> People like COD because it is fast-paced and easier to pick up, has a ton of customization, perks, progression system, killstreaks, etc. and it definitely explains why certain changes were made in Halo 4, e.g. faster pace, unlockable weapons, perks, custom loadouts, ordinance, etc.
> The changes make perfect sense, but if you still don’t believe it, then there is nothing else I could say to convince you to understand this.
If faster pace was a key factor in the design decisions behind Halo 4, then why the large maps? Why the large enemy proximity influencer? Why not make smaller maps and do away with sprint? Sprint doesn’t help you engage any faster really. It is only useful to cover large distances on vehicular maps.
faster pace doesn’t explain OD at all, and OD is the single most destructive factor for competitive game play.
I think people like CoD because they don’t enjoy fire fights. I watched the first video and the fire fights don’t exist in that video. that is exactly why i won’t waste my time with CoD. What fun is it to shoot a guy and have them drop without being able to engage you in the fire fight?
The second video talks about JIP as a key reason for popularity. But JIP is the key reason I don’t like Halo MM or for any game. So his argument is biased. If he likes JIP he concludes most people do to. That isn’t proven.
In all honesty, you are using biased opinions as facts to back up your position. I don’t know why people like CoD, but I am increasingly convinced it is because they can shoot the other guy and not worry too much of getting shot back. That is exactly what I find boring. I want an engaging fire fight. The futuristic body armor of Halo makes that believable and leverages it big.
The biggest reason people got pissed at Halo 4 is loss of map control and the reward system is random, not skill based. Period. End of story. Look at all the posts and you see this recurring theme over, and over, and over again.
Honestly, the second video is really a poor analysis. It’s popular because it is popular… really?
