there is the covenant, flood and the prometians.
All I said I’m my post is instead of complain about the syfy features they are trying to implement to keep our game relevant. Is to give them ways to balance them. Like when they came out with armor abilities I went to the forums and said the game would work alot better and more like halo if the new abilities were map pickups like in previous titles and only available once until they respawn.
I’m complaining about the people who dont help and just complain with no reasonable feedback.
Also I’m on a cellphone so I tend to just type and not worry about strucure I’m not writing a essay to a English professor so I could really care less.
And regard to gameplay aspects of sprint it allows you to quickly move around the map. Get to power weapons quickly. Allow you to catch the enemy off guard before he looks at his radar. If u get attacked from behind u can get behind cover regain shields and return to battle with a better chance to win the fight. You guys always say there is no skill in these abilities but sprint allows you to engage when you are going to win. It takes skill to know your going to give up a point. Instead of doing that get out of there until u can engage and get your team the point.
Your entire post gives me the vibe of to the people who dislike the Halo 5 mechanics, they are justified by lore/realism so therefore they are eh okay!!!
I am assuming you are not a fan of the smart scope because that breaks lore? That’s not my point however.
When you justify mechanics being put in a video game. Its effect on Gameplay should determine whether or not it is included, not lore or realism. I’m pretty sure many shooters would not be enjoyable if you had to manually pick up ammo from the ground with an animation of your hand reaching for the magazine.
I also fail to see how most people who “complain” about these feature don’t give reasonable feedback. Pointing out the negatives to gameplay mechanics is not unreasonable feedback.
> 2533274968042384;5:
> What you don’t understand by what I’m saying is halo is not really even syfy anymore. Because mostly everything in the game we can do now or will be able to do shortly. So there trying to go on a natural evolution just like we do in real life.
>
> The only syfy part about halo anymore is the campaign. That’s just because there is the covenant, flood and the prometians.
>
> All I said I’m my post is instead of complain about the syfy features they are trying to implement to keep our game relevant. Is to give them ways to balance them. Like when they came out with armor abilities I went to the forums and said the game would work alot better and more like halo if the new abilities were map pickups like in previous titles and only available once until they respawn.
>
> I’m complaining about the people who dont help and just complain with no reasonable feedback.
>
> Also I’m on a cellphone so I tend to just type and not worry about strucure I’m not writing a essay to a English professor so I could really care less.
>
> And regard to gameplay aspects of sprint it allows you to quickly move around the map. Get to power weapons quickly. Allow you to catch the enemy off guard before he looks at his radar. If u get attacked from behind u can get behind cover regain shields and return to battle with a better chance to win the fight. You guys always say there is no skill in these abilities but sprint allows you to engage when you are going to win. It takes skill to know your going to give up a point. Instead of doing that get out of there until u can engage and get your team the point.
Not Sci-Fi? The genre has nothing to do with what we’re capable of doing, or will shortly be capable of doing. And again, justifying mechanics and features “on what we do in real life”.
So multiplayer is not Sci-Fi? Even though there are plenty of alien weapons, you play as a super soldier encased in a pretty powerful power armor with energy shielding, there are alien ships you play on with artificial gravitation etc.
Since when has people complained about Sci-Fi features only? What complaints I see are mainly about the gameplay, the thing that’s important in a game.
So this is a thread complainging about complainers? This thread won’t make a difference, it’s not the first one to hit the forums and it will sadly not be the last.
Perhaps you’re not writing an essey, but it’s quite a lot more pleasent to read something that’s structured. and seeing as you could care less, you do care a lot then, no?
1: More quickly around the map: False
2: Get to power weapons quickly: Ties in with number 1, also false
3: Catch enemy off guard before looking at radar: Unaware enemy, low skill, doesn’t matter
4: Attacked from behind, get behind cover, recharge shields and possibly win battle: Make outplaying someone ineffective > reduced skill gap > game dumbed down